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State of Yew

Did you find this information interesting?

  • Yes.

    Votes: 17 56.7%
  • Yes, but I'd like some more information. (Write what kind)

    Votes: 1 3.3%
  • No.

    Votes: 6 20.0%
  • No, but I don't roleplay either.

    Votes: 6 20.0%

  • Total voters
    30

Sintoo

Sorceror
State of Yew

Getting to know the state

Concept

The idea behind the State of Yew is to keep it within a low fantasy setting,
instead of grand noble paladins and powerful magic warlocks
we play as common townsfolk. All with their own agendas and goals
trying to make their way through everyday life, wether this entails
selling your bread on the local market or following the captain of the guard
into an unknown hostile enviroment.


We have very strict rules regarding items and skills offering a great
challenge for both old and new players.
With no magic items/skills or any mounts we offer a fair
and competitve playstyle for anyone interesting in combat where a lot
of focus is put into teamwork and skill.
We don't beleive that you should have to slave away several hours a day
collecting items just so that you should have an equal opportunity against others.
Here you'll be able to join in on equal terms relatively quickly everyone getting
the same chance to develop.


No matter what happens in the game it should always stay in the game, do not
bring in game grudge against another player out of the game. Be a person that knows
where to draw the line and try to make the game fun for others as well as yourself.






Characteristics

The state of Yew is based on the renaissance era, with steampunk elements merged together.
The northern people of Sosaria, the Yewians are a strong and proud people
that has endured several harsh times with the countless raids from the orcs in the south and the undead from the north.
Through the times they have grown strong and have become a force to be reckoned with by their indoustrious
and highly technological advancements.
Yew has a large wood and mining production due to the large forest areas and
mountain range that surrounds the lands, these are without a doubt a geat
part of Yew's successess that they are able to remain independent from others.


If there is two attribute's all Yewians share, it's their distrust for outsiders and magic.
While more humanoid races such as dwarfs and gnomes have been known
to be accepted into society others such as elves are largely looked down upon
and despised.
Yewians being highly superstitious regard all magic with contempt, believing
that it corrupts the soul of man and is the work of a greater evil luring behind
the scenes.




Religion

The Yewians believe in polytheism, the worshiping of several gods.


Cailleach
Cailleach is the warrior godess, being the godess of warfare, bloodlust and bravery
it is not uncommon for people of a military stature to have her as their patron godess.
She is thought to be a harsh but not cruel godess, shunning weakness and
expecting that people should be independent.




Ulmetrich
The sun god, god of light, life, wealth and prosperity.
Ulmetrich is a very popular good amongst most of the state's
inhabitants. Farmer's and merchants alike are known to favour Ulmetrich
before all others.
It's often to Ulmetrich people turn when wishing to get rid of sicknesses.
He's a very forgiving god, caring for the weak and attempting to
reach the good in all of men and help them.

Ulmetrich is seen as a man with boyish looks wearing a
golden robe and a melancholy expression across his face.



Bjal'nurg
God of steel and technology, many see Bjal'nurg as the greatest
of gods as it's believed his teachings that has been bestowed
upon the yewians is what has lead them to become what they are
today, with their superior aptitude towards all things mechanical.

Bjal'nurg is often depicted as an old burly long and white haired blacksmith
beating with his hammer on an anvil.



Political Structure

Yew practices a constitutional monarchy
Yew is divided into several provinces, each one ruled by an Archduke/Archduchess.
While each Archduke/Archduchess may rule their provinces as they see fit, they all
answer to the Emperor/Empress who is the sole ruler of the entire state.
A new Emperor is selected, by gathering the council of Archdukes and Archduchesses
where then they vote amongst themselves to whom shall be the new Emperor/Empress.








The army of Yew is as diverse as the state and it's inhabitants itself.
This is best reflected by the words spoken of one of the generals of Yew himself.

"One can not expect to win a battle by relying on one tactic alone"

The state hold a standing army of trained proffessionals with several different regiments.



State of Yew Army





ABOUT
The militia consists mostly of common townsfolk whom lack any greater battle training, they are the working class of the army
doing the tedious tasks that others try to stay away from.
This will be your entrance to the army life and where you start before you can choose a regiment to join.


Militia troops wear only dull coloured cloth and no armour
and are limited to the following weaponry.
  • Club
  • Gnarled staff
  • Pitchfork
  • Dagger
  • Cleaver
  • Bone harvester
  • Bow

To be able to advance and choose a regiment
you shall have displayed a good sense of roleplaying and
a will to learn, also at least a minimum of 76 in strength is needed.
Last but not least you will have to pass the citizen test
which will hold several questions regarding information on the state.










