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Event Information

Countessa

Knight
Event Information

Special Events

Special events are a one-time or rare occurance, usually held by the Seer teams. Quests fall into this category.

They can be pvp/pvm related like graveyard invasions or raids on Britain and other cities.
Others are pvp/pvm-free like fashion shows, house design contests, and poker tournaments.

Depending on the event, they can last a few hours or run over the stretch of a few weeks.
Some encompass the entire shard, others are held in specific areas, some take place on the forums.

Special events that require instructions are posted in advance on the forum and/or announced in-game before the event.
Some events will be 'spontaneous', such as city invasions.

Not all events will have a prize awarded to the winner, and some will not have a designated winner at all.

Standard Events

Standard events are those that are held with some frequency. These events are held in pre-constructed arenas designed specifically for the event.

Events are consumable, or free consume.
Consumable events require you to supply your own resources - reagents, potions, bandages, armor, weapons, and anything else you may want to use. The resources will be used up as they would be in normal game play.
Free consume events do not use up resources. This means that you will need at least one of anything you want to use in the event, but the items will not be consumed (they will not disappear with use).
Free consume does not apply to explosion potions, arrows or bolts. If you want to use these items (explosion potions, arrows or bolts), you must supply all that you will want to use.
Free consume does not apply to the wear of weapons or armor. These items will wear with use.
All standard events are no loot. Players are resurrected with their items in their backpack. The time between death and resurrection varies from event to event.

Events are timed or last man (team) standing.
Timed events consist of server-created teams.
These events are on a timer, the winner determined by a point system.
Last man standing events are made up of player-selected teams. These events are a fight to the death. The last man/team alive are declared the winners.
Teams can be made up of one person, for a 1v1 duel or a ffa, or many players for multi-player duels.

Prizes are given (or not) according to the event type. Every event does not give a prize.
If the event gives a prize, a reward of gold and/or a trophy is awarded for first, second and (sometimes) third place.
The number of prizes handed out is dependent on the number of players joining the event and their skill (rank) level. For example, an event held with fewer players could result in no third place prize.
Prizes are awarded automatically by the server when the event ends. Do not page for a prize.

Standard Event Types

This is a brief overview of events on Hybrid. For a complete explanation of each event, read the post below.

Duels
  • last man standing
  • consumed resources and items
  • single player or teams picked by the players at sign up for multi-player teams (e.g. 2v2)
  • prizes awarded for first, second, and third place (dependent on number of players joining and their rank.)

FFA
  • last man standing
  • consumed resources and items
  • no teams, every man for himself
  • prizes awarded for first, second, and third place (dependent on number of players joining and their rank.)

Random Team
  • last man standing
  • consumed resources and items
  • server-assigned teams
  • no prizes are given for this event

Red vs Blue
  • last man standing
  • consumed resources and items
  • teams assigned by the server, determined by the characters
  • no prizes are given for this event

CTF
  • timed event
  • free consume
  • server-assigned teams
  • prizes awarded for first, second and third place (dependent on number of players joining and their rank.)

Double Domination
  • timed event
  • free consume
  • server-assigned teams
  • prizes awarded for first and second place (dependent on number of players joining and their rank.)

King of the Hill
  • timed event
  • free consume
  • server-assigned teams
  • prizes awarded for first, second and third place (dependent on number of players joining and their rank.)

Bombing Run
  • timed event
  • free consume
  • server-assigned teams
  • prizes awarded for first, second and third place (dependent on number of players joining and their rank.)


RuleSets

A ruleset is a list of rules that defines the items, skills and spells allowed in an event (battle options).
This section will explain the different rulesets (fighting options) for events and how to read the tournament bracket books containing event rules.

All events begin with one of three rulesets - 5x mage, 7x mage or 7x standard.
The following are the standard settings for each ruleset.
These are the settings for each ruleset before modifications.

5x Mage
Spells
- no paralyze spell
- no fields (wall of stone, fire field, poison field, para field, energy field)
- no area effect spells (arch protection, chain lightning, meteor swarm, earthquake)
- no summons ( summon creature, blade spirits, energy vortex, summon daemon, summon elementals)
- no travel spells (teleport, recall, mark, gate)
- no reactive armor, protection, incognito, magic reflection, invis, polymorph, resurrection

Abilities
- no combat abilities enabled including stun, disarm, concussion blow, crushing blow, paralyzing blow

Skills
- no hiding, poisoning, snooping, stealing, spirit speak, or stealth

Weapons
- no weapons enabled

Armor
- no magic armor
- no shields
- no colored armor

Items
- no bandages
- no bolas
- no mounts
-no orange petals
- no fire horns
- no wands

