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SVN 495 Update (January 17th, 2010)

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psz

Administrator
SVN 495 Update (January 17th, 2010)

Here is the preliminary changelog for this week's updates:

Fixed sound of Candy Canes

Kasa of the Raj-in is now blessable with a Clothing Bless Deed
(http://www.uodemise.com/discussion/showthread.php?t=134491)

People who use Hiding skill will be put in peace mode
(http://www.uodemise.com/discussion/showthread.php?t=133532)

Various fixes about plantgrowing:
--> Seeds no longer have range or LOS checks.
--> When clicking on the water button on the plant gump it attempts to find water in your backpack first and if it doesn't it will give you a target instead.
--> Changed some old SVN messages that were using strings to use cliloc data instead.
(http://www.uodemise.com/discussion/showthread.php?t=119004)

Player vendors will say the name of the buyer
(http://www.uodemise.com/discussion/showthread.php?t=118363)

Books in bookshelves are now accessible to be read. They can't be taken away unless by using Stealing Skill
(http://www.uodemise.com/discussion/showthread.php?t=120213)

Paragon metal chests now are turnable by using the Interior Decorator
(http://www.uodemise.com/discussion/showthread.php?t=133863)

Runebooks can't be picked up if opened
(http://www.uodemise.com/discussion/showthread.php?t=133723)

Runebook default location now is displayed as a red dot
(http://www.uodemise.com/discussion/showthread.php?t=133914)

Runic sewing kits will no longer apply durability
http://www.uodemise.com/forum/showthread.php?t=133757

Vendor Look/Browse/View will now work properly
http://www.uodemise.com/forum/showthread.php?t=135531

Stacked Eggbombs will now unstack correctly
http://www.uodemise.com/forum/showthread.php?t=134321

Unbonded pets should logout too
http://www.uodemise.com/forum/showthread.php?t=119262

Paragon chests placed on player vendors will now behave correctly
http://www.uodemise.com/forum/showthread.php?t=116864

Proper party fame/karma sharing
http://www.uodemise.com/forum/showthread.php?t=122749

Guild Alliance/War update bug fixed
http://www.uodemise.com/forum/showthread.php?t=115236

Fukiya properties updates and loading bug fixed
http://www.uodemise.com/forum/showthread.php?t=136042

Shuriken, same problems as fukiya
http://www.uodemise.com/forum/showthread.php?t=120212

greater mongbats will now be recognised as quest objectives
http://www.uodemise.com/forum/showthread.php?t=128072

divine fury sound tweaks.
http://www.uodemise.com/forum/showthread.php?t=136489

pet stat gains fix
http://www.uodemise.com/forum/showthread.php?t=134820

Pets follow speed corrected
http://www.uodemise.com/forum/showthread.php?t=124774

E-fields no longer block in trammel rulesets.
http://www.uodemise.com/forum/showthread.php?t=116680

Disguise kit timer fix
http://www.uodemise.com/forum/showthread.php?t=133913

Meer Mage special abilities fixes.
http://www.uodemise.com/forum/showthread.php?t=122134

Missing food property if eggs, in animal lore gump
http://www.uodemise.com/forum/showthread.php?t=135258

Pets will follow after an attack is completed.
http://www.uodemise.com/forum/showthread.php?t=135962

Hides should not be scissored whilst still on the corpse
http://www.uodemise.com/forum/showthread.php?t=118799

Pet bonding changed to include jewelry skill adjustments.
http://www.uodemise.com/forum/showthread.php?t=121060

Skinning knife can be used to cut corpses
http://www.uodemise.com/forum/showthread.php?t=115248

PlayerVendors will correctly send update packets to the client when hair is changed
http://www.uodemise.com/forum/showthread.php?t=120216

Corrections to house sign gump
http://www.uodemise.com/forum/showthread.php?t=134406

pet "guarding" system message added
http://www.uodemise.com/forum/showthread.php?t=134091

Giant toads should be aggressive
http://www.uodemise.com/forum/showthread.php?t=133984

http://www.uodemise.com/forum/showthread.php?t=122739

Legacy of the Dread Lord rarity fix
http://www.uodemise.com/forum/showthread.php?t=134708

(Thanks to Xavier for compiling the list)
 

Khephren

Knight
Re: SVN 495 Update (January 17th, 2010)

FLUCKIN AWESOME !

its weird that we had changed for blessable to non blessable to blessable again... someone was smokin when we changed it from non-blessable but I R happy it is now fixed !!!!!!!

my favorite is the pet/jewlery thing... I love it and I love you, yes you and you and you... :)

YAY !

