Demise Events Guide (Updated 1/13/2007)
One of the experiences that Demise offers its players is a range of tournament style events. These events are vast improvement over the older, mistake prone days of GMs manually placing players into a dueling pit one by one and struggling to enforce a predetermined set of rules. We now enjoy the benefit of an automated dueling tournament script, originally developed by Krrios and updated to meet the OSI era needs of the Demise server by Asayre (both of the RunUO development team). To assist players in becoming familiar with how this particular line of events is conducted, the staff has compiled an extensive guide. After reviewing the guide, players who would like to offer suggestions for improving the guide are requested to email their comments to [email protected] .
Event Announcements
Events may be either announced spur of the moment, or scheduled ahead of time via a post in the Events section of the forums. While we try to schedule events when real life responsibilities permit so that players are given notice, it is not always possible to do so. We also put every effort into making sure that all time zones are given regular opportunities to participate. Whether the event is scheduled in advance or held without notice, an in game broadcast by the hosting Seer will alert players that a tournament is about to begin, and what type of tournament it is. After the initial announcement, what is known as Event Gates will open, and a gump will appear on your client to inform you that a public event is now in progress. Event gates are shadow colored moongates that open up in highly populated areas (typically near the banks of most cities) which players interested in either entering or spectating an event may enter through. Sample locations for finding Event Gates include such places as Luna bank or Umbra's bank in Malas, Britain's west bank in Trammel or Felucca, and next to the bank in Buccaneer's Den in Felucca.
Entering the Event Hall and Registering for a Tournament
The Event Hall is a large area containing the either Tournament Signup Books for each Capture the Flag or Free For All arena or the moongates leading to the dueling arenas. Only the particular arena being used will have its signup area opened, and all others will remain blocked off. Here is a picture of a CTF signup area which has been opened for registration.
This is a picture of a dueling arena which has been opened up for a tournament such as a 1v1 or 2v2. While all other registration areas are still blocked off, the barrier to the white moongate leading to the dueling arena being used has been removed. Upon entering the white moongate, you see the dueling arena itself and the Tournament Signup Books to register with.
Actually signing up is easy. Simply locate a tournament signup book and double click it to open the registration menu. This menu will present information about the current event and ask if you would like to join. Simply check “Yes” and then click the green “Okay” button.
IMPORTANT:
- All players registering for an event should DISMOUNT upon entering the Event Hall. Mounted players are not pulled into the competition areas by the tournament script, so unless you want to be left in the dust, put away that mount!
- No trading or spamming is permitted in event areas.
Understanding Modifications
Before proceeding, we will spend some time discussing Modifications, what they mean, and how to read them. The tournament system has default settings that regulate what spells, skills, equipment and items are allowed. These settings can be modified, however. First, let’s clarify what the default settings are:
These default settings were designed to combine both the updated state of combat today and traditional dueling settings for a balanced event. However, sometimes the event’s host may opt to change some of these settings. These changes would be called Modifications, and would be displayed in the registration gump. There can be unlimited Modifications, or none at all. When an event is announced, if there are any Modifications, they will be announced at that time. Otherwise, it’s considered a Standard event with no Modifications and you should reference the above default values to know what to expect.
This picture shows an example of a signup gump where Cure Potions are being allowed. Because Cure Potions would not normally be allowed, a gray box with a checkmark in it has been placed next to “Cure Potions” under the Modifications section.
Here is an example of Refresh Potions being disabled. Because Refresh Potions are normally allowed, you see a grey box with no checkmark in it to signify that they have been removed from the tournament.
Now let's spend some time reviewing each of the tournament styles we have available.
Tournaments: Capture the Flag
The Game Begins
When the registration period has ended, all players will be randomly assigned to a team. The current arena is built for 2-team CTFs. Each team has it’s own spawn point outside of the actual arena. This spawn point is an enclosed room with a banker and a teleporter into the arena. When you die, you will respawn at this location. This is designed to give players a chance to reequip before going back out into the fray. The teleporter will lead to the upstairs room of your base. Simply drop down to the second floor and proceed.
