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Acid Elemental

Bama

Bug Huntress
Behavior on Demise:
A couple of things that may need to be addressed

1 - They should have magical poison not lethal
http://svn.runuo.com/repos/runuo/devel/Scripts/Mobiles/Monsters/Elemental/Magic/ToxicElemental.cs
Code:
public override Poison HitPoison{ get{ return Poison.Lethal; } }

2 - It looks like they have different loot packs depending on where they spawn

If they spawn in certain areas in Ilshenar the loot is 200+ gold and 2 spell scrolls.(could be more areas where they spawn with that loot)

If they spawn in other places such as here or here
The loot is 400 - 500 gold plus magic items



Behavior on OSI:
Pretty much the same loot pack no matter where they spawn the only difference is the Para version having more gold and loot

Supporting Documentation (URLs):
http://uo.stratics.com/database/view.php?db_content=hunters&id=92

Changes needed:
Code (optional):
 
Behavior on Demise:
A couple of things that may need to be addressed

1 - They should have magical poison not lethal
http://svn.runuo.com/repos/runuo/devel/Scripts/Mobiles/Monsters/Elemental/Magic/ToxicElemental.cs
Code:
public override Poison HitPoison{ get{ return Poison.Lethal; } }

Hmm... both have an ability "HitPoison", but both have Magery too. I could remove those lines for Acid Elemental but then that elemental could use very little poison. Maybe related to RunUO AI being weaker than OSI.
Do many magical creatures in OSI use often poison? If yes, that's an answer. Otherwise would be much indicated just to lower the intensity of poison

2 - It looks like they have different loot packs depending on where they spawn

If they spawn in certain areas in Ilshenar the loot is 200+ gold and 2 spell scrolls.(could be more areas where they spawn with that loot)

If they spawn in other places such as here or here
The loot is 400 - 500 gold plus magic items



Behavior on OSI:
Pretty much the same loot pack no matter where they spawn the only difference is the Para version having more gold and loot

Supporting Documentation (URLs):
http://uo.stratics.com/database/view.php?db_content=hunters&id=92

Changes needed:
Code (optional):

This should be fixed, now that the "Toxic Elemental" is correctly named and we have Acid Elemental (weaker) and Poison Elemental (stronger).
If this persist it should be an issue Demise-only
 

Bama

Bug Huntress
Hmm... both have an ability "HitPoison", but both have Magery too. I could remove those lines for Acid Elemental but then that elemental could use very little poison. Maybe related to RunUO AI being weaker than OSI.
Do many magical creatures in OSI use often poison? If yes, that's an answer. Otherwise would be much indicated just to lower the intensity of poison
I'll put it to you this way
If it is not discorded on OSI you can not train your Cu's healing past 90 with the poison the Acid Elemental uses but on Demise you can
This should be fixed,
It has been fixed
 
This will be hard to fix properly :(

RunUO appears to use a particular ability "HitPoison" which just "applies poison on people" and checks if they can resist poison, also it returns a probability to use that ability, from "few times" to "poison spamfest".
Now Acid Elementals, according to their possible Magery level, should cast poison level 2 or level 3. This would explain why a Cu Sidhe should not to be able to gain over 90 Healing (after then it should heal from lethal poison to gain in Healing)

I can simply lower that intensity to use Standard or Greater poison, but it's not the same: I guess you can resist magical poison with Resisting Magic... right?

Another possibility is to remove that ability for Acid Elemental... but if then it won't use poison, then the RunUO AI should be revisited about choice of magery spells.

Another solution would be to add a new entry for poison type, "Magical", which, instead to apply poison, forces a creature to cast Poison spell. Again, then the entire Poison system should be revisited.
 
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