UOGamers Community

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • To obtain new Razor updates, please reinstall Razor from our new website.

NordHeim

Sintoo

Sorceror
Nordheim Insignia.png
Let your adventure begin...

Deep within the rural forests of Yew lies the city-state of Nordheim.
A place in turmoil, a place many Yewians would call home finds itself
being ripped asunder by greenskins & deadites as well as being at war
with Lord British loyalists they now not only fight for their freedom
but as well their very own survival within the lands of Britannia.

CONCEPT

Nordheim is a guild which draws much of it's inspiration from what was known as the Crossroads of Yew, that was a community of roleplayers on the OSI shard Europa.​

This community differentiated itself from other roleplaying guilds at that time by creating a whole other atmosphere. Instead of playing noble paladins or just plain murderer's a setting of a dark medieval town was to be established, based rather on low fantasy where people were peasants, brigands or simple orcs and undead rather then Lords and Ladies or powerful wizards.​
A place where all your actions in dialogue, combat and politics had interesting and continuing consequences.​

That is what we strive to achieve within Nordheim, a place we can go to when we want a break from our usual lives, and get into the character of someone completely different from ourselves, a world within your screen, where you can watch, enjoy and partake.​

Ideals to live by

What happens in the game, stays in the game.
We all have tempers, and at times we'll get angry with eachother. What happens to your character is not directly meant at you, we must all draw a line between what is roleplay and what is personal.​

All whom enters get's the same chance.
We're not impressed by how much money you have in the bank or how many arties decorate your roof.​

Players show respect for Guards of higher rank, both as characters and players.
It takes a lot of time and effort to reach to higher ranks of the State, and anyone holding such a rank is due their deserved respect.​

We strive to roleplay to the very best of our ability.
We don't break character for anything, nor do we change our characters attitude to please individuals or associations.​

The golden rule of all things.
Have fun! enjoy the experience.​

BECOMING A GUARD

"You think you 'ave what i' takes ter become a State Guard do you? I'll be 'onest wiv you lad, aaahr ways ain't fer da weak ov 'eart we demand discipline an' commitmen'
from you. We don't promise wealf nor fame, all we'll offer
you is a few bottlestopper coins in salary and comrades
ter goodbye next to. And goodbye you will in da service
ov da State, few are those who's reached retiremen' in
dis line ov work."

-The only honest State recruiter you'll never met.​

The game of Ultima Online is in itself a challenge to master. But here you enter a community with restrictions much greater, and so are the challenges. Following strict rules you must survive in a world where others do not follow them. You must prove yourself to your peers, in combat as well as in leadership in order to gain ranks and respect.​

First Step...
Who are you now again?​
Creating your character, your first step would be coming up with a good name that would be suitable for Nordheim. Something that sounds Britannian, like, for example Robert, John or Mary. Under no circumstances are you allowed to borrow names from books, movies, games or​
anything similar.​
Your name should start with a capital letter and follows the general rules of writing, for example "Robert" is accepted, while "robert" or "RoBeRT" isn't.​

"I don't care what yaaahr mummy told you, looks do matter."
- Nicholas Kincaid​

A leading part of making an enjoyable character to play is to give the character an interesting and creative personality along with a rich background and make your skills reflect this. Come up with a few bad habits, hobbies and other traits that make your character different from others.​

Second Step...
What can you and can't you do?​
Creating a new character within Nordheim is not mandatory, however it is preferred.
The following skills are not to be used without permission from command, Magery, Spirit Speak, Taming, Stealing, Poisoning, Alchemy, Provocation, Peace.​

Hiding is required.​

Third Step...
What do you really know?​
Before becoming a guard anyone willing to join must undertake a test of knowledge. The test consist's of questions regarding the State that can be found within our Tome (website or in this thread). This is to make certain that you know what you're getting yourself into and that you have some understanding of what we're about as a concept and guild.​

