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Possible solution to the new player retention problem...

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Re: Possible solution to the new player retention problem...

I just see this being where all the banksitters move to avoid theives and explosion/ recalling reds.. new players will start off and try to ask questions to the banksitters and will get responses such as ROFL STFU NEWB...

I think its a good idea to let new players in haven, but veterans will just abuse it.

I'm gonna stick with stat loss being what makes the shard safer for new players... But if you decide to this, you should make duel pits town guarded, so we only have one trammel.
 

sleep17

Wanderer
Re: Possible solution to the new player retention problem...

Good Idea but i think you should make it accecable just not pkable like a trammel city of haven, because vetrans use new players too
 
Re: Possible solution to the new player retention problem...

Great idea, but I see a minor flaw with it: How would you prevent people from exploiting that haven? I mean, I could create a new char, stride about haven gathering a lot of easy resources, then either give them to my older char or just bank it all after a week, delete the newbie char and start all over again.

I think for it to work non-young chars shouldt be allowed to even pick up stuff from the ground, and of course not be able to trade at all. However I cant see a solution for the week-of-farming-then-deleting-char obvious exploit.

Just my 2 cents, so to speak.
 
R

Ryan

Guest
Re: Possible solution to the new player retention problem...

Thank you ALL for the way you are handling this.
 

- Judas -

Sorceror
Re: Possible solution to the new player retention problem...

I still think the shard is easy enough even with out a change. The idea is good though, a great way to implement it. Doesn't seem like there'd be any draw backs.

Would the 7 day waiting period be for the account or for a new char? I'm guessing it'd be newly created accounts.
 

WhitelKnight

Wanderer
Re: Possible solution to the new player retention problem...

I believe that the implementation of Haven would be very beneficial to the Hybrid server. Although, I believe something else must also be done about the current situation in the rest of Sosaria. (Stat loss?) Reds that prey upon new players aren't accomplishing anything but scaring away potential donators.
 

Jenova-gl

Sorceror
Re: Possible solution to the new player retention problem...

If implemented, i'd say instead of letting any veteran player into Haven, make a system sort of like OSI had years ago, the companion system. You sign up to be sort of a mini counselor that goes around and helps newbies, these would be the only non newbs that could get into Haven. I just don't like the idea of having a safe place veterans can go to.

Just give them a companion robe that they can only wear in Haven and the [companion] next to their name.
 

Odium

Wanderer
Re: Possible solution to the new player retention problem...

I like the idea, not only a safe place for newbs for a week, but a place for vets to meet potential guildies that have not yet been tainted by the dark side.



Cebrious Arcane said:
Suggestion: I could definitely see a Duel Pits in this Haven. Something that was not a part of the ranking system and could only be joined by Young players. So that they can also train their PvP skills with/against a real person in a safe environment.
*cheers* Nice Idea, Arcane


___________

Odium, Knights of Templar
 

Strong

Wanderer
Re: Possible solution to the new player retention problem...

Jenova said:
If implemented, i'd say instead of letting any veteran player into Haven, make a system sort of like OSI had years ago, the companion system. You sign up to be sort of a mini counselor that goes around and helps newbies, these would be the only non newbs that could get into Haven. I just don't like the idea of having a safe place veterans can go to.

Just give them a companion robe that they can only wear in Haven and the [companion] next to their name.


I like this idea. Empty backpack as well.
 
Re: Possible solution to the new player retention problem...

Best solution for the matter at hand in my opinion. Yes there are loopholes but then whichever way you try to deal with this there will be. It's obvious that although statloss would solve some in game problems it would also lead to a loss of some of the playerbase, this way noone really has anything to whine about (I think that's a first!)
 

fantasyhero

Wanderer
Re: Possible solution to the new player retention problem...

I think its a fine idea. But more importantly then this subject.. i think everyone rememberes how the GMS acted on OSI. Power tripping tools. Most of us left OSI to come to freeshards, because of how the staff was treating players. the jest i get out of you telling people "to think before they post or they will be banned" is precisely that kind of power tripping. First of all who determines wether that person thought it out? I think what it means is that if they dont say what you WANT to hear, then you ban them.. and that is just not right.
 

