Nottheking
Lord
[SVN] Woodland belts are un-dyable.
- Behavior on Demise - Attempting to use a dye tub of any kind of a woodland belt nets the message "you cannot dye that." Likewise, attempting to use scissors on them yields the message "scissors cannot be used on that to produce anything."
- Behavior on OSI - Belts retain the color of the cloth used to make them, and ALL OTHER cloth equipable items can be dyed if you can make them with colored cloth.
- Supporting Documentation - UOGuide says they can't be dyed, but CAN be made with colored cloth. since you can just dye folded cloth and make colored items with it, it makes me question how reliable UOGuide is here. Stratics doesn't say they CAN'T be dyed, but also states that they retain the color of any cloth used to make them.
- Changes Needed - Remove the override in the code that makes them un-dyable.
- Code (optional) - Simply remove the following subroutine from Scripts/Items/Clothing/Waist.cs:
Code:
public override bool Dye( Mobile from, DyeTub sender ) { from.SendLocalizedMessage( sender.FailMessage ); return false; }