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[SVN608] Explosion Potion

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kolbycrouch

Knight
[TESTING-TC] Explosion Potion

It seems that when you hold the explosion pot and do not target anything, it blows up on you twice, is this what was intended or yet another bug?
 

crackhead

Knight
Re: Explosion Potion

just tried it and it blew up one time when i just didnt target, blew up twice when i hit esc to get rid of the target curser.

definantly a bug
 

kolbycrouch

Knight
Re: Explosion Potion

i think it was happening twice even when the target was up, i could target myself and it didnt even happen.
 

Kraz

AssistUO Developer
Re: Explosion Potion

Is this bug live on Demise or have you tested on TC?
I've scripted the explosion pot patch, tested here local and it doesnt explode twice.

Connected to Demise:TC and yes, it is bugged, dunno why.
I've compared both files (my local and SVN file, it is the same), maybe someone updated Demise:TC wrong.
 

Bama

Bug Huntress
Re: Explosion Potion

If you have your potions stacked together and double click the stack to use 1 but don't throw it you will take 2 hits from it
If you separate 1 potion from the stack and double click it and don't throw it you take 1 hit
Last 3 screen shots are osi
The difference is on osi when you double click the explosion potion it will automatically unstack on its own
Another difference is the count down is at the bottom left of the screen just like a system message and not in red
On osi you can not cancel the explosion pot
 

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Athena

Account Terminated
Re: Explosion Potion

KraZ;810777 said:
Is this bug live on Demise or have you tested on TC?
I've scripted the explosion pot patch, tested here local and it doesnt explode twice.

Connected to Demise:TC and yes, it is bugged, dunno why.
I've compared both files (my local and SVN file, it is the same), maybe someone updated Demise:TC wrong.

Demise is pulled from the SVN and Demise does it, also, the DemiseTC is using the SVN version, I update the SVN every time I apply new patches from [TESTING].
 

Xavier

Account Terminated
Re: [CODER NEEDED] Explosion Potion

This looks like it has nothing to do with anything recent. It seems to me that whoever changed the potions to be stackable didnt add code to support double clicking a stack of pots.

A single pot wont do this, but a stack of pots will :D

I suspect this probably just has gone unnoticed until these changes, now making this issue obvious.

Ill take this.
 

Xavier

Account Terminated
Re: [DEVELOPMENT] Explosion Potion

The patch.​
 

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Kraz

AssistUO Developer
Re: [TESTING] Explosion Potion

It wasn't my patch as i've said ;).
Good job about the stackable Xavier.
 

Xavier

Account Terminated
Re: [TESTING TC] Explosion Potion

on TC now.

Note, with this patch, if you were to use an explosion potion. it will go in your pack and wait for you to throw it. If you use a macro to use another exp while you still have the target cursor up, you will lose the target for the first, get a target for the second potion. The first will then simply explode in your pack unless u can drop it on the ground and get away from it. This happens as many times as you can use more exps whilst not targeting anything between using.

This is EXACTLY how it works on OSI.
 

Bama

Bug Huntress
Re: [TESTING TC] Explosion Potion

Hmmm
I went from causing 18 to 24 damage on a character with 44 resists and 0 alchemy to causing 6 to 8 damage on a character with 0 resists and 50 alchemy
10 to 12 with 100 alchemy

Now with 44 resists and 0 alchemy it is 2 points of damage
Strange it depends on which tile I am Standing on
 

Bama

Bug Huntress
Re: [TESTING TC] Explosion Potion

Different locations
 

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kolbycrouch

Knight
Re: [CODER NEEDED] Explosion Potion

Xavier;811199 said:
This looks like it has nothing to do with anything recent. It seems to me that whoever changed the potions to be stackable didnt add code to support double clicking a stack of pots.

A single pot wont do this, but a stack of pots will :D

I suspect this probably just has gone unnoticed until these changes, now making this issue obvious.

Ill take this.
Not doubting you or anything, but it was most certainly not like this before. a little off topic but, the explo potions chance to hit now is absolutly 0 for the most part, i know they are not suppose to be unavoidable but now they are completely worthless, can anyone confirm if it is like this on osi?
 

Athena

Account Terminated
Re: [CODER NEEDED] Explosion Potion

kolbycrouch;812051 said:
Not doubting you or anything, but it was most certainly not like this before. a little off topic but, the explo potions chance to hit now is absolutly 0 for the most part, i know they are not suppose to be unavoidable but now they are completely worthless, can anyone confirm if it is like this on osi?

I can confirm that this is how it is on OSI, the explosion pots do not follow the person that they are thrown at, they land where the person was when it was thrown at them.
 

Xavier

Account Terminated
Re: [TESTING TC] Explosion Potion

Bama;811812 said:
Hmmm
I went from causing 18 to 24 damage on a character with 44 resists and 0 alchemy to causing 6 to 8 damage on a character with 0 resists and 50 alchemy
10 to 12 with 100 alchemy

Now with 44 resists and 0 alchemy it is 2 points of damage
Strange it depends on which tile I am Standing on

I see the problem here. Its another pre-existing problem that no one noticed until we got everyone focused on the potions.

It has nothing to do with where you are standing, it is based on what you are standing near. Meaning, the potion's damage gets reduced as additional targets are within range. The code is counting all mobiles, attackable or otherwise. The NPCs behind you in that picture are "absorbing" some of the damage.

:D

So be it, if its wrong it needs to be fixed, and Ill add this to this patch. Later on today.
 

Xavier

Account Terminated
Re: [TESTING-TC] Explosion Potion

Oh BTW. I could use some recon from OSI here too. In SVN code, I see the explosion pots attempting to explode other exp pots that are within range, ie detonate each other.

Can someone go on OSI and throw a couple on the same tile and see if they do detonate each other when the first one goes off?

If they do, I will fix that too, otherwise Ill remove it since it doesnt work anyway.
 
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