Peasant

Wanderer
Re: Possible solution to the new player retention problem...

i think it is a good idea specialy the fact that none new players can only go there 2 times a day that would mostly stop them from using haven as a safe bank from thiefs and stuff and it would give new players a change to get use to the shard rather then the old go outside of guard zone and get ganked losing your stuff
 
R

Ryan

Guest
Re: Possible solution to the new player retention problem...

b0mb21 said:
I think its a fine idea. But more importantly then this subject.. i think everyone rememberes how the GMS acted on OSI. Power tripping tools. Most of us left OSI to come to freeshards, because of how the staff was treating players. the jest i get out of you telling people "to think before they post or they will be banned" is precisely that kind of power tripping. First of all who determines wether that person thought it out? I think what it means is that if they dont say what you WANT to hear, then you ban them.. and that is just not right.

I think you are new to these forums, thus do not know the challenges we face when we offer our community the ability to speak their mind.
 
Re: Possible solution to the new player retention problem...

Jenova said:
If implemented, i'd say instead of letting any veteran player into Haven, make a system sort of like OSI had years ago, the companion system. You sign up to be sort of a mini counselor that goes around and helps newbies, these would be the only non newbs that could get into Haven. I just don't like the idea of having a safe place veterans can go to.

Just give them a companion robe that they can only wear in Haven and the [companion] next to their name.

Jenova and Wade have good points, i don't want bank sitters to have a safe place to go either. Should think of a way to make it beneficial for newbies but not vets make sure vets are only going there to help, maybe u can get a bunch of companions and have the staff watch over them in haven to make sure they are doing their job.
 
Re: Possible solution to the new player retention problem...

Jenova said:
If implemented, i'd say instead of letting any veteran player into Haven, make a system sort of like OSI had years ago, the companion system. You sign up to be sort of a mini counselor that goes around and helps newbies, these would be the only non newbs that could get into Haven. I just don't like the idea of having a safe place veterans can go to.

Just give them a companion robe that they can only wear in Haven and the [companion] next to their name.

Take a good note on that, Ryan! Jenova spoke wisdom!
 
R

Ryan

Guest
Re: Possible solution to the new player retention problem...

A stoned T-Rex said:
Jenova and Wade have good points, i don't want bank sitters to have a safe place to go either. Should think of a way to make it beneficial for newbies but not vets make sure vets are only going there to help, maybe u can get a bunch of companions and have the staff watch over them in haven to make sure they are doing their job.

Seer's will live in Haven, Haven will not be a banksitting area.
 
Re: Possible solution to the new player retention problem...

Parliament said:
I think its a great idea, much better than statloss. Is it haven rather than statloss then? Or are you still going to ruin pvp for reds?
Statloss wouldn't ruin PVP. it might tick some reds off but ruin pvp? no way.
Reds can't keep going on malicious onslaughts of greifing any blue that gets within view. There is nothing worse than coming through brit gate walking toward town and have AjaX, That One Dood, and their little click dump ebolts on you all the while you were just trying to escort the NPC to town for a measly 700-1k gold.
That kind of stuff can ruin a newcomers experience and make them quit the shard and possible donations. If a group of blues come to their aide and kill one of the reds, they need to suffer some small type of consequince instead of having a friend rez them in a house, re-reg up rinse and repeat the griefing.
Stat is in factions, it needs to be a part of PKing as well. Don;t get me wrong, I have a PK myself, but I only go after someone that looks experienced, may have decent loot, and isn't a rezzed. Killing some guy who just made a character knowing all his belongings are newbified doesn't give me a rush, a high, or a hard-on. Although now that Haven might be introduced, the new people should stay there and work their skills because even with skill gain changes, you can still 7x gm in no time, then bring your character on the battle field, until then, stay where it is safe from griefers who have nothing to worry about if they get killed.





Sorry if my grammar/typing skills aren't up to par at the moment, I cut my hand open really bad at work today and it hurts to type.
 
R

Ryan

Guest
Re: Possible solution to the new player retention problem...

I'm heading home from work, I look forward to other thoughts, ideas and reply's when I get home!

-Ryan
 
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