thx Magic. Yeah I am a cheap arse, so those guides are prob the cheapest routes you can go.
As far as alchemy. That was the first mule I made. I think it went something like this:
(I was not really paying attention, I was just filling up kegs as I went, etc)
Alchemy:
20-30: Heal
30-55: Cure/Heal/Poison (soon as you can make GH/GC - start grinding)
55-100: GH/GC/GP (I think I GM'd off of GH's hehe)
I did not mess with DP because it just cost so much.
You can pretty much make what you need (as long as it's Greater, etc) to GM Alchemy - that's what I did.
Also - I might need a hand with LockPicking, has anyone had any luck/guides for this skill (macro preferable, etc)?