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and to add, i really hate the way the sigils work now. Guard for 8 hours just to keep the base for 3 days? Weak. Yea, i guess i could log on every 7 hours to reset the 8 hour timer, but naw.

Just for horses and town titles.

hip hip!..
 

a waffle

Traveler
I figure a better solution is to bring Order vs. Chaos into the limelight. I'm talking about a global reason to choose a side, total control. I think it will be more engaging for both Trammies/Hardcore players to put time or perhaps the effort into engaging in combat. The main idea is much like factions, to control. How about, instead of controlling separate towns, the entire map? Whomever may be winning the war, gets to set the worlds vendor prices for a certain grace period after there has been determined a "winner". How about going beyond just hiking or lowering, how about setting if vendors will even buy items at all? I mean, currently if one town has hiked prices, you can simply go to the other and the job is done, so perhaps if the choice lay in the hands of an alignment we could possibly see the typical bank sitter/crafter/hunter join the fray to correct what may possibly be at detriment to each other. It would be quite interesting if the shard were to go on a no-buy & high-sell period for weeks. I bet some even on the side of the alignment that is causing such a disaster to question their allegiance.

How about some perks;
  • Give a member of each side a bonded mount (White Steed/Dark Steed?), able to res with a single bandage from its owner, and endless pet summoning. - but takes 5 slots (cuts down dragons/mares/summons) - Sure, tamers could still join and use pets in combat, but risk being captured. This wont kill bola's, but will motivate people to stay in the fight with or against them.
  • Order/Chaos Shields - make them spell channel - but provide no chance to block or parry attacks - looks ftw.
  • Stat-loss; How about instead of a 5m timer, you remain in statloss until you are at full hit points? You could get a fly res on the field, healed to full life, and snatch up a lootbag and jump back into the fray. I think this will still provide that essence of "oh, he's dead, see him in 5 minutes", but in large scale fights there is that lingering presence that even though you are killing, the battles not over yet.
  • Minesweepers - Give Tinkers who are in Order/Chaos a tool to sweep a tile (only inside of either base) to clean a tile of all its possession (candles/boxes/shit) and put a 10 minute timer on its use? This will slow down the invade, but not make the efforts of those who smash boxes filled with shit a total waste.

or scratch all of this shit and go stack up that punkte.

I love all of these ideas!
 

a waffle

Traveler
I agree with Gimp as far as bases, buffs for CL etc. I think bases like Minax and SL should be placed in a [evil]dungeon, and bases like CoM and TB should be put in an area like Wind [hero].
 
I'd be down for no wands , but i don't really care if there are wands or not... having three factions or different factions doesnt make any sense to me at all , having bases in dungeons is a pretty stupid idea also. i think all faction bases should be moved to the original spots.. but also i don't care if they stay the same.... THE ONLY THING THAT WILL SAVE FACTIONS is people logging on and playing and caring about hybrid and factions again.
 

KalivDIESEL

Sorceror
It all comes down to staff, we need a disciplinary staff member.. As much as i hate to say this Ryan, we know who kept hybrid in line back in the day... And that was GM lynn lol... When hybrid hired the Holy guild to take over staff it got corrupt.
 
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