Facko
Sorceror
Jack of all Trades (Human Ability)
*All of this was taken from stratics assassin forums
I see alot of ppl with Human chars NOT taking advantage of this so I thought maybe if ppl saw the info they might start using this amazing thing more...
How it works:
-Human charachters have ALL skills at a base of 20 regardless of training (this is not shown in the skill menu, nor does it count against your cap). Once you're real skill goes over 20 it uses your higher rating. In other words, it does not add to your skills giving you 120 in a skill at 100.
This list details the effects of 20 skill points in each given skill
Assume all skills at 20 unless otherwise indicated
Alchemy:
*All of this was taken from stratics assassin forums
I see alot of ppl with Human chars NOT taking advantage of this so I thought maybe if ppl saw the info they might start using this amazing thing more...
How it works:
-Human charachters have ALL skills at a base of 20 regardless of training (this is not shown in the skill menu, nor does it count against your cap). Once you're real skill goes over 20 it uses your higher rating. In other words, it does not add to your skills giving you 120 in a skill at 100.
This list details the effects of 20 skill points in each given skill
Assume all skills at 20 unless otherwise indicated
Alchemy:
- Explosion potions +4 damage
- Conflagaration potions +1 damage
- +15% Damage increase
- +3 HP healed (9-20 with 20 Healing)
- 30 Defensive Wrestling with 20 Evaluate Int, 70 Defensive Wrestle with 100 Evaluate Int
- Lore pets and animals
- +4 Pet HP healed (11-24 with 20 Veterinary)
- +4% Animal control (20% with 20 Taming)
- Tame: dog, gorilla, jack rabbit, rabbit, skittering hopper, bird, cat, chicken, mountain goat, rat, sewer rat, cow, goat, pig, sheep, eagle, mongbat.
- +16% Animal control (20% with 20 Animal Lore)
- Marginal skill with bows
- +20 Applied to reduced mana cost for special moves (-5 Mana Cost with 20 Parry, 20 Lumberjack, 20 Stealth, 20 Poison, 20 Bushido, 20 Ninjitsu, 20* Swords, 20* Mace, and 20* Fencing {*one weapon skill must be 70+ <min to use a special move>}, & -10 Mana Cost with one weapon skill at 120, or equivilant)
- No advantage < but perhaps Arms Lore will be used for the Runic Crafting and Enhancement formula someday *hope hope*>
- Aquire spare change
- Repair items (high damage/failure rate)
- Make some minor items (poorly)
- Aquire bulk order deeds (doesn't work on demise?)
- +25% make shafts, arrows, and bolts. (75% ea, total)
- +20 applied to reduced mana cost for special moves (-5 Mana Cost with 20 Parry, 20 Lumberjack, 20 Stealth, 20 Poison, 20 Ninjitsu, 20* Swords, 20* Mace, 20* Fencing, and 20* Archery {*one weapon skill must be 70+ <min to use a special move>}, & -10 Mana Cost with one weapon skill at 120, or equivilant)
- Ability to set camp and safely log-out
- +40% making boards (90% Total)
- 17% Make Local Map
- 40% Close Wounds for 4-24 HP, up to 39 w/ very high karma.
- 30% Cleanse by Fire (95% vs level 1 poison, 75% vs level 2 poison, 55% vs level 3 poison, 35% vs level 4 poison, 15% vs level 5 poison)
- 30% Remove Curse (effect based on karma)
- 7% Consecrate Weapon (duration based on karma)
- 7% Sacred Journey
- 20% Make most non-SE foods
- Improved trap detection on dungeon floors
- Improved passive & active reveal radius and chance
- Improved tracking chance
- Some chance of discording weaker creatures (18% chance vs mongbat with 20 music, 90% with 100 Music)
- +5 Firehorn damage (31-38 PvM damage with 100 music, 100 provoke, and 20 peace)
- +60% Base spell damage *not SDI*
- Marginal skill with fencing weapons
- +20 Applied to reduced mana cost for special moves (-5 Mana Cost with 20 Parry, 20 Lumberjack, 20 Stealth, 20 Poison, 20 Bushido, 20 Ninjitsu, 20* Archery, 20* Swords, and 20* Mace {*one weapon skill must be 70+ <min to use a special move>}, & -10 Mana Cost with one weapon skill at 120, or equivilant)
- Fish Steak. yum
- Shoes, Sandals, Boots, Thighboots. Fill BODs
- +2 Stamina regeneration
- +1 Mana regeneration
- Improved detection of thieves and criminal identities (?)
