LadyCrimson
Wanderer
[COMPLETE] New Stackables
All stackables fixed in this thread are ML+ stackables and released here:
http://www.uoherald.com/news/news.php?newsid=454
New stackables are: Granite, sand, dough, sweet dough, sushi platters, savage kin paint, pan of cookies, baked quiche, smoke bombs, egg bombs, and arcane gems
SAND:
GRANITE:
DOUGH AND SWEET DOUGH:
ARCANE GEMS:
TRIBAL PAINT
EGG BOMB and SMOKE BOMB:
QUICHE:
All stackables fixed in this thread are ML+ stackables and released here:
http://www.uoherald.com/news/news.php?newsid=454
New stackables are: Granite, sand, dough, sweet dough, sushi platters, savage kin paint, pan of cookies, baked quiche, smoke bombs, egg bombs, and arcane gems
SAND:
Code:
Index: Items/Skill Items/Specialized/Sand.cs
===================================================================
--- Items/Skill Items/Specialized/Sand.cs (revision 319)
+++ Items/Skill Items/Specialized/Sand.cs (working copy)
@@ -25,11 +25,16 @@
[Constructable]
public Sand( int amount ) : base( 0x11EA )
- {
- Stackable = false;
- Weight = 1.0;
- }
+ {
+ {
+ if (Core.ML)
+ Stackable = true;
+ else Stackable = false;
+ }
+ Weight = 1.0;
+ }
+
public Sand( Serial serial ) : base( serial )
{
}
GRANITE:
Code:
Index: Scripts/Items/Resources/Masonry/Granite.cs
===================================================================
--- Scripts/Items/Resources/Masonry/Granite.cs (revision 319)
+++ Scripts/Items/Resources/Masonry/Granite.cs (working copy)
@@ -71,6 +71,12 @@
else
list.Add( CraftResources.GetName( m_Resource ) );
}
+
+ {
+ if (Core.ML)
+ Stackable = true;
+ else Stackable = false;
+ }
}
}
DOUGH AND SWEET DOUGH:
Code:
Index: Items/Food/Cooking.cs
===================================================================
--- Items/Food/Cooking.cs (revision 319)
+++ Items/Food/Cooking.cs (working copy)
@@ -25,9 +25,20 @@
{
[Constructable]
public Dough() : base( 0x103d )
- {
- Weight = 1.0;
- }
+ {
+ {
+ if (Core.ML)
+ {
+ Stackable = true;
+ Weight = 1.0;
+ }
+ else
+ {
+ Stackable = false;
+ Weight = 1.0;
+ }
+ }
+ }
public Dough( Serial serial ) : base( serial )
{
@@ -121,12 +132,23 @@
{
public override int LabelNumber{ get{ return 1041340; } } // sweet dough
- [Constructable]
- public SweetDough() : base( 0x103d )
- {
- Weight = 1.0;
- Hue = 150;
- }
+ [Constructable]
+ public SweetDough()
+ : base(0x103d)
+ {
+ if (Core.ML)
+ {
+ Stackable = true;
+ Weight = 1.0;
+ Hue = 150;
+ }
+ else
+ {
+ Stackable = false;
+ Weight = 1.0;
+ Hue = 150;
+ }
+ }
public SweetDough( Serial serial ) : base( serial )
{
ARCANE GEMS:
Code:
Index: Items/Misc/ArcaneGem.cs
===================================================================
--- Items/Misc/ArcaneGem.cs (revision 319)
+++ Items/Misc/ArcaneGem.cs (working copy)
@@ -16,7 +16,12 @@
[Constructable]
public ArcaneGem() : base( 0x1EA7 )
{
- Weight = 1.0;
+ {
+ if (Core.ML)
+ Stackable = true;
+ else Stackable = false;
+ }
+ Weight = 1.0;
}
public ArcaneGem( Serial serial ) : base( serial )
TRIBAL PAINT
Code:
Index: Items/Misc/TribalPaint.cs
===================================================================
--- Items/Misc/TribalPaint.cs (revision 319)
+++ Items/Misc/TribalPaint.cs (working copy)
@@ -14,6 +14,7 @@
{
Hue = 2101;
Weight = 2.0;
+ Stackable = Core.ML;
}
public TribalPaint( Serial serial ) : base( serial )
EGG BOMB and SMOKE BOMB:
Code:
Index: Items/Skill Items/Ninjitsu/EggBomb.cs
===================================================================
--- Items/Skill Items/Ninjitsu/EggBomb.cs (revision 319)
+++ Items/Skill Items/Ninjitsu/EggBomb.cs (working copy)
@@ -8,7 +8,8 @@
[Constructable]
public EggBomb() : base( 0x2809 )
{
- Weight = 1.0;
+ Stackable = Core.ML;
+ Weight = 1.0;
}
public EggBomb( Serial serial ) : base( serial )
Index: Items/Skill Items/Ninjitsu/SmokeBomb.cs
===================================================================
--- Items/Skill Items/Ninjitsu/SmokeBomb.cs (revision 319)
+++ Items/Skill Items/Ninjitsu/SmokeBomb.cs (working copy)
@@ -8,7 +8,8 @@
[Constructable]
public SmokeBomb() : base( 0x2808 )
{
- Weight = 1.0;
+ Stackable = Core.ML;
+ Weight = 1.0;
}
public SmokeBomb( Serial serial ) : base( serial )
QUICHE:
Code:
Index: Items/Food/Food.cs
===================================================================
--- Items/Food/Food.cs (revision 319)
+++ Items/Food/Food.cs (working copy)
@@ -997,7 +997,7 @@
[Constructable]
public Quiche() : base( 0x1041 )
{
- Stackable = false;
+ Stackable = Core.ML;
this.Weight = 1.0;
this.FillFactor = 5;
}