Fourth Step...
Let's put you to the test​
When your character is complete you are ready to join us, head over to the Recruitment office and fill out the form.​
(Fill out the following information in this thread or contact Yew command with the details)​
(1) Post a message with your character name and the following information
- Your character name​
- Your wanted playingstyle (skills you're going with)​
- Your previous guild/clan/alliance memberships.​
- Your age and your real life location.​
- How long have you been playing UO.​
- Your online gaming experience.​
- Past roleplaying experience.​
- How did you hear about us.​
- Why you want to join the ranks of the State.​
- MSN/AIM​
(2) Get In Contact With Yew Command
Take notion that if you do not have MSN/AIM we cannot recruit you. It is what we use to keep in touch​
with our members. As it makes it easier to organize events and see who's able to partake if anyone​
would like to get anything going.​
Command​
[GM] Nicholas Kincaid - MSN [email protected] AIM/ICQ StateofYew​
(3) Joining the State
Any of the Yewian Command can approve an application and take your knowledge test.​
When you have joined it's advised to add all of Yew Command to MSN/AIM as to not miss any events​
and also we're here to help if you need advice, training tips or have suggestions for things you'd​
like to see the guild do.​
Then come down to Nordheim and tell a guard you're a recruit and they will give you the test. If you pass you will be handed a starting kit consisting of a uniform, a weapon of your choice. You are now officially a recruit of the Nordheim army, make the State & your comrades proud.​

Military Rank Structure - Chain of Command


Ranks in Red are Command Ranks.​
Ranks in Green are Leadership Ranks. NCO's (Non-commissioned officers)​
Ranks in Blue are Soldier Ranks. Privates. Pvt.​

Ranks placed side by side retains equal authority.​
So for example a Corporal and a Experienced Pvt. Guardsman​
posses the same authority to command over lesser ranks.​
However all Soldier ranks are expected to follow orders and cooperate with​
NCO's. Guardsmen disobeying NCO's of any rank without sufficient reason will be punished.​

The structure is made so that those that lead are rewarded for doing so, and those​
wishing to follow are not pressured into taking up a leadership role.​

ORDERS
If ye expect to lead ye must learn to follow

LINE UP / FORM LINE
All guards will form a line facing the leading guardsman/officer.

EXTEND RANKS
When standing in formation move a tile to the side from those standing next to you, leaving a one tile gap between you and the next man.

CLOSE RANKS
Given after the extend ranks command to bring troops closer together or to fill in the slots of fallen soldiers.

SOUND OFF
Each guardsman will state their name and rank, starting from the right of the line from the commanding officer/guardsmans perspective.

FALL BACK
All guards follow the commanding officer/guard a few screens away.
Forming around the officer in a box formation, preferably with meele troops covering the sides and ranged troops in the middle.

CHARGE
If a target has been called all soldiers are to attack the target, has not a target been called all soldiers are free to charge at the enemy.of their own choosing.

TARGET [name, monster or group]
All soldiers should attempt to attack the called target, concentrating on that as a primary target and should remain that unless told otherwise or out of absolute necessity.
Neutral target order for troops are to bring down witches first, archers secondary, meele fighters third.

PROTECT [name or group]
All troops rally around the target blocking off foes and healing the target.

FORM
All guards must rush to cover the leading officer/guard, forming a box around the leading officer/guard. If there are not enough soldiers to cover all sides, cover the four corners around the officer.

MARCH
Guards are to march behind the commanding officer.

FORCED MARCH
Guards shouls make their way to the designated area as fast as possible.

HOLD POSITION
Stay in sight of eachother and hold your position, aiding with healing. Do not pursue enemies, flee or break formation.

DISMISSED
Salute the commanding officer guards are then free to resume their other duties/return home.

ROLEPLAYING
A STATE GUARD
To act 'n smell like a guard

What is roleplay?

Roleplaying is a particular form of gaming that adds spice and intrigue to the simple pixels and mechanics of our world based in Ultima Online. As a player, you interact and perform the traits and personality of your chosen character; be it a tough and disciplined guardsman, or a cocky and resourceful rogue.
It is important to remember that when you are roleplaying your character that nothing affect "you" (the player), other than enjoyment. Far too many times players rush out into the roleplaying world, and take things that happen to their characters "personally". You're not roleplaying if you're taking it personally.
Roleplay is indeed a mature form of gaming, and whoever you meet in this realm of adventure you will always respect them OOC (Out Of Character); we are, after all, "just friends" gaming together.