- 9-20 healed (with 20 Anatomy)
- No data found
- Improved chance of hiding
- Decreased chance of being tracked or revealed
- +1% Spell Damage Increase
- +1 Phys Resist when casting Reactive Armor (+16 Phys Resist, -5 Elemental Resists)
- -1 Phys Resist penalty when casting Magic Reflect (-24 Phys resist, +10 Elemental Resists)
- Copy Books and Inscribe 1st-4th circle spells, chance varies based on circle
- No advantage
- Improved chance of picking simple locks (no specific data found)
- 20% Cut logs
- 4% Damage Increase with axes (except war axe)
- +20 Applied to reduced mana cost for special moves (-5 Mana Cost with 20 Parry, 20 Stealth, 20 Poison, 20 Bushido, 20 Ninjitsu, 20* Swords, 20* Mace, 20* Fencing, and 20* Archery {*one weapon skill must be 70+ <min to use a special move>}, & -10 Mana Cost with one weapon skill at 120, or equivilant)
- Marginal skill with bashing weapons
- +20 Applied to reduced mana cost for special moves (-5 Mana Cost with 20 Parry, 20 Lumberjack, 20 Stealth, 20 Poison, 20 Bushido, 20 Ninjitsu, 20* Archery, 20* Swords, and 20* Fencing {*one weapon skill must be 70+ <min to use a special move>}, & -10 Mana Cost with one weapon skill at 120, or equivilant)
- 95% 1st circle spells
- 60% 2nd circle spells
- 25% 3rd circle spells
- +60 Mana regen base speed in medible armor (.38 mana/second at 10 int, .65 mana/second at 120 int)
- 20% Mining iron ore.
- 7% Ingot return on smelted iron.
- Some chance of Barding weaker creatures (18% chance vs mongbat with 20 peace, or discord, 16% chance mongbat vs mongbat with 20 provoke)
- 40% Curse Weapon (duration based on Spirit Speak)
- 1% Pain Spike (damage based on Spirit Speak vs targets Resist Spells)
- 1% Corpse Skin (effect based on Spirit Speak vs targets Resist Spells)
- 1% Evil Omen
- 1% Blood Oath (duration based on Spirit Speak vs targets Resist Spells)
- 1% Wraith Form
- 50% Cast Animal Form (Rabbit, Rat)
- 1% Cast Backstab
- 5% Parry with shield (with 0 real bushido)
- 2% Parry with 1-handed weapon and no shield equiped
- 2% Parry with 2-Handed weapon no shield equiped
- +20 Applied to reduced mana cost for special moves (-5 Mana Cost with 20 Lumberjack, 20 Stealth, 20 Poison, 20 Bushido, 20 Ninjitsu, 20* Swords, 20* Mace, 20* Fencing, and 20* Archery {*one weapon skill must be 70+ <min to use a special move>}, & -10 Mana Cost with one weapon skill at 120, or equivilant)
- Some chance of Peacing weaker creatures (18% chance vs mongbat with 20 music, 90% with 100 Music)
- +5 Firehorn damage (31-38 PvM damage with 100 music, 100 provoke, and 20 discord)
- 20% Apply level 1 or 2 (normal) poison to food or weapons
- Apply up to level 2 (normal) poison with the Infectious Strike special move
- 20% to increase level 2 (normal) poison to level 3 (greater) poison
- Some chance of provoking weaker creatures (16% chance vs mongbat with 20 music, 80% with 100 Music)
- +5 Firehorn damage (31-38 PvM damage with 100 music, 100 provoke, and 20 peace)
- Inneffective without 50 Detect Hidden & Lockpicking
- Some(?) chance of disarming simple traps with 50+ Detect Hidden and 50+ Lockpicking
- Improved chance to resist spell effects (poison, poison field, and poison strike?)
- Lowered stat loss (-2) vs clumsy, weaken, feeblemind, curse, and mass curse.
- -20 mana loss to Mana Drain and Mana Leech
- -6 seconds Paralyze and Paralyze Field effects
- -2 damage from Pain Spike
- -1.25 second Corpse Skin effect
- -.25 second Blood Oath effect
- -.4 second Mind Rot effect
- 20%(?) view the contents of another's pack (chance of being observed unknown)
- 40% Arcane Circle for minimum duration
- 40% Gift of Renewal for minimum duration
- 40% Immolating Weapon for minimum duration
- 40% Attune Weapon for minimum duration
- 10% Thunderstorm for minimum duration
- 10% Nature's Fury for minimum duration
- 1 HP healed channeling energy through corpse
- 3-4 HP healed channeling own energy
- some chance of understanding ghosts(?)
- 20%(?) Steal items (2 stones max weight) from others (chance of being observed unknown)
- Inneffective without 50 Hiding (according to stratics, 80 according to UO.com)
- 2 steps hidden between skill checks with 50(?)+ hiding
- Marginal skill with sword-type weapons
- +20 Applied to reduced mana cost for special moves (-5 Mana Cost with 20 Parry, 20 Lumberjack, 20 Stealth, 20 Poison, 20 Bushido, 20 Ninjitsu, 20* Archery, 20* Macing, and 20* Fencing {*one weapon skill must be 70+ <min to use a special move>}, & -10 Mana Cost with one weapon skill at 120, or equivilant
- +12.5% Damage increase
- Repair items (high damage/failure rate)
- Make some minor items (poorly)
- Aquire bulk order deeds (doesn't work on demise?)
- improved chance to determine potion keg strength
- Repair items (high damage/failure rate)
- Make some minor items (poorly)
- Improved chance to track targets
- 11-24 HP healed (with 20 Animal Lore)
- Marginal skill unarmed