(alcool leftovers from yesterday)
 
Re: SVN 495 Update (January 17th, 2010)

Khephren;688636 said:
its weird that we had changed for blessable to non blessable to blessable again... someone was smokin when we changed it from non-blessable but I R happy it is now fixed !!!!!!!

yea, OSI was smoking :p

seriously, as you can read in the proper thread it was proposed to make it unblessable in a preliminary Publish, but it was removed in the definitive one.

Finally I can sort better these tons of chests I have... and have immediately cut leather.

How many CBDs are getting used for the kasa? :D
 

Khephren

Knight
Re: SVN 495 Update (January 17th, 2010)

osd_daedalus;688639 said:
How many CBDs are getting used for the kasa? :D

Question of the week... how many Kaza's are left ;)


yeah that paragon chest turning is wayyyyy better now... thats another one I forgot to mention.... now I got twice as much chests YAY!

gosh its fun to wake up on a hangover and read cool shit like this...

good job people !

was pretty good but getting better as we move forward... :)
 

Xavier

Account Terminated
Re: SVN 495 Update (January 17th, 2010)

There is a difference between a nerf and a fix. A nerf is when you intend to cripple or weaken a skill or class or ability, a fix is when something that is just WRONG as is, and must be fixed for accuracy reasons.

We dont nerf ANYTHING. Demise does its best to make things how they are on OSI. Sometimes this means more difficult here, sometimes it means better or easier here.

nerfing isnt part of our job.
 

Khephren

Knight
Re: SVN 495 Update (January 17th, 2010)

its easy... buy about 100.... cut it... put it in beetle... do it again... it will just take you more time thats about it...

hey I'm in the same boat as well... but as mentionned, we had it wrong, now we have it right... in 2 weeks we will forget about it anyways... ;)
 

Gisela

Bug Hunter
Re: SVN 495 Update (January 17th, 2010)

Razor is able to record a "lift and drag x amount" action
 

Onça

Sorceror
Re: SVN 495 Update (January 17th, 2010)

Do Halberds and Bardiches currently get the lumberjacking damage bonus in battle?
 

CouchKing

Wanderer
Re: SVN 495 Update (January 17th, 2010)

Gisela;688746 said:
Razor is able to record a "lift and drag x amount" action

But for me, at least, it refuses to recognize them if they are on the ground, coming up with an "Item not found" error.

You have to turn the macro into a general item type as the item code for the lifted items stays the same but the pile left after gets a new code, but it doesn't seem to register items on the ground with the "item type" macro
 

Tewale

Sorceror
Re: SVN 495 Update (January 17th, 2010)

CouchKing;688674 said:
Turned the words (nerf) to (fix).

Jesus.



It certainly crippled and weakened my skill and ability as a tailor. You may not have intended it, but my leather buying has been neeeeerfed.

Really?
I made a macro in about 2 minutes to get around this "nerf"
Not hard at all.
 

CouchKing

Wanderer
Re: SVN 495 Update (January 17th, 2010)

And what is the macro? Tried to simply purchase the stack then use a macro to grab chunks of it and drop it into my pack, but it does not notice stacks on the ground for me. Are you able to use the lift item on the hide item type while the stack is on the ground?
 

MB

Knight
Re: SVN 495 Update (January 17th, 2010)

Use a buy agent to buy what you can tote at once.
 

Tewale

Sorceror
Re: SVN 495 Update (January 17th, 2010)

exactly
use buy agent to buy how many you can hold
cut
organizer agent into bag on packy
loop
 
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