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SVN 382 Update (September 6th, 2009)

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psz

Administrator
SVN 382 Update (September 6th, 2009)

This week's updates include:

Crafting:
15 new growable plants: Demise plant system was missing some types. These types are added by this patch.

See: http://www.uodemise.com/forum/showthread.php?t=116528

Ability to Repair Divine (more efficient code): This is a tiny code cleanup.

See: http://www.uodemise.com/forum/showthread.php?t=122031

Smelting items : relevant mining skill level should be required to smelt items made of colored metals.

See: http://www.uodemise.com/forum/showthread.php?t=122765

pof on clothing adds durability prop : This should not happen. PoF will no longer have any affect on items that to not display remaining durability.

See: http://www.uodemise.com/forum/showthread.php?t=121477

Oil Cloths: oil cloths should not be stackable. This patch fixes it, but allows the existing ones to remain, so there are not MAJOR problems with 1000s of items in containers.

See: http://www.uodemise.com/forum/showthread.php?t=121172


Mobiles:

Bake Kitsune Missing Special Ability: Bakes have the the ability to polymorph into a human male or female.

See: http://www.uodemise.com/forum/showthread.php?t=122593

Cyclops Mispell: name change on mobile and corpse.

See: http://www.uodemise.com/forum/showthread.php?t=124439

RestLess Soul Glitch: name change on mobile and corpse.

See: http://www.uodemise.com/forum/showthread.php?t=124437

Milking Cows: Got milk? Now we do!

See: http://www.uodemise.com/forum/showthread.php?t=121235

Hides From Greater Dragons Is Incorrect : should be 30 for elves, 33 for humans in trammel.

See: http://www.uodemise.com/forum/showthread.php?t=123064

PoolOfAcid/AcidSlime change: Correct slimes for kappas, more cleanup, forward compatibility for future mobiles that use this type of move.

See: http://www.uodemise.com/forum/showthread.php?t=122660

Healer Rez Speech: Corrects the speech of wandering healers. Also corrects the Res Rules for Criminal/Murderer.

See: http://www.uodemise.com/forum/showthread.php?t=118996


Quests/Puzzles:

Doom Lever Puzzle: this patch introduces the inquisitors resolution, the lever puzzle, and the dark guardian room. It also resolves issues with exploits allowing players to regain access to the inquis room improperly.

See: http://www.uodemise.com/forum/showthread.php?t=118455


Ninja

Shadow Jump On Demise Is Broken: This patch properly checks your hidden status for the special move shadow jump.

See: http://www.uodemise.com/forum/showthread.php?t=121282


Skills and Special Moves

Changes to Detect Hidden: Cool-down timer is now accurate.

http://www.uodemise.com/forum/showthread.php?t=122021


Housing and Player Vendors

Items decay in Commodity Box: Items are inappropriately decaying in secured commodity deed boxes. This patch fixes that and fixes the issue causing unfilled commodity deeds to disappear from bank boxes.

See: http://www.uodemise.com/forum/showthread.php?t=123439

Adding to stackable locked down items : Stacks of items should be able to accept more of the same items added to the stack when locked down in a house.

See: http://www.uodemise.com/forum/showthread.php?t=122761

Securing Containers with Vendor Contracts Inside: This patch will prevent the bug which would not allow a container to be secured when it contains a vendor contract deed.

See: http://www.uodemise.com/forum/showthread.php?t=122672

Placing deeded items: Open doors should not prevent placement of add-ons in houses.

See: http://www.uodemise.com/forum/showthread.php?t=122751

Trash barrel behavior: You should not be able to move a trash barrel with the placing command.

See: http://www.uodemise.com/forum/showthread.php?t=122760

Add Commas to Vendor Price Display: Player vendors will display their prices using comma-delimited values.

See: http://www.uodemise.com/forum/showthread.php?t=121945

Taming/Followers/Pets

Stablemaster does not take gold from pack first : Stable masters should take gold from your pack if available.

See: http://www.uodemise.com/forum/showthread.php?t=123115

Weight display for pack animals: Pack animals will now show their correct weight when moused over.

see: http://www.uodemise.com/forum/showthread.php?t=121278

Animal Lore Gump : the animal properties gump should show the creature's base damage.

See: http://www.uodemise.com/forum/showthread.php?t=121112

Issue with being guarded : an issue leaving the summoner "guarded" after his summons are gone is fixed.

See: http://www.uodemise.com/forum/showthread.php?t=122897

Ethereal mounts: This allows for ranged mounting of ethereals.

