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Mage weapons

Kiluad

Sorceror
Mage weapons are suppose to train magery when used, IF the magery skill is higher.

if Weaaponskill >= Magery
train weapon skill.

else if Magery > weapon skill
train magery skill

It doesn't care about base skill

UOGUide: http://www.uoguide.com/Mage_Weapon


I also tested it on OSI to check under which specific conditions it trained which skill. and that's the rule it followed with several different setups.
 

kolbycrouch

Knight
probably not considering mage wep is an item based skill change, with a -20 I THINK you can't get over 100, could be wrong though. If your weapon skill for that type is higher, than mage weapon is void.
 
probably
I THINK
could be

Sorry, C# does not accept these parameters :(

I need verification of:

- if the choice between Magery and Weapon skill is considered BEFORE or AFTER the Magery skill penalty.
I.E. 60 magery and 50 swords, you get a sword with Mage Weapon - 29. Now you have 41 Magery and 50 swords. Which skill will raise?

- What if you raise Magery over weapon skills with rings/bracelets?
 
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