osd_daedalus
Knight
[COMPLETE] Bushido's Evasion to evade something!
If you are going to see files from older revisions, I can say the problem looks like not in Evasion.cs.
Ok, let's fix this one for this Saturday! It used to work before and we will let it work again!!Type: Broken Feature
Basic Description: Bushido's Evasion won't evade spells, nor breath damage (to verify something else)
Way to experience: Try to evade a direct damage spell. You can't.
Detailed Description: This used to work in RunUO/Demise in revision 197, but when the Parry check was implemented, it's impossible to evade. Looks like a matter of wrong formulas.
You can't evade spells nor breath damage.
The matter is linked to the delay implemented in Evasion: http://www.uodemise.com/forum/showpost.php?p=559708&postcount=37
Plus, the math formula to evade is not correct in the SVN.
Links:
Code:
- discussion: http://www.runuo.com/forums/script-support/74502-runuo-2-0-rc1-rev-88-evasion.html
- fix for RunUO RC1 (does not include spell evading): http://www.runuo.com/forums/custom-script-releases/77456-runuo-2-0-rc1-evasion-weapons-updated.html
- RunUO RC2 Changelog (fixed at #66): http://www.runuo.com/forums/announcements/88496-runuo-2-0-rc2-released.html
- Brief about Evasion mechanism: http://www.uodemise.com/forum/showpost.php?p=559531&postcount=5
- bug associated: Bushido and Parry formula can return a negative number: http://www.uodemise.com/forum/showthread.php?t=115261
- bug associated: Wrong Math formula: http://www.uodemise.com/forum/showthread.php?t=115538
- fix against Breath Damage: http://www.runuo.com/forums/script-support/95749-q-evasion.html
- Various fixes proposed (see below)
- plus links mentioned above to include (maybe) fixes for others
If you are going to see files from older revisions, I can say the problem looks like not in Evasion.cs.