Forgos The Haunted
Sorceror
Re: Hybrid is great because it's so diverse.
is kickback a legal way to counter ill timed potions?
is kickback a legal way to counter ill timed potions?
LKP;1920382 said:There's no similar tactic the tank can use against the alchemist. That's the whole point of this thread. Stun has no counter, either. If that stun comes at the right time, it's an automatic death sentence. The only thing that might save you then is a heal wand.
LKP;1920743 said:Right, alchemy's a purely offensive skill. So is swordsmanship. Alchy mages and tank mages both get all of their defensive power from Magery and equipment.
The point is that said magery and equipment give every mage numberous defenses against weapons, whereas no skill or item can do anything to reduce the potency of purple potions. While weapons are missing and being parried and their damage absorbed by armor and spells across the shard, purple potions are doing unchecked damage.
As I mentioned in the insta-hit thread, I don't want to see this shard's PvP turn into another nightmare of hally stalling. Insta-swing was part of this game when I loved it most, and definitely sounds like something I could get behind, but there would need to be some other changes with it to make it fit on this shard. I want PvP to be balanced, not just imbalanced in a different direction.
MeLvIn^^;1921124 said:explo pots are out of hand, no argument can dispute that.
in the past 2 days every person i have fought in the field has lugged explo pots at me the entire fight. its almost a waste of time to fight them. if i stop to cast, i get blown up by a pot, if i try to run away i get chased down by a pot, if i run in to stun i get whacked with a power/vanq war hammer or axe.
honestly its making me lose respect for UOG. believe it or not, pvp used to be balanced here, you would see all disciplines of pvper.. now nearly every player is gm alchy or spams explos. it is the reason we are seeing such a downturn in faction players, and pvp overall.
i agree with you axias, i hope someone is listening too. UOG was once the best server available to play, there was always big faction battles or fights going on. now the only people who come out to play are the puss pot throwers.
MeLvIn^^;1921308 said:bad at the game? you must be joking. i can throw explo pots just as good as any of you trammies; i just choose not to because it is an unskilled way to fight. if you had played the game pre-noob era you might understand.
Raserei;1921317 said:I'll make a character with only gm resist, magery, med and eval and I bet you couldn't even get close to killing me with purple pots. I'll put up 10mil that you can't, but you have to put up 1mil.
MeLvIn^^;1921382 said:only thing im complaining about is how unbalanced pvp is. didnt used to be this way because there were consequences for using explo pots in towns ect ect. but this shard is trammelized, so there really isnt much that i or anyone else can do except accept it. its just sad to see the lack of skill in pvpers because 3-5 years ago things were a lot different, and better.
lb3stx;1921425 said:Trammelized? You do realize that trammel was the direct result of players crying for rule changes because they lacked skills to survive right? What does this thread have to say about trammelization? lol.
Also, about your gripe about town rules... If the AOE rules were reverted blues would cry that reds have an overwhelming advantage because they can use AOEs and blues can't because they'll be griefed with counts.
Make an alchy stun and go field and see if you can be as effective as the people that have killed you enough to make you feel the way you currently feel towards pots. I guarantee you'll change your mind about the skill aspect. You are all right, it isn't balanced. The difference is that these players have the skill to pull this template off. The people that don't are going to be at a disadvantage. However, tell me how this is different than any other game or any other situation in RL? Maybe I'm a noob but pulling off alchy combos that all the top alchy stuns on this shard seem to have on lock is very difficult to me. MUCH more difficult than jockying spells and weapons where timing isnt near as much of a factor if a factor at all.
Oh, and about the LoS complaints. If you're playing a mage or tank against an alchy... you have a 4-5 second notice that somebody is about to lob a pot at you. If you aren't smart enough to figure out what you have right in front of you to block LoS in any location then you have bigger problems than pots. Learn to block LoS and make people blow themselves up and the advantage shifts to the other side.