Nordheim Traits
* High regards of technology
By their industrious and highly technological advancements.
Nordheim has a large wood and mining production due to the large forest areas and mountain range that surrounds the lands, these are without a doubt a great part of Nordheim's successess that they are able to remain independent from others.
* Distrust for outsiders and magic.
Nords being highly superstitious regard all magic with contempt, believing that it corrupts the soul of man and is the work of a greater evil.

Duties of a guardsman
* Patrols
Guards reguraly patrol the local area to ensure the safety of the State's inhabitants. Patrol routes extends from the northern parts of Yew near the crypts all the way down to Rat Valley.
* Escorts
Guards are always willing to offer escort to any law-abiding, tax-paying citizen upon their journey to any destination within Yew.
*Training
Guards spend a lot of time sharpening their skills. Training is demanded for the rough life the guardsmen lives and deals with a lot of the aspects of the guardsmens life whether they be combat or pure fitness.

Wordlist
Here's a list of words you may encounter within
the guild and their meaning.

* Wounded / Unconscious = When killed during combat you're not dead
you've simply been injured our knocked unconscious.
* Civilian / Citizen = Any blue that is outside of the guild.
* Witchcraft = Magic
* Witch = A person using magic , should be treated with mistrust.
* Taint = A term, used for those that ruin the feel of Britannia and roleplay. Describing a sickness of the mind a tainted person can be someone who has an OOC name or doesn't speak proper Britannia or talks

OOC.
* Tome = Website
* Letter Pigeon = Contact information such as MSN.
* Mud / Sleeping sickness = Lag

GENERAL ROLEPLAYING HINTS
* Line of Sight
Your character cannot see through walls, nor behind him/herself. In addition, your character cannot see "name tags" that float above the head of other characters' heads. It may be useful to switch off "show approaching player names"; however, not necessary.

* Power Emoting
Power Emoting is not allowing the third party a chance to roleplay; in other words, you already decide their fate (e.g. *kicks in head*, *knocks out*). It is preferred that you leave the other character(s) with options (e.g. *tries to kick in head*, *tries to knock out*). However, the only time when power emoting is "slightly" acceptable is when a prisoner is taken, as this character shall be so weakened that there is little they can do to fight back.

* Super Emoting
Super Emoting is when a player creates their character much like Superman, without weakness or fault (e.g. *dodges slow punch*, *feels no pain from hit*). These sort of emotes are poor roleplay, as the character cannot dodge EVERY punch, and are also extremely irritating OOC. Refrain from doing these.

* Tag reading and knowledge
You should not read someones tag and automatically know their name and what guild they are from. You do not know someones name or anything about them unless you have been told in game by themselves or through others. However for example a State Guard will be proud and shall wear their guildtags or "badges" to show all the public. However, rogue guilds such as highwaymen, or the brigands would not do such a thing; therefore, treat them as roaming adventurers or civilians.
As well your character would not know about events they have learned OOC through reading the forums or any other source of information.

* Character names.
A character must have a good roleplay name; this name will depend on that characters race and origin. For example a human character would have a human name such as Adam Davidson or he/she may have a slightly foreign name if they hail from an exotic region such as Radok Sirvani. An orc character would have an orcish name such as Grukthar, a drow character would have a drowish name such as Quar G'eld. An undead character would have a undead name such as Sarkoth and so forth.

LORE

Religion
Unlike most of Britannia the people of Nordheim does not follow the Avatarian
faith as the most common religion throughout the lands.
Holding many deites in their favour.

Cailleach
Cailleach is the warrior godess, being the godess of warfare, bloodlust and bravery
it is not uncommon for people of a military stature to have her as their patron godess.
She is thought to be a harsh but not cruel godess, shunning weakness and
expecting that people should be independent.

Ulmetrich
The sun god, god of light, life, wealth and prosperity.
Ulmetrich is a very popular god amongst most of the state's
inhabitants. Farmer's and merchants alike are known to favour Ulmetrich
before all others.
It's often to Ulmetrich people turn when wishing to get rid of sicknesses.
He's a very forgiving god, caring for the weak and attempting to
reach the good in all of men and help them.

