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SVN 499 Update (January 31st, 2010)

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psz

Administrator
SVN 499 Update (January 31st, 2010)

- Pet resurrection gump fixed to work as OSI
(http://www.uodemise.com/discussion/showthread.php?t=121055)

- Every tamable pet with Poisoning skill can train Poisoning up to 100 skill
(http://www.uodemise.com/discussion/showthread.php?t=134817)

- Meer Mages tweaked a bit (Updated slightly)
http://www.uodemise.com/forum/showthread.php?t=122134

- Shadow Iron Elementals now are immune to every damage that comes from pets
(http://www.uodemise.com/discussion/showthread.php?t=128063)

- Barkeep/Vendors now recognize Z axis
(http://www.uodemise.com/discussion/showthread.php?t=136970)
 
Re: SVN 499 Update (January 31st, 2010)

Is it possible the Z axis change inadvertently affected entering certain caves (like Ice dungeon entrance)? It seems to be a lot harder to enter today.
 

psz

Administrator
Re: SVN 499 Update (January 31st, 2010)

Nope. Cave entrances have been broken even on OSI for a while now. It's a client/map issue. Until OSI fixes it, it's an issue.
 
Re: SVN 499 Update (January 31st, 2010)

I hadn't noticed they were than messed up until now. Its literally like there is an invisible shield over the entrance and I have to teleport over it to get in the door.
 
Re: SVN 499 Update (January 31st, 2010)

....

not really much comments about this, don't you?

Do you want something much... consistent in next patches? Come test something in the TC!

I wonder if it would be a good idea to organize weekly any 1-hour DTCM (DemiseTC Meetings)
 

hugoboss

Sorceror
Re: SVN 499 Update (January 31st, 2010)

i've noticed that since this most recent patch, in some instances (haven't been able to replicate the exact conditions), auto-stacking of resources (logs, ore, granite) at your character's feet seems to work.. this is for the first of that particular resource to enter one's backpack - it will go onto the ground and every successive bit will follow

i thought auto-stack at feet had been disabled about 2 update ago?
 
Re: SVN 499 Update (January 31st, 2010)

hugoboss;697383 said:
i've noticed that since this most recent patch, in some instances (haven't been able to replicate the exact conditions), auto-stacking of resources (logs, ore, granite) at your character's feet seems to work.. this is for the first of that particular resource to enter one's backpack - it will go onto the ground and every successive bit will follow

i thought auto-stack at feet had been disabled about 2 update ago?

a condition where things can go at your feet, which works, is when you are overloaded.
 

hugoboss

Sorceror
Re: SVN 499 Update (January 31st, 2010)

osd_daedalus;697386 said:
a condition where things can go at your feet, which works, is when you are overloaded.

not in this case - my resource gatherer had just started out, backpack was pretty empty - the auto-stacking at feet has happened a few times since Sunday's update.. will monitor closely to see if i can replicate the conditions

just to clarify - when auto-stack was disabled a few updates ago, this hasn't changed or reverted. correct?
 
Re: SVN 499 Update (January 31st, 2010)

hugoboss;697397 said:
just to clarify - when auto-stack was disabled a few updates ago, this hasn't changed or reverted. correct?

correct: SVN 444, never reverted or changed.
 
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