UOGamers Community

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • To obtain new Razor updates, please reinstall Razor from our new website.

SVN 442 Update (December 6th, 2009)

Status
Not open for further replies.

psz

Administrator
SVN 442 Update (December 6th, 2009)

- Added support for ML mods, as well as quivers. More ML artifacts are added
(http://www.uodemise.com/discussion/showthread.php?t=116685)

- Dog Form HPR rate is tweaked as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=124422)

- Hairstylist gump now works for elves (only hairstylist deed, the gump from NPC hairstylist is still broken)
(http://www.uodemise.com/discussion/showthread.php?t=120199)

- Bless buff icon now will report correct values
(http://www.uodemise.com/discussion/showthread.php?t=123760)

- When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump)
(http://www.uodemise.com/discussion/showthread.php?t=121250)

- You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft
(http://www.uodemise.com/discussion/showthread.php?t=122750)
 

KickerofAssets

Sorceror
Re: SVN 442 Update (December 6th, 2009)

Few questions-
1- Will Quiver of infinity be on demise?
2- Are the quivers in game already or just waiting for the other aspects of Mondains to be used?

Thanks for the updates =)
 

Devo

Sorceror
Re: SVN 442 Update (December 6th, 2009)

so can u get balanced bows now?

ahh never mind just read "support for ml"
 

hugoboss

Sorceror
Re: SVN 442 Update (December 6th, 2009)

i can see the options to make the various quivers under tailoring - miscellaneous, but it states "you have not learned the recipe", so am i right to assume that the features are now in place for Demise, but not activated as we have yet to implement full ML?
 

KickerofAssets

Sorceror
Re: SVN 442 Update (December 6th, 2009)

Haven't been on today yet so according to what Hugo mentions. It wont be functional until we have the quest system. Recipes are from the quests given and as such we wont have these apparently.
 
Re: SVN 442 Update (December 6th, 2009)

hugoboss;666785 said:
i can see the options to make the various quivers under tailoring - miscellaneous, but it states "you have not learned the recipe", so am i right to assume that the features are now in place for Demise, but not activated as we have yet to implement full ML?
Correct. On OSI, you need a "recipe" to make pretty much any ML-related item, and the ONLY way to get these "recipes" is through quests... And yes, they're all ML quests, so they MUST have the ML quest engine in place to exist.

Lots still hinges on this; the mods/quivers being THERE was an important step, as is the near-completion of talismans; it gives us all something to work with. It's once we see the ML quest engine in, then virtually everything can happen.
 

hugoboss

Sorceror
Re: SVN 442 Update (December 6th, 2009)

yet another big thank you to everyone involved in the coding, testing, bug fixing effort.. and to the staff and people behind demise! cheers all round!
 

psz

Administrator
Re: SVN 442 Update (December 6th, 2009)

And thus we see why, week in and week out, I keep pushing for the ML Quest system ;->
 

lukin69

Knight
Re: SVN 442 Update (December 6th, 2009)

psz;666849 said:
And thus we see why, week in and week out, I keep pushing for the ML Quest system ;->

I could very easily help with this...with the right help. However...it seems I can find the right people/group to fall in with.
 
Status
Not open for further replies.
Top