Rayden
Sorceror
[...]pure mages/ necro mages will be weaker as a result. Tactics/mages, melee will become even stronger. This screws the new player because it's tough as hell to field a viable tactics mage.
The skill required doesn't need to be necessarily tactics. Maybe any combat skills (making only the people with defensive wrestling having to decide if that 20 points of skills saved is really worth). Nevertheless, implementing a chance to miss and a delay between them is way more important.
Remember when fukiyas hit everytime and you only had to have 50 ninjitsu? So OP right? YES! it was OP. But people struggled to change that as well, some of the top PvPer's used to run tactics ninja mages (including me). So now we test ninja skill in order to see if the fukia hits or not, seems a lot more fair and really helped the shard to become more balanced.
Bolas are the same thing, some of the guys built their characters and their way of playing arround that, but the way it works nowadays doesn't look fair and only rewards players that play in a huge gank (not saying that I don't gank....).
Fixing would make the pvp better. It would give players that like playing in small groups a better chance of survival, and would make some trash tactics harder to execute. I like the PvP where you win by casting, healing, shooting, punching and not by disabling the guy to the point that he can't show any skills that he might have, because he can't cast (Essence of Wind) and he can't run (Bola Balls).
And I really think that the best players of this game have left because there's only way left to play it. Ganking and disabling.