UNIFORM
  • Helmet
  • Plate Gorget
  • Plate Tunic
  • Plate Gloves
  • Red Leather Leggings
  • Red Hiro Sode
  • Red Sash
  • Red Kilt
  • Black Ninjabelt
  • Black Boots


ABOUT
The State Guard is the states first line of defense forming the core of the army.
Drafted into the army where they have recieved extensive training they have
become professional soldiers and turned the army in to a way of life and work.
Beyond their duties in the army they also serve as the law enforcement of the state
alongside with their fellow regiments the State Gunners and Slaughter Swords.


REGIMENT MOTTOS
Loyalty into death.







UNIFORM

  • Black Widebrim Hat
  • Plate Tunic
  • Red Leather Sleeves
  • Red Leather Leggings
  • Black Leather Gorget
  • Black Leather Gloves
  • Black Boots
  • Black Sash
  • Black Ninjabelt



ABOUT
Soldiers that has excelled in ranged combat using the finest equipment
available. Prefering to pick their targets off at a distance they can usually be found
behind cover from where they call forth a hail of projectiles in a loud shattering
of noises and smoke.


REGIMENT MOTTOS
Let our aim be true, and our arms steady.







UNIFORM
  • Red Bonnet
  • Black Dragon Platemail
  • Plate Gorget
  • Plate Leggings
  • Plate Gloves
  • Red Hiro Sode
  • Red Sash
  • Red Kilt
  • Black Ninjabelt


ABOUT
Great swordsman's who have dedicated their life in perfecting their
swordmanship into an art. Wielding large swords known as
slaughter swords they can cut a man in half with a single
sweep of the sword.


REGIMENT MOTTOS
Strike first and strike hard.
Glory through steel and skill.





Citizen Class Structure

For those not wishing to live their life's on the savage and bloody battlefields
there is the option to live the quiet but perhaps just as hard city life.
With the permission from the Baronship of Cove from Europe
we have been allowed to use their Citizen Class Structure & Promotion System.


The Nobility
Nobility is a government-privileged title and is applied to the highest social class
Rich and proud of it, these are the cream of society and
will flaunt that fact to anyone who comes into contact with them. Arrogant and eccentric the nobility
considers themselves above everyone else and lets them know it. They enjoy the finer things in life,
good food and of course, exquisite wine. They concern themselves mostly with gaining more political power
within the state and of course wining and dining a whole lot inbetween times.

The State may reward it's nobles with lands and the incomes therefrom, in exchange for fealty
and taxation duties from these lands. A noble may get rich from their land, but they also have a
duty to see it protected. Failing in their duty may see them stripped of their land.
A Noble House may employ a few personal guards, and other retainers.

For a Noble to be recognised as having their own House, they must be a noble and
holder of an estate. The House will hold hereditary rights to the land so long as an heir
exists, and the estate is not stripped from the holder.

A Noble may hire the Burghers to administer their lands and manage the citizens and commoners who work there.
A noble has a duty to take care of those who live or work in their land and will work with the Mayor to keep the people from getting rebellious.

A noble may wear whatever he considers fit, within the boundaries of common sense.
  • A noble has the right to hire other citizens as his or hers own personal guard.
  • A noble has the right to register a Industry with City Authorities.
  • A noble has the right to order an arrest on another individual.
  • A noble has the right to bring a bill before the City Council.



The Burghers
The wealthy upper class of society, citizens whom have amassed large fortunes.
The burghers are citizens who have proved themselves shrewd and hardworking and as such are often relied upon by the nobility to manage the day to day tasks.
They stand but one step below the nobility and as such are either entrusted to positions of responsibility or choose to manage their own enterprises.

In general, burghers are reluctant to sully themselves with physical labour.
They are the true merchant class of Yew, setting up shops to sell the goods of the crafters.
A successful burgher may have business interests in cities across the length and breadth of Britannia, relying on the citizens and commoners to transport their wares.
The wily burgher will seek to intergrate him or herself with the nobility, seeking to gain a patent of nobility for themselves.

Some nobles may have estates to manage, but it is the burgher who ensures the day to day tasks are completed, that the citizens and commoners pull their weight.

  • Burghers manage supply shops, they may do some crafting, but usually only luxury items.
  • Burghers hire citizens and commoners to gather the resources and craft the items sold and supplied to the army and other customers.
  • Burghers may seek to ingratiate themselves with the nobility, attending hunts, balls and other such activities

The Citizens

The citizens are effectively the middle class of Yew. They have proven themselves hardworking and loyal.
Having proven adept at the more common tasks, citizens will find new avenues of employment open to them, alternatives to the manual labour
and crafting they did to feed and clothe themselves as commoners.
Citizens are due more respect than commoners and will be wealthier too.
Citizens may work directly for the burghers, assigned crafting work to free up the Burgher for more important tasks.

