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sallos issue

fronz

Sorceror
when i try to load sallos i get this error

System.DllNotFoundException: Unable to load DLL 'zlib32': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Sallos.Compressor32.uncompress(Byte[] dest, Int32& destLen, Byte[] source, Int32 sourceLen)
at Sallos.Compressor32.Decompress(Byte[] dest, Int32& destLength, Byte[] source, Int32 sourceLength)
at Sallos.ZLib.Unpack(Byte[] dest, Int32& destLength, Byte[] source, Int32 sourceLength)
at Sallos.ArchivedFile.Download(Stream output)
at Sallos.ArchivedFile.Download()
at Sallos.Archive.Load(Stream stream)
at Sallos.Archive..ctor(String title)
at Sallos.Archive.AquireArchive(String archiveName)
at Sallos.Core.Verify()
at Sallos.Core.Startup(String[] args)
at Sallos.Core.Main(String[] args)
 

fronz

Sorceror
Ok I got it to come up now but now it is popping up this :

System.TypeInitializationException: The type initializer for 'PlayUO.Hues' threw an exception. ---> System.TypeInitializationException: The type initializer for 'DefaultHue' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.
File name: 'Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'
at PlayUO.ShaderData..ctor(String pixelShaderPath, Texture dataSurface, TextureTransparency transparency)
at PlayUO.Hues.DefaultHue..cctor()

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

--- End of inner exception stack trace ---
at PlayUO.Hues.DefaultHue..ctor()
at PlayUO.Hues..cctor()
--- End of inner exception stack trace ---
at PlayUO.Hues.Load(Int32 hueId)
at PlayUO.Engine.MainA(String[] Args)
at PlayUO.Engine.Main(String[] args)
 
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