R
Ryan
Guest
Status update.
As the hundreds of you who competed in the tournament can see, we have made some very large changes to the core of RunUO for UO Gamers Hybrid. We have dropped save times literally in half and will be pushing them out to 1 in every 2 hours. We have also cured the lag problems that you may or may not have had in the past that were server side.
If you continue to have lag problems they are NOT server related. If you run the command "pathping login.uogamers.net" I am sure you will find where the lag is. If you see packet loss anywhere inside of the EV1 network please feel free to let me know and they will correct it, however I am willing to bet you wont find any.
These new changes are probably some of the most profound core optimizations to RunUO in the last 9 months, so you guys reap the benifits first.
Thanks!
As the hundreds of you who competed in the tournament can see, we have made some very large changes to the core of RunUO for UO Gamers Hybrid. We have dropped save times literally in half and will be pushing them out to 1 in every 2 hours. We have also cured the lag problems that you may or may not have had in the past that were server side.
If you continue to have lag problems they are NOT server related. If you run the command "pathping login.uogamers.net" I am sure you will find where the lag is. If you see packet loss anywhere inside of the EV1 network please feel free to let me know and they will correct it, however I am willing to bet you wont find any.
These new changes are probably some of the most profound core optimizations to RunUO in the last 9 months, so you guys reap the benifits first.
Thanks!