Re: Taming Fix Mega Pack
I'm going to keep updating this as i check it.
I will contact Nikki on completion.
Nikki_Demise;561520 said:
Publish 16
UO Herald
guide.uo.com
Except in the case of paralyzation, if an animal cannot pathfind to the person trying to tame it, the taming attempt will fail. This limitation includes situations where placed objects, walls, energy fields, and any other such object block the creature.
^There seems to be an issue when you walk through the creature you are taming, you recieve the message "there is no clear path" and taming stops.
It seems to be within a 1 tile range also, walking in a wide circle aroun the target caused no problems.
I tested this in green acres to make sure nothing else was affecting the taming attempt.
Nikki_Demise said:
Five on Friday
As for control chance, we aren't seeing issues with it so far. If you have 90 Bushido, you have a 60% chance to control the lesser hiryu, and it scales up to a 90% chance at 120 adjusted skill, or 95% at 120 real skill (no jewelry.) Even at 120 real skill, you'll probably want to keep some food on hand in case your lesser hiryu refuses an order - you don't want its loyalty to drop too far!
^seems to be 100% control chance atm, even at 90 skill. Tested with naked char, elevn, only bushido at different levels, no other skills.
I didn't test with jewels yet becasue of that.
Niki_Demise said:
Publish 33
Addressed an issue with followers being lost at logout.
* When a player logs out, followers (pets, hired NPCs) will be auto-stabled, returning to the player upon login.
Pack Animals carrying items are not subject to the pet protection features.
^Question:
Should it be tame pets as well as bonded?
ok it seems it is just bonded.
http://www.uodemise.com/forum/showpost.php?p=556112&postcount=21
Possible exploit:
When a players stables are full. If they log out dead, the pet is stabled. You can keep doing this over and over. we went 8 slots over the stable limit before we got bored.
The stables remain over stocked even after a server reboot.
*EDIT* exists on osi so its staying in. Pet bond deeds are being tweaked so they can't be used if your stables are full.
Nikki_Demise said:
Publish 43
# Pet Protection now works with summoned pets
# Fixed an issue with Pet Protection that could cause a dead player who logged out to lose a dead bonded pet. Added a message telling players that they need to resurrect themselves and log back in in order to reclaim dead bonded pets.
^All seems fine here. No pets were ever lost, yet.......
Nikki_Demise said:
Publish 46
# The formula for controlling a tamed pet has changed - see
here for more details.
* Success chance for control is determined by whichever skill set is higher (i.e., Bushido or the combination of Animal Taming and Animal Lore).
* The chance to tame a Lesser Hiryu will remain the same.
# Rune Beetle Corruption pet ability will now reduce each resist by one half of its value for the duration of the corruption. The Rune Beetle Corruption pet ability use to reduce all resists to 0.
Niki_Demise said:
# Pet ghosts no longer stay around for days. Pet ghosts will now only exist between 2-4 hours, after which they will vanish, even if their owner is online
^First dead bonded pet dissapered after 2hours 40mnutes.
next dead horse 3hours 15minutes.
next dead bonded pet 2hours 15minutes
next dead bonde pet 2hours 45minutes
next dead bonded pet 2hours 50minutes
next and last 3hours 45minutes
This is about as much fun as watching paint dry!
The 2-4 hour timer is restarted after the server has restarted.
Nikki_Demise said:
# When a Lesser Hiryu chooses to perform the Dismount special maneuver, it will now have a 20% chance to succeed in performing the dismount. This chance use to be 100%.
^All seems well. The chance to dismount had been greatly reduced.
Nikki_Demise said:
# A pet that performs a Dismount special maneuver will now add a remount delay for its owner.
^All seems ok. The dealy seemed to be about 2 seconds and a system message was received.
Niki_Demise said:
# Pets will possess the same notoriety as their masters when commanded, added as a friend, transferred to another player, etc.
Observations:
Blue summons and pets go grey if the owner does.
red summons dont go grey or blue.
blue mirror images stay blue when the owner is grey, go red when the owner is red.
sumoned fey stay blue, guards can be called on them though.
when guards are called on a grey attacking pet if the owner is outside the gz the owner donsn't get whacked, just the pet.
*EDIT* seems notoriety was missed out of the patch file.
Nikki_Demise said:
Publish 51
Five On Friday
* Pet summoning balls unhide the summoner when attempting to summon their pet.
* Pet summoning balls have a disruptable casting animation like other spells.
* Pet summoning balls have a reuse delay of 15 seconds.
Summoning balls have a casting animation and can be disrupted. The cast time seems to be the same as resurection with fc0 fcr0, about 1.5-2 seconds
summoning pets using a petball revals the hiding player.
The reuse delay timer seems to be working correctly also.
Nikki_Demise said:
Testing Notes
1. Bonded Pet decay time hasn't been thoroughly tested. I wanted to go ahead and get the pack out for testing instead of holding it.
Nikki_Demise said:
2. Collecting OSI data has been difficult and sometimes the change descriptions aren't perfectly clear. If someone can compare this change pack to actual OSI tests that would be good.
3. Stratics says anyone used to be able to control a tamed lesser hiryu regardless of skill and publish notes sort of hint at it. Can this be confirmed?
^Sorry no osi testing facilities here.
Nikki_Demise said:
4. This pack and the veteran rewards both change PlayerMobile Serialization final version numbers depend on which order fixes are implemented in.
^This is being tested on svn 321, without the vet rewards package installed.