Relied upon by the burghers and nobles to keep Yew's industry running smoothly,
citizens are entrusted with tasks and trade orders deemed too important to be left with the commoners.
It is through such potentially lucrative tasks that the citizen may make his fortune and rise to the social rank of burgher.


The Commoners
The lower class of Yew, the common people who perform the day to day tasks
that keeps the state running, the people supplied with food and clothing and the army
equipped with weapons and armour. Whether having left the family home for the first
time, or a new arrival in Yew, the road to true citizenship starts here.
Whilst at the lower end of the social scale, commoners still have rights. This is where the majority
of the non-soldiery begin their careers. With the burghers concentrating on running shops and other
important tasks, the commoners may be hired to perform the more mundane tasks such as
supplying resources. Work well, and citizenship may be awarded.



Promotion values:

Note: Shillings do not stack. After each promotion, the shilling count returns to zero.
Commoner > Citizen = 500 shillings

At least 3 Tasks from the Citizen Task Board must be completed.
Attend at least 1 Cultural Event = Baths, Market, Banquet, Tavern Night etc.
Report at least 1 occasion where you have added to the Covian Culture - Something spontaneous,
turn up at a parade and polish boots and armour, get up and sing in the tavern, sell your wares around the state's manors etc.

Small trial to suit the individual - woodshop class, sewing class, fishing etc.

Citizen > Burgher = 1000 shillings

At least 5 Tasks from the Citizen Task Board must be completed.
Attend at least 2 Cultural Events = Baths, Market, Banquet, Tavern Night etc.
Report at least 2 occasions where you have added to the Yewian Culture - Something spontaneous,
turn up at a parade and polish boots and armour, get up and sing in the tavern, sell your wares around the state's manors etc
.
Lead at least 1 Event - Mining or logging camp, small market, tavern night etc.
Medium trial to suit the individual - trade expedition etc.

Burgher > Noble = 2500 shillings + completion of "document of nobility"

At least 10 Tasks from the Citizen Task Board must be completed.
Attend at least 5 Cultural Events = Baths, Market, Banquet, Tavern Night etc.
Report at least 4 occasions where you have added to the Yewian Culture - Something spontaneous, employ commoners/citizens, open a shop/business,
turn up at a parade and polish boots and armour, get up and sing in the tavern, sell your wares around the state's manors etc.

Lead 3 Events - Mining or logging camp, small market, tavern night etc.
Large trial - Document of Nobility!

FAQ:


What are shillings?

Shillings are a 'point system' which allow members of the citizen element to progress in standing and
thus attain the benefits of higher standing. They are not in game entity, however, shillings should be considered the standard currency of Yew.

How does promotion work?

There are two ways to earn shillings. Shillings will be awarded by citizen and BoC command for the following activities:

1. Every task on the citizen task board will have a set amount of shillings for completion. Upon completion of the task,
the player who completed the task may add the shillings to his profile.

2. For every report or story written on the citizen board, there will be an amount of shillings awarded to the writer
and anyone else involved decided upon the length of report, creativity of the activity, and overall quality of both elements.



1. The following items are classed as tools and/or lower class items and may be used by all citizen members:

Pitchfork, club, cleaver, butchers knife, staff, gnarled staff, hatchet, scythe, bow.

2. No citizen may engage in PvP unless told otherwise. Situations may arise where the state calls the citizens
to arms and they will be allowed to defend themselves and these will be specified prior to engagement with any enemy force.
Citizens may also apply to have a license to PvP which will be handled by state command on a case by case basis.

3. Citizen element members must be respectful (at least in public) of the yew guards. While they may not like the state's
policy or individual members of the guard, no citizen would be doubt the necessity of their existence.







For more information visit our forums by clicking HERE
 

Hawken

Wanderer
Re: State of Yew

I'd change the banner images to simple text so that one doesn't have to click on the link to know what the section is describing. You can leave the links for the images of the outfits for the ranks.
 

MrSunday

Sorceror
Re: State of Yew

So, what if I want to roleplay there, but decide to be a mage? Or is it only for guards?
 

Sintoo

Sorceror
Re: State of Yew

MrSunday;432461 said:
So, what if I want to roleplay there, but decide to be a mage? Or is it only for guards?


