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[SVN722] Death Strike

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Athena

Account Terminated
[TESTING-TC] Death Strike

Death Strike will now cause 50% less damage when using a ranged weapon.
Death Strike damage cap lowered from 70 to 60.
Death Strike damage now scales based on the average of Hiding/Stealth from 30% to 100% of normal damage.

Publish 46 (Core.ML change) http://www.uoherald.com/news/news.php?newsid=791
 

Kraz

AssistUO Developer
Re: [CODER NEEDED] Death Strike

Q: On OSI if you hit a player using a bow and inflict death strike, before the DS damage the target you remove the bow, is the death strike hit considered as ranged?

I've scripted a patch, havent tested but:
- Considered the stalking bonus still for Core.ML;
- Fixed the possible exploit I've described above (related to unequip a ranged weapon).
 

Kraz

AssistUO Developer
Re: [TESTING] Death Strike

Well there is another bug, RunUO applies a 35 damage cap but death strike should be an exception.
I've removed the first patch and attached a cumulative...
 

Attachments

  • DeathStrike.patch
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Vykintas

Sorceror
Re: [TESTING-TC] Death Strike

I made some testing with this spell.
And the results are:

  1. There is no possibility to get 120 stealth or ninjitsu.
  2. If this is applied on TC then it doesn't work as it should:
    KraZ;793005 said:
    Well there is another bug, RunUO applies a 35 damage cap but death strike should be an exception.
    I've removed the first patch and attached a cumulative...
  3. Seer Athena;791977 said:
    Death Strike will now cause 50% less damage when using a ranged weapon. WORKS
    Death Strike damage cap lowered from 70 to 60. No idea how to check.
    Death Strike damage now scales based on the average of Hiding/Stealth from 30% to 100% of normal damage. DOESN'T WORK
Some screenshots:

More info:

  1. If target doesn't move, after 5 seconds it will take 12 dmg (in case it was attacked with not ranged weapon; attacker skills - 100 ninjitsu, 100 stealth, 100 hiding)
  2. If target doesn't move, after 5 seconds it will take 6 dmg (in case it was attacked with ranged weapon; attacker skills - 100 ninjitsu, 100 stealth, 100 hiding)
 

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Kraz

AssistUO Developer
Re: [TESTING-TC] Death Strike

There is no possibility to get 120 stealth or ninjitsu.
What?

For some reason I cannot see your screenshots, can you post the damage results for each skill set?
 

Athena

Account Terminated
Re: [TESTING-TC] Death Strike

The problem with setting the skills has been caused by changes made to the SVN for the addition of the SA era flags (Mark is aware of this, it's the same problem that stops the use of SE weapon special moves and prevents certain powerscrolls from dropping).

If anyone needs their skills set to 120 send me a message with your TC account and character name and I can set it for you.
 

Kraz

AssistUO Developer
Here, posting again and fixed an issue with scalar value. Cant post .PATCH so... .TXT.
 

Attachments

  • DeahStrike.txt
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Tested the latest patch in RunUO private distro.

A guy with 100 ninjitsu, 20 hiding and 20 stealth does 10 damage to an opponent when hit and running for more than 5 steps, regardless resists.

It should be 14, according to formulas which were OSI-validated:

1) If the target takes less than 5 steps during the next 5 seconds then they will take (Ninjitsu/9)*(.3+.7*(hiding+stealth)/220) + [tracking bonus] DIRECT damage
2) If the target takes more than 5 steps in the next 5 seconds then they will take (Ninjitsu/3)*(.3+.7*(hiding+stealth)/220) + [tracking bonus] DIRECT damage

OSI-validated damages for one who runs for more than 5 steps (0 tracking and not tracking anyway):
100 ninjitsu, 20 hiding and 20 stealth returns me 14.24242


120 ninjitsu, 20 hiding and 20 stealth returns me 17.09


100 ninjitsu, 50 hiding and 20 stealth returns me 17.424


100 ninjitsu, 50 hiding and 50 stealth returns me 20.606

About the other formula (if the victim does NOT move),

return on 100 ninjitsu, 50 hiding and 50 stealth return me 6,8686.
and in OSI it appeared a 6.

So, every value is rounded down (Math.Floor)


Patch not good, damage formula is not OSI-like.
 

Kraz

AssistUO Developer
Long time away from forums and I totally forgot about this thread.
Thanks for your detailed reply osd_daedalus, I didnt have the formulas so I focused on fixing the exploit and used a "guessing" one.
Dunno if RunUO team still supporting this specific forum, but I've attached a new patch using the formulas osd posted.
 

Attachments

  • DeathStrike.patch
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Fandul

Knight
This patch now works like this:

100 ninjitsu, 20 hiding and 20 stealth = 14 dmg

100 ninjitsu, 50 hiding and 20 stealth = 17 dmg

100 ninjitsu, 50 hiding and 50 stealth = 20 dmg

100 ninjitsu, 100 hiding and 100 stealth = 31 dmg

100 Tracking adds 20 dmg if I track my target for atleast 2 screens

20 Tracking adds 12 dmg if I track my target for atleast 2 screens

Evil omen adds 25% to the damage (like it should)

Everything looks good to me
 
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