Well, I think this change is stupid. I don't use a dexer in duels ever because well... any decent mage no what the wep the dexer's using can rip a dexer to shreds in a duel due to one fact, the dexer is on foot without pots and can't run away.
I don't use dexers but, I think this shard is too focused on magery over dexing. The staff is always hating on dexers and always making the mages have all the advantages.
Okay, so say you remove vanq's from duels, what about the over powered spells? I think you should remove those too now. Vanq's are nothing compared to the 3 spell combo's that can drop a dexer with GM resist. Explo/ebolt ebolt can drop a dexer almost every duel. Yuo may just need to nox and fireball but it's still ridiculous.
As for mages bitching about vanqs... wear armor! If you suck that badly that you can't kill a dexer then wear armor. It greatly reduces melee dmg.
As for hybrids wielding vanqs. Boo fucking hoo. Vanq's are part of the game and meant to be used. You already nerfed the vanq spawn in a feeble attempt at making them worth something and well... they still are not worth that much except for people don't use perfect vanqs as much for fear of losing it and not being able to kill a balron for a new one.
See, mages bitch that the only reason they lost to a hybrid was due to a vanq wep when that's not true at all. Even if the hybrid was using a GM wep they'd still die. What happens is a mage will dump completely on a hybrid then the hybrid pre-casts a spell and attacks the mage (who usually never has armor on) and they get owned half the time because the mage has no mana to do shit except heal a bit. It's not vanq weps. It's the mages skill.
With this nerf you're just making it easier on the noobs. The mages that can't beat hybrids or dexers so they blaime vanqs. Fuck that, vanqs were made to be used not to be nerfed like almost everything else on this shard.