Re: [Ready] Spellbooks should be disarmable
cuattamu;566720 said:
I have no arguments against being OSI accurate but please consider these issues when integrating code. I have not done extensive research on the matter but I see the unordered patching/code fixes as a likely cause of unbalancing game play unless proper care is taken when integrating. Something to consider. Thanks
We discussed a lot about this, at the end we decided to code freely, and Mark and psz will decide what to implement.
Anyway, if you look at what is ready and in testing phase, you will notice there is NEVER a batch of updates including only nerfs: there are in this case conflagration potions ready, spellweaving spells ready (without nerfing the others now, I beg you to notice this). For PvP, many skills, not only mages, are affected.
I know every update will change something and it's impossible to ensure a balanced gameplay, at least we try not to unbalance it too much!
If we should talk about balancing, so no code should be released until the full ML is released. This would create lots of problems though, like the code not to be fully revised and being hardly understandable.
And, if we should talk *really* about balancing, then ML is already unbalanced in OSI. Think about archers