You have two objectives once in the arena: capture the enemy flag and return it to your base, and kill members of the opposing team. A successful flag capture earns your team 50 points, and successfully killing an enemy team member earns 2 points. The team with the most points at the end of the game wins.
Capturing the Flag
To successfully score a flag capture, you must first make it to the center of the enemy’s base, where their flag rests on a pedestal. To steal the flag, double click it. This both places the flag in your pack and hues your character an ethereal color so that everybody can see you have captured the flag. Then you must make all the way back to your base. To complete the mission, double click the flag in your pack and target your team’s flag on your own pedestal. This means that if you don’t have your own flag on the pedestal, you can’t successfully complete the capture.
If someone carrying a stolen flag is killed, the flag will return to its pedestal at its home base. However, keep in mind that you do not have an unlimited amount of time to complete a capture once the flag is stolen. You must quickly finish the mission, or else you risk running out of time! A warning message will appear when you have 60 seconds left to finish capturing the flag. If you fail to do so, then you will be slain and the flag returned to its resting place, with no points earned for the effort.
Winning the Game
The winner is determined by who has the most points at the end of the event. The winning team will be awarded a cash prize. To keep track of team scores, a scoreboard will appear on your screen after each respawn and upon completion of the event. Scoreboards are also located next to the pedestals in each base. All players will be returned to the registration area when the game has finished.
One of the experiences that Demise offers its players is a range of tournament style events. These events are vast improvement over the older, mistake prone days of GMs manually placing players into a dueling pit one by one and struggling to enforce a predetermined set of rules. We now enjoy the benefit of an automated dueling tournament script, originally developed by Krrios and updated to meet the OSI era needs of the Demise server by Asayre (both of the RunUO development team). To assist players in becoming familiar with how this particular line of events is conducted, the staff has compiled an extensive guide. After reviewing the guide, players who would like to offer suggestions for improving the guide are requested to email their comments to [email protected] .
Event Announcements
Events may be either announced spur of the moment, or scheduled ahead of time via a post in the Events section of the forums. While we try to schedule events when real life responsibilities permit so that players are given notice, it is not always possible to do so. We also put every effort into making sure that all time zones are given regular opportunities to participate. Whether the event is scheduled in advance or held without notice, an in game broadcast by the hosting Seer will alert players that a tournament is about to begin, and what type of tournament it is. After the initial announcement, what is known as Event Gates will open, and a gump will appear on your client to inform you that a public event is now in progress. Event gates are shadow colored moongates that open up in highly populated areas (typically near the banks of most cities) which players interested in either entering or spectating an event may enter through. Sample locations for finding Event Gates include such places as Luna bank or Umbra's bank in Malas, Britain's west bank in Trammel or Felucca, and next to the bank in Buccaneer's Den in Felucca.
Entering the Event Hall and Registering for a Tournament
The Event Hall is a large area containing the either Tournament Signup Books for each Capture the Flag or Free For All arena or the moongates leading to the dueling arenas. Only the particular arena being used will have its signup area opened, and all others will remain blocked off. Here is a picture of a CTF signup area which has been opened for registration.
This is a picture of a dueling arena which has been opened up for a tournament such as a 1v1 or 2v2. While all other registration areas are still blocked off, the barrier to the white moongate leading to the dueling arena being used has been removed. Upon entering the white moongate, you see the dueling arena itself and the Tournament Signup Books to register with.
Actually signing up is easy. Simply locate a tournament signup book and double click it to open the registration menu. This menu will present information about the current event and ask if you would like to join. Simply check “Yes” and then click the green “Okay” button.
IMPORTANT:
- All players registering for an event should DISMOUNT upon entering the Event Hall. Mounted players are not pulled into the competition areas by the tournament script, so unless you want to be left in the dust, put away that mount!