If you mean that you're wanting to join the State of Yew as a mage then you're out of
luck as we do not accept characters using magic, beyond certain agreed aspects
that are a bit to complicated to go in on at the moment.
As for you using magic in Yew we do not have the right nor any desire to
dictate what you can't and cannot do as a player outside of guild activities.
If you're there to roleplay I'm certain that people will appreciate the interaction,
if you're seen using magic people will probably shun you or ask you to leave or try
to escort you out of Yew territory as a part of them roleplaying their characters.
 

Two Wolves

Knight
Re: State of Yew

MrSunday;432461 said:
So, what if I want to roleplay there, but decide to be a mage? Or is it only for guards?

Basically correct. To RP a mage in State of Yew guild, you would probably have to practice in total secrecy.

[beat me to post time]
 

MrSunday

Sorceror
Re: State of Yew

Hehe. ^^ Slow slow Two Wolves. My idea was, to be something like a mysterious person who dabbles in the arcane arts... Or to join as a normal guard and after a while a punch storyline could emerge from this. It just has to be thought over. Objections? I will jsut leave if I am not wanted with that concept. :p
 

Two Wolves

Knight
Re: State of Yew

That is a great idea for a character with some intrigue. State of Yew is not alone, they are involved with a much wider RP alliance. If your arcane experiments get found out, you may be drummed out of Yew civilian life, but there are lots of other groups that that character can take up with.

This is the situation. Blood Clan orcs are coming from the Orc Fort. Dark Elves are emerging from the Orc Caves. Undead and Death Knights are coming from Fells Hold in Snake Pass, converging on the Yew area. Your allies, such as they are: Adventurers Alliance, Seekers of Fortune, Wolf Clan and a noble house called Hood.

Groups that fight directly against Yew, and groups that fight groups that fight Yew agree to their rules of engagement. Basically no scroll/artifact/runics, no megapets, no rez-fighting for 30 minutes, and field battles limited to two mounted fighters per side - to keeps things even.

http://www.rpring.com/state-yew-neutral/5668-rules-engagement.html
 

Sintoo

Sorceror
Re: State of Yew

*UPDATE* : Added Citizen Class Structure & Promotion system.



MrSunday;432496 said:
My idea was, to be something like a mysterious person who dabbles in the arcane arts... Or to join as a normal guard and after a while a punch storyline could emerge from this.



I woulden't suggest trying to "hide" your magic skills for us but rather
try and develop a good and interesting storyline upfront with it and
let us know where you're going with it, as you will not be allowed in any
way to join the State of Yew with a character that has magic
unless it's a specific quest related character for a specific time,
purely on the intent to allow free interaction.
There are however plenty of other guilds that allow magic users if you are
set on it.



MrSunday;432597 said:
You mean - we are limited to the Yew city, or Trammel facet?

A lot of recent activites has been focused around the Yew area, as well that the fact
that some guilds are based there. It makes it easier for interaction between people
if they're all within a close proximity to eachother, as we have yet to reach critical mass
of roleplayers it's easy to get discouraged if you don't see anyone around and would
cause you to log. If you have players spread out on every facet this problem of course
grows larger.
But there is in no way any restrictions on where you can or cannot go it's just the fact
that most of the roleplaying action seem to be based around Yew at the moment.


I think a lot of players have this kind of mentality
"There aren't enough roleplayers around, so I won't roleplay until there are more people"
Which in terms creates an evil circle since everyone is waiting for everyone
else to begin roleplaying we end up with a lot of people drumming their fingers
waiting for others to get started instead of going out there on their own.
It's always the beginning that's the hardest part, after it's already been built up why
help when the struggle is over?
 

Sintoo

Sorceror
Re: State of Yew

Yew Business District


Has of today been established, from the ruins of the old village center a brand new sparkling district of houses has risen.
Selling and offering various goods and services.

Among those shops stands as following
  • Tailor / Jewelery
  • carpenter / Engineering
  • Healer
  • Apotechary
  • Library
  • Blacksmith / Weapon & armoursmithy
  • Bank
  • Bakery
  • Gardener

We hope that you make use of these shops.
Endorse the community shop locally!





Name that Tavern

*********************

As some of you might have noticed a new tavern has been constructed in the place of the old one.
The yewian citizens have been hard at work to deliver us this new oasis where
we drown our sorrows or enjoy eachothers company and to celebrate this, a contest will be held to name the new tavern.

This is your chance to make an imprint on the world around you
name suggestions will be accepted until Wednesday 1 October
After that voting will start.


*********************



Suggestions:

"The Broken Bow Tavern"


"Wooze & Benches"


The tavern is also looking for employees.
Barmaids, bouncers, entertainers (bards, stand up comedians) etc.
 
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