Potions
- no potions


7x Mage
Spells
- no paralyze spell
- no fields (wall of stone, fire field, poison field, para field, energy field)
- no area effect spells (arch protection, chain lightning, meteor swarm, earthquake)
- no summons ( summon creature, blade spirits, energy vortex, summon daemon, summon elementals)
- no travel spells (teleport, recall, mark, gate)
- also no reactive armor, protection, incognito, magic reflection, invis, polymorph, resurrection

Abilities
- stun ability enabled only
- no disarm, concussion blow, crushing blow, paralyzing blow

Skills
- no hiding, snooping, stealing, spirit speak, stealth

Weapons
- no weapons

Armor
- no magic armor
- no shields
- no colored armor

Items
- no bolas
- no mounts
- no orange petals
- no fire horns
- no wands

Potions
- refresh potions enabled only
- no heal, cure, strength, agility, poison or explosion

7x Standard
Spells
- no paralyze spell
- no fields (wall of stone, fire field, poison field, para field, energy field)
- no area effect spells (arch protection, chain lightning, meteor swarm, earthquake)
- no summons ( summon creature, blade spirits, energy vortex, summon daemon, summon elementals)
- no travel spells (teleport, recall, mark, gate)
- also no reactive armor, protection, incognito, magic reflection, invis, polymorph, resurrection

Abilities
- all enabled

Skills
- no hiding, snooping, stealing, spirit speak, stealth

Weapons
- no runic weapons
- magical, melee, ranged, and poisoned weapons enabled

Armor
- all armor enabled

Items
- no bolas
- no mounts
- no orange petals
- no fire horns
- no wands

Potions
- refresh potions enabled only
- no heal, cure, strength, agility, poison or explosion

Once the ruleset is picked, the hosting staff member can adjust options to allow or disallow spells, items, skills and equipment.
If no modifications are made, the rule page will show the ruleset and indicate no modifications.



If a staff members makes modifications, only changes from the ruleset will be listed (not the entire list as above).
If you need to know the base settings, refer to the above lists.

Modified options will be listed with a small gray box beside each modification.
If the box has a check, the selection was enabled for use in the event.
If the box is empty, the selection was disallowed and will not be usable in the event.


In this example, a 7x standard ruleset was used with potions enabled.
Further modifications show cure and poison potions and bandages disabled and runic weapons enabled.


+potions shown beneath the ruleset means all consumable potions are enabled (not explosion potions).
Potions can be further modified to allow explosion potions (always shown with a gray checked box if enabled.), or to disallow a potion type when +potion is enabled (shown by the potion name next to an empty gray box.)


Here potions were enabled. Further modifications show explosion potions also enabled and poison potions disabled.

Other modifications will show in the same way. If orange petals are allowed, orange petals will be listed under modifications with a checked gray box, etc. If poisoned weapons were not allowed in a 7x standard, it would show as poisoned weapons with an empty gray box.

Other event information
The tournament bracket book also shows grouping procedure, sudden death options, and event length (for timed events).
Grouping is for duel events. This option determines how players are paired up for battle.
Players will be paired:
  • randomly
  • by a high-low method - higher level pvpers are paired with newer players. This option increases the likelihood of experienced players in the final rounds.
  • by a near method - players are thrown in the ring with the opponent standing nearest to them.
Sudden Death is also for duel events. When enabled, normal battle has a preset time limit. When the time expires, the event announcer warns of sudden death and opponents can no longer heal themselves of injury. This results in a quick end to the battle.
The sudden death option will be listed as 'off' when it is disabled. When enabled, sudden death will be listed with the length of time for normal battle and the rounds it applies to.
See the last image for an example.

How to Join

When a standard event is held, a gump appears on the screen of every logged in character announcing the event



and the event moongates are opened.



These gray moongates can be found at all shrines, Delucia Pond, and at the following town locations: Britain's West Bank, Bucc's Den Bank, Cove Entrance Gate (outside), Delucia Bank, Magincia Bank, Minoc Bank, Moonglow Bank, Ocllo Bank, Serpent's Hold Bank, Vesper Bank, Wind Entrance, Yew town center, and the Trinsic city entrance (sw).

When you enter the moongate, a gump appears



This could also be asked as "Do you wish to enter the sign-up area?"
Clicking yes will move you to the pre-event area used for sign up, it will not actually sign you up for the event.

Once in the sign up area, locate the tournament bracket books for information. Dbl-click to view the event type, rule set and other settings as explained above.