- No trading or spamming is permitted in event areas.
Understanding Modifications
Before proceeding, we will spend some time discussing Modifications, what they mean, and how to read them. The tournament system has default settings that regulate what spells, skills, equipment and items are allowed. These settings can be modified, however. First, let’s clarify what the default settings are:
Spells: All spells are enabled except for area of effect spells, summons, field spells, paralyze, Magic Reflect, Invisibility, Mark/Recall and Resurrection. This applies to both Necromancy and Magery.
Chivalry: All Chivalry abilities are enabled except for Enemy of One, Noble Sacrifice, and Sacred Journey.
Bushido: All bushido abilities are enabled.
Ninjitsu: Only Death Strike, Focus Attack, and Ki attack are enabled.
Combat Abilities: All combat abilities are enabled except for Paralyzing Blow and Shadow Strike
Skills: Skills which are enabled are: Anatomy, Evaluating Intelligence, Poisoning, Spirit Speak
Weapons: All weapons are enabled except for Poisoned. (This means you will not be able to equip a poisoned weapon during an event with the default settings.)
Armor: All armor is permitted.
Items: Bandages are permitted. Orange Petals, Shurikens, and Fukiya Darts are not.
Potions: Refresh Potions only are enabled.
These default settings were designed to combine both the updated state of combat today and traditional dueling settings for a balanced event. However, sometimes the event’s host may opt to change some of these settings. These changes would be called Modifications, and would be displayed in the registration gump. There can be unlimited Modifications, or none at all. When an event is announced, if there are any Modifications, they will be announced at that time. Otherwise, it’s considered a Standard event with no Modifications and you should reference the above default values to know what to expect.
This picture shows an example of a signup gump where Cure Potions are being allowed. Because Cure Potions would not normally be allowed, a gray box with a checkmark in it has been placed next to “Cure Potions” under the Modifications section.
Here is an example of Refresh Potions being disabled. Because Refresh Potions are normally allowed, you see a grey box with no checkmark in it to signify that they have been removed from the tournament.
Now let's spend some time reviewing each of the tournament styles we have available.
Tournaments: Capture the Flag
The Game Begins
When the registration period has ended, all players will be randomly assigned to a team. The current arena is built for 2-team CTFs. Each team has it’s own spawn point outside of the actual arena. This spawn point is an enclosed room with a banker and a teleporter into the arena. When you die, you will respawn at this location. This is designed to give players a chance to reequip before going back out into the fray. The teleporter will lead to the upstairs room of your base. Simply drop down to the second floor and proceed.
You have two objectives once in the arena: capture the enemy flag and return it to your base, and kill members of the opposing team. A successful flag capture earns your team 50 points, and successfully killing an enemy team member earns 2 points. The team with the most points at the end of the game wins.
Capturing the Flag
To successfully score a flag capture, you must first make it to the center of the enemy’s base, where their flag rests on a pedestal. To steal the flag, double click it. This both places the flag in your pack and hues your character an ethereal color so that everybody can see you have captured the flag. Then you must make all the way back to your base. To complete the mission, double click the flag in your pack and target your team’s flag on your own pedestal. This means that if you don’t have your own flag on the pedestal, you can’t successfully complete the capture.
If someone carrying a stolen flag is killed, the flag will return to its pedestal at its home base. However, keep in mind that you do not have an unlimited amount of time to complete a capture once the flag is stolen. You must quickly finish the mission, or else you risk running out of time! A warning message will appear when you have 60 seconds left to finish capturing the flag. If you fail to do so, then you will be slain and the flag returned to its resting place, with no points earned for the effort.
Winning the Game
The winner is determined by who has the most points at the end of the event. The winning team will be awarded a cash prize. To keep track of team scores, a scoreboard will appear on your screen after each respawn and upon completion of the event. Scoreboards are also located next to the pedestals in each base. All players will be returned to the registration area when the game has finished.