Ulmetrich is seen as a man with boyish looks wearing a
golden robe and a melancholy expression across his face.

Bjal'nurg
God of steel and technology, many see Bjal'nurg as the greatest
of gods as it's believed his teachings that has been bestowed
upon the yewians is what has lead them to become what they are
today, with their superior aptitude towards all things mechanical.

Bjal'nurg is often depicted as an old burly long and white haired blacksmith
beating with his hammer on an anvil.

Cremsion
The shape shifting trickster godess.
Known to charm men and women with her games
of fortune. But to follow her is truly a game of chance.
She's been said to have the looks of a women dressed in
green robes with gold trimmings when in her neutral form.
 
We'll come visit you. We are the Arena, a gladiatorial guild. (Hahaha I remember the GRD's tendencies back in CoY when you belonged to one of the smaller groups, damned bullies!)
 

Sintoo

Sorceror
BLUNT TRAUMA - Weaponsmith Shop​


"Welcome to my shop!
Have a look around and browse the wares!"




  • All guardsmen having a rank above recruit is allowed to purchase weapon sets of a higher quality.
  • This is how purchasing a weapon set works.
    You choose the quality and a weapon set. So for example
    if you choose Force & Large Axes, you're allowed to use all
    weapons listed under the category of Large Axes in Bronze ore
  • All weapons should be of of iron hue.
  • Deduct the prize of copper* from your records and add the
    weapon set and quality that you purchased to your belongings.


Weapon Quality

Store Bought - Free
Ruin - Free
Might - Free
GM Made - 60
Force - 80
Power - 250
Vanquishing - 500


Weapon Sets

Light Maces - Mace, Maul, War Axe
Heavy Maces - War Mace, War Hammer, Hammer Pick, Maul
Polearms – Bardiche, Halberd
Spears – Spear, Short Spear
Large Axes - Two Handed Axe, Large Battle Axe
Small Axes - Double Axe, Axe, Battle Axe, Hatchet
Large Swords - Viking Sword, Longsword, Broadsword
Small Swords – Cutlass, Scimitar, Broadsword
Fencing Weaponry – Kryss, War Fork
Knives - Dagger, Butcher Knife, Skinning Knife
 

Sintoo

Sorceror
We'll come visit you. We are the Arena, a gladiatorial guild. (Hahaha I remember the GRD's tendencies back in CoY when you belonged to one of the smaller groups, damned bullies!)

Fighter's fer coin eh? May hire yer services ter fight in our pit fight's then. *scratches beard*


Is this actually active? nice work on the thread sintoo, props for you.

I'd say it mohs't certainly is, head ter yer local Nordheim guard recruiter fer more information
an serve the State!
We're workin' up a warchest ter establish our foothold.
 

crikey

Sorceror
'round tha greater parts o' Yew fer tha most time.

you should keep this a secret if your roleplaying. sounds like an invitation for the big PK groups to add your area to their patrol route.

HAVE YOU FOUGHT THE BLOODCLAN "FUCKING AWESOME" ORC yet?
HOOWAH TU DI BLUDCLAN! MOR BLUUD FOR THE BLUUUDGOD! KLOMP OOMIES!

Greatest PK group in the history of UO. They are the heart and soul of an rpg game
 

Seven Jr

Sorceror
This gave me the inspiration to play the game again... However not to roleplay. Personally I think there's way to many rules and things to know for people to want to join with you but that's just my 2 pennies.
 

Sintoo

Sorceror
This gave me the inspiration to play the game again... However not to roleplay. Personally I think there's way to many rules and things to know for people to want to join with you but that's just my 2 pennies.


Aye our way's are strict and harsh n' not fer the soft o' heart.
But such is the path that we walk.

"The game of Ultima Online is in itself a challenge to master. But here you enter a community with restrictions much greater, and so are the challenges. Following strict rules you must survive in a world where others do not follow them. You must prove yourself to your peers, in combat as well as in leadership in order to gain ranks and respect."


FOR NORDHEIM!
 

YewGuards

Sorceror
We hope to see our fellow guardsmen at the towers in Yew this week! We are having a grand time killing orcs and thieves who dare cross our path. :)
 
Top