See: http://www.uodemise.com/forum/showthread.php?t=122762

Magery

Paralyze,Fire,Poison Field Spells: mobiles taking damage from field spells will reveal the caster if hidden.

see: http://www.uodemise.com/forum/showthread.php?t=121920

Necromancy

Casting poison strike : The caster should NOT take damage when casting poison strike

See: http://www.uodemise.com/forum/showthread.php?t=122808


Spellweaving

Natures Fury, z-axis and mana: This is a fix for z-axis and improper mana consumption regarding natures fury.

See: http://www.uodemise.com/forum/showthread.php?t=123372

Alchemy

Explo Potion Issues: This patch is intended to fix "duds".

See: http://www.uodemise.com/forum/showthread.php?t=120232


Miscellaneous

CraftItem and other scripts mispelled : Code cleanup

See: http://www.uodemise.com/forum/showthread.php?t=122799

Escortables want to go to Haven : Escortables have had their locations updated to match OSI.

See: http://www.uodemise.com/forum/showthread.php?t=115803
 

Pont

Knight
Re: SVN 382 Update (September 8th, 2009)

Dooooooooooooooooooooooom puzzzzzzzzzle :) It rocks! ;)
 

uome

Bug Hunter
Re: SVN 382 Update (September 8th, 2009)

The list keeps growing.
Glad to see two big projects in plants and the doom puzzle added.
Thanks :)
 
Re: SVN 382 Update (September 8th, 2009)

gathered a ton of pecuilar seeds, got em all planted, looking forward to finding out what pops.

Thanks everyone!
 

gugutz

Knight
Re: SVN 382 Update (September 8th, 2009)

The inquis is not there anymore.
Did someone steal it already?
 

Howl

Sorceror
Re: SVN 382 Update (September 6th, 2009)

I'm curious:

When the server came back up, the levers and central teleporter were not at the Doom puzzle, they only appeared a few hours later, even though there was no server downtime.

How were the levers added when the server was up, and how come they weren't added with all the other updates when server wars finished and the server came back up?!
 

Athena

Account Terminated
Re: SVN 382 Update (September 6th, 2009)

Howl;618039 said:
I'm curious:

When the server came back up, the levers and central teleporter were not at the Doom puzzle, they only appeared a few hours later, even though there was no server downtime.

How were the levers added when the server was up, and how come they weren't added with all the other updates when server wars finished and the server came back up?!


You have to generate the lever puzzle and guardian room and only someone will Admin access can generate them, they don't get added automatically.
 

psz

Administrator
Re: SVN 382 Update (September 6th, 2009)

Same with Magincia decoration, vendors, doors, and numerous other parts of RunUO.
 

Galinha

Sorceror
Re: SVN 382 Update (September 6th, 2009)

how day u take de cu shider?????

have tree months that the shard talk about take cu shider!!!
 
Re: SVN 382 Update (September 6th, 2009)

Galinha;621008 said:
how day u take de cu shider?????

have tree months that the shard talk about take cu shider!!!

they exist, for champ purposes.

For taming purposes, you have to wait for:

- pads of the cu sidhe, and so all of ML artifacts
- in those artifacts are talismans, so also talisman system
- oh, and also bosses which release those!

Or do you want all of Demise players being elven tamers?
 

Galinha

Sorceror
Re: SVN 382 Update (September 6th, 2009)

osd_daedalus;621121 said:
they exist, for champ purposes.

For taming purposes, you have to wait for:

- pads of the cu sidhe, and so all of ML artifacts
- in those artifacts are talismans, so also talisman system
- oh, and also bosses which release those!

Or do you want all of Demise players being elven tamers?


i only want cu sidhe man only this... or not take in patch that have this monster!!!
 

KickerofAssets

Sorceror
Re: SVN 382 Update (September 6th, 2009)

Not to sound ungrateful for the free shard as it is. I am curious if mondains legacy will ever be implemented? Anytime soon? or is it going to be one fix at a time?

Just curious =)

Speaking of a fix at a time....whats up with my necro summons going kamikaze??
Will that be fixed?
 
Re: SVN 382 Update (September 6th, 2009)

KickerofAssets;621362 said:
Not to sound ungrateful for the free shard as it is. I am curious if mondains legacy will ever be implemented? Anytime soon? or is it going to be one fix at a time?

Just curious =)

sincerely LOL... what you think we are implementing now? :D

KickerofAssets;621362 said:
Speaking of a fix at a time....whats up with my necro summons going kamikaze??
Will that be fixed?

Everything that is not as OSI will be fixed. When, idk... but it will be fixed.
 

gilgamash

Knight
Re: SVN 382 Update (September 6th, 2009)

@KoA: I just started on the necro summon thingy... Give us all some time though, please, as we are all doing it in our spare time when not being
at work...

G.
 
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