repiovesana
Sorceror
[SVN] [Kiluad] Pet's speed on Guarding mode not correct?
I don't know if it can be considered a bug or not, since I don't have an OSI account to compare... but I found it quite weird that it works this way, so I thought I'd post it here.
How it works on Demise: Pets in "follow" mode can run if you get too far ahead of it, to catch up with you. Pets in "guard" mode will only walk, no matter how far it's master is.
How it works on OSI: Dunno, as I don't have an OSI account. But it seems logical to me that pets should be able to walk or run, regardless of what action they are set to do.
Way To Experience: An easy way is to ride a horse (to make you faster), then get another pet and say All Come, and then start running. The pet will start walking after you, but when it starts falling behind it will run, with a different animation and higher speed (the best pet to notice this is a dragon, since it's "running" animation is more like "flying"). Then use the All Guard command to put the pet into Guarding mode, and notice that it will instantly stop running/flying and just walk slowly. I have tested this with all the pets in my tamer's stables: Nightmare, White Wyrm, Dragon, Rune Beetle, Hiryu, Hell Hound. They all had the same results: they slow down as soon as you tell them to Guard, and start running again when you say All Come.
Documentations: None atm
Code: None atm
So if anybody could confirm how it works on OSI, it'd be nice =)
Thank you!
I don't know if it can be considered a bug or not, since I don't have an OSI account to compare... but I found it quite weird that it works this way, so I thought I'd post it here.
How it works on Demise: Pets in "follow" mode can run if you get too far ahead of it, to catch up with you. Pets in "guard" mode will only walk, no matter how far it's master is.
How it works on OSI: Dunno, as I don't have an OSI account. But it seems logical to me that pets should be able to walk or run, regardless of what action they are set to do.
Way To Experience: An easy way is to ride a horse (to make you faster), then get another pet and say All Come, and then start running. The pet will start walking after you, but when it starts falling behind it will run, with a different animation and higher speed (the best pet to notice this is a dragon, since it's "running" animation is more like "flying"). Then use the All Guard command to put the pet into Guarding mode, and notice that it will instantly stop running/flying and just walk slowly. I have tested this with all the pets in my tamer's stables: Nightmare, White Wyrm, Dragon, Rune Beetle, Hiryu, Hell Hound. They all had the same results: they slow down as soon as you tell them to Guard, and start running again when you say All Come.
Documentations: None atm
Code: None atm
So if anybody could confirm how it works on OSI, it'd be nice =)
Thank you!