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[SVN514][Copern] Missing Necromancy Potions

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Bama

Bug Huntress
Re: [IN DEVELOPMENT] [Copern] Missing Necromancy Potions

osd_daedalus;741515 said:
I don't have much time free during the day, anyway if you can be in OSI TC in about 15.00 GMT+1 or 19.00 GMT+1, I can help you in see this in OSI.

I will try to meet you at WBB at 15.00 GMT the character will be named E'E
 
Re: [IN DEVELOPMENT] [Copern] Missing Necromancy Potions

15 GMT +1 please (it would be 14 GMT), because at 15 GMT (16.00 GMT+1) I am already studying...


Meanwhile, in Felucca Skara Brae OSI TC1 surroundings...

I became grey, toss a conflag and jumped in fire -> no damage taken

I became red, toss a conflag and jumped in fire -> no damage taken


I'm going to try guilded

edit: crap! Looks like I did some mistakes with screenshot button... anyway while grey I had the same effect as red (see last 2 screenshots)
 

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Re: [IN DEVELOPMENT] [Copern] Missing Necromancy Potions

In this section: (Yes Mommy I am dualclienting in OSI :p)

Red vs Blue: Red throws a conflag, blue jumps in. Both get flagged each other and blue takes damage.

View attachment 26289
View attachment 26290
Blue vs Red: Basically the same thing.

View attachment 26291
View attachment 26292


Eventually I retried Red on himself and he doesn't take damage

View attachment 26294


Let's pass to guildies: Red guildmate toss and Blue (green) guildmate jumps in. Green guy won't get damage.

Also viceversa results in no damage.

View attachment 26295
View attachment 26296
View attachment 26297

Oh by the way, I tried green guildmate on myself and he gets no damage:

View attachment 26298


Suddenly to my eyes appear a GM Whipping Girl who helped me in check Blue vs Blue: no damage.
The important thing is: even if you toss directly *on* a character, you don't have the warning about criminal action, you toss the conflag potion and he doesn't get damage.

er... I forgot to screenshot it :( But Bama can confirm this if you don't trust me :p


Ok, as I can I will test Copern's patch on these findings. If all is OK, I think all I have to do is to rebuild it on latest SVN then it could go directly in Ready.
 

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Re: [IN DEVELOPMENT] [Copern] Missing Necromancy Potions

So, I tested last Copern's patch on my RunUO private distro SVN 513 (just I edited Account.cs to let it compile).

Anyway, I did exactly what I did in OSI, and I always got same results.

So, I say this patch is P-E-R-F-E-C-T.

It is also implementable without conflicts of any kind while I put this in my SVN 513 distro, anyway for comfort (so I can see the latest posts to find the patch) I'm rebuilding it.

So, that is.

I propose it for Ready, since it had way much than 5 days of delay.
 

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Re: [IN DEVELOPMENT] [Copern] Missing Necromancy Potions

After talking with psz, we reached the conclusion this is ready.

So:

Implemented in SVN 514.
 
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