If you want to join the event, click the sign-up book to join.
A page opens listing event information.



From this gump you can join the event, or cancel out of participating.
Duel events set for two or more people per team will require the teammates be targeted at sign up.





Players do not receive kill counts at an event.
It is recommended that you be fully patched to attend events. Without a full patch, you may not see some event items, or possibly even the arena itself.
 

Countessa

Knight
Re: Event Information

Duels

Duels are played as a single battle between teams in a tournament style event. Teams are made of 1 player per team for a 1v1, two players per team for a 2v2, three players for a 3v3, etc.
Duel events can also be 1v1v1v1v1 or 2v2v2 or even 10v10.

Teams are paired off to fight according to the event rules. In each round, the teams have a chance to battle an opposing team to the death. The server will pull the teams to their arena to begin battle.

The surviving team continues on to the next round. The losing team is out. There is no second chance if you lose.

When all teams in the round have completed their battle, the next round begins.
If an event has an odd number of teams join, one team is randomly picked for a free pass. They will continue to the next round as if they have fought and won. A team cannot get more than one free pass in an event.
The rounds continue until all teams, save one, have been eliminated.

- Champion of Britain is a 1v1 duel event held every second saturday.

FFA

Free for All is an open battle between all players participating. This one is every man for himself.
Teaming is not allowed. Anyone seen teaming is killed by staff.
When the event starts, all players are moved to the area for battle.
The event ends when one player is left alive.

Random Team

A Random Team event places players on teams randomly, keeping them as even as possible.
Team events can have two teams or more.
When the event begins, players are pulled to their starting point and the battle begins.
The event is over when only one team remains, victorious over the others.

Red vs Blue

Red vs Blue is a two-team event which separates red and blue characters onto opposing teams.
The teams are rarely even, the numbers dictated by the player's choice of characters.
When the battle begins, both teams are pulled to the arena. Red players battle Blue players to the death.
The last team standing wins.

CTF

Capture the Flag is a four-team event. Teams are picked randomly by the server, keeping the numbers as even as possible.
This is a timed event. When the event time has expired, the winning team is determined by points.

The object of the game is to capture the flags from the opponent's base.

How to play:
Each team has a flag in their base colored to match the team color. The flags can be a plate of cookies, a ball, a statue, etc. Capture flags from the other team and return them to your base.

To get a flag, go to an opposing base and dbl click the flag. It will appear in your backpack.
To 'capture' the flag, return to your base with the opponent's flag. Dbl click the flag in your pack and target your team flag on the pedestal.
This means your own flag must be in place to capture the enemy flag. If your flag is not on the base, you must wait for it to be returned.

If a player is killed while transporting a flag, the flag drops beside the body to be collected by any player.
Once a flag is captured, it returns to its base where it can be captured for scoring again.

Scoring:
Killing an enemy player will always net you and your team at least 1 point. There are, however, some additional situations where killing nets more:
  • Enemy killed inside your base: +1 point
  • Enemy carrying a flag: +4 points
  • Enemy recently attacked a friendly flag carrier: +2 points
  • Enemy in close proximity to a friendly flag carrier: +1 point

Note, all of these are cumulative (a kill may earn points for more than one situation). For example, an enemy with a flag, killed inside your base would count as +1 for the kill, +1 for the kill in the base and +4 for the enemy killed with a flag to give +6. If the other two options apply, your team would also get the +2 and +1

Most actions relating to flags will net points.
  • Capturing an enemy flag: +50 points
  • Returning your own flag: +4 points
  • Assist by killing an enemy carrying your own flag, resulting in a capture: +6 points
  • Assist by returning your own flag, resulting in a capture: +4 points

Obviously, teams can attack opponents to defend their flag, steal a flag from another player, etc.
If you have been killed, you are moved to an area and resurrected with your items. From there you can return to battle.

Double Domination

Double Domination is a two-team, timed event. Teams are picked randomly by the server.
Like CTF, the event is won by scoring the most points in a set period of time.

The object of the game is control of the way points.

How to play:
In the arena, there are two "way points." Points are scored by controlling both way points at the same time for 10 seconds.



When you move over a way point, the center tile changes color to match your team color, indicating you have captured the way point. When your team controls both points, the outside stairs will begin to change colors. When the entire way point is your team's color, you have scored.

The way point will then turn black and be "inactive" for 30 seconds.
After 30 seconds it will turn gray and can be captured again.

To steal a way point from the other team you must move over some part of it.
Standing still on the way point will not prevent the other team from stealing control.

Scoring:
Control the way points to score as outlined above.
Killing an opponent near a way point will give extra points.
Double Domination awards -1 point for dying. It is common to have a negative score. Work together and heal your teammates to prevent point loss.

Because there are only 2 teams and 2 way points, sign up times are very short ( 5 minutes or less in some cases ) to limit the number of players at once. You should try to sign up as soon as sign up opens to ensure you "make the cut."

Bombing Run

Bombing run is a team event that has been likened to football. Although usually played with two teams, this event can have up to four teams. This is a timed event; the winners determined by points.

Bombing Run is pvp orientated. The object, to get the "bomb" through your enemy's goal.

How to play:
To pick up the ball, move over it. The ball cannot be stolen from another player's pack. If the ball becomes stuck in an odd location, you can attempt to double click it. If all else fails, the ball will be automatically returned to its starting position after it has been on the ground for 30 seconds.

When you pick up or catch the bomb you will see a server message.
You will be unable to cast spells or use any items. Your only form of defense comes from an equipped weapon. You cannot use any other items or potions (except for Refresh potions). It is up to your team to heal/cure and protect you while you make your way to the enemy's goal.



The game will prevent you from harming your team mates (who will be "green" to you), and all enemies will show up "orange" to you.

When you die during the game you will remain dead for 30 seconds, during which time you may wander around the arena freely to get an idea of how things are laid out or to watch the game. When your 30 seconds is up you will be automatically resurrected at your teams goal with your items.

You may "pass" the ball to any location on the map or any player you can see. The passing range is 10 tiles. When you throw the ball it will travel in a parabolic curve to the target. If it hits any walls it will stop. You can attempt to throw the ball out of your line of sight. With the exception of walls specifically designated by the staff to always stop the ball, the ball may be thrown over walls or doors.

If the ball gets too close to ANY players (including the opposite team) it will be caught/intercepted by that player. The ball is not "heat seeking"--that means that it will travel exactly where you targeted, even if you target a player and that player moves. As a result of this, you may find that it is necessary to "lead" a player one or two tiles when you throw to them if they are running.

There is currently no limit (minimum or maximum) number of passes you must achieve before scoring.
There is no maximum time which a player can hold the ball.

Scoring:
  • If the ball is thrown through the goal, the scoring team will receive 3 points.
  • If the ball is carried through the goal by a player, the scoring team will receive 7 points.
  • Players who assist in the score will gain some "personal" points for their help.
  • Killing the ball carrier will give extra points as well.

King of the Hill

The goal of King of the Hill is simple... to become "King" of a place in the arena and stay "king" as long as possible. You become "King" by standing on the point. Its that easy.

How to Play
King of the Hill on Hybrid is a team game. The game can handle up to 8 teams and up to 4 "hills" in one game.

A "hill" is a single tile. Only one person may stand on the tile at any time (others trying to stand on the tile while someone is already on it will be "rubber-banded" off of it). The person standing on the tile is unable to cast any spells or use any potions. They must rely on their teammates to heal them. They can, however, simply move off of the tile at any time.

Thus, once someone has control of the hill, the only way to "take" control of it is to kill them or force them to willingly leave the hill in order to heal themselves. The player on the hill is 'king of the hill'.

Scoring
Points are awarded when a player on any of the opposing teams is killed.
If you kill the current "king of the hill" you are awarded 4 additional points.

A more effective means of scoring is to become "king of the hill.".
For every 10 seconds you are "king of the hill" you are awarded 10 points.
Points are not awarded for partial time periods (thus, if you are king of the hill for 9 seconds you get nothing, if you are king of the hill for 19 seconds you get only 10 points, but if you are king for 20 seconds you will get 20 points).

Note: This value (10 points for 10 seconds) is configurable in game and may change depending on the day and the arena. The number of seconds required for capture will always be the same as the number of points awarded for that capture.

While you are "king of the hill" a timer will be displayed at your feet indicating how many seconds are left until you "capture" again (and are awarded more points). Everyone in the area can see this timer.

The Arena
Of course, it is likely that more KotH arenas will be built as time goes on. The explanation below is for the "original" KotH arena which will probably be used the most.



This image shows the "upper level" of the center of the KotH arena. The "hill" is colored bright gold, and teleporters used to reach this level are shown in blue and red.
The small insert shows a mini-map of the arena. Each blue X marks a starting location for each of the 4 teams. The "hills" are located at the center of the map (denoted by a yellow X).
This arena actually contains 2 "hills." They are both located dead center of the map directly on top of each other, one of them (shown as the gold tile) is at the top of a large tower, and the other is on the ground floor of this tower (accessed by entering the tower as shown by the white arrows).
 
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