Oaks
Knight
The Thieves FAQ.
()-------------------this is still a work in progress------------------()
I'll try to make these posts as short as possible so you can find your answer(s) quick and easy. Do note I am not really familiar with thieving in PvP situations so you won't find many comments on that. To get more information on that, Sly has written a PvP thief guide here; http://www.uodemise.com/forum/showthread.php?t=119130
1. Character Creation - Race, Stats, Skills, Templates.
2. Stealables - Town Shops, Doom, Fan Dancers Dojo, Yomotsu Mines.
3. Tactics - Useful Tips.
4. (to be added later).
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1. Character Creation
- Race
Elf or Human; it doesn't matter which one you pick so go with what you prefer or which racial traits you like.
Human racial traits; http://www.uoguide.com/Humans
Elf racial traits; http://www.uoguide.com/Elves
- Stats
Again, it depends on what you prefer. I'd suggest however to max out strength so you can take more damage before you die and are able to carry more stuff. Dexterity I'd leave at 10 as it has no impact on stealing and the rest of the stat points I'd put in intelligence to have a large pool of mana to cast spells with. Obviously, if you are able to get your hands on a stat scroll (stolen ofcourse) you can tinker around with these numbers even more.
My suggestion is 125 STR, 10 DEX, 90 INT.
- Skills
Once again, the skills you want to utilise depend on your playstyle and your intention with the character, so I will only make some suggestions here. Note: Some items give bonuses to certain skills so you do not have to spend valuable skillpoints, check the tactics subsection to find out more about these items.
Stealing - Core skill, get it. No use in eyeballing shiny stuff if you do not have the means to legally transfer ownership of it. 120 stealing is a must if you go for stealables, otherwise you spend way too much time failing to steal the item.
Hiding - Always useful to get out of sticky situations. I'd suggest to GM this skill.
Stealth - Compliments hiding, also useful to get into sticky situations. Also good to put this at GM.
Ninjitsu - Has a few useful spells to make your life easier. Some animal forms the ninjitsu spellbook provides allow you to run around on foot with the same speed as someone who is mounted (it uses up stamina quickly though when at just 10 dex). It also has the Mirror Image" spell which is useful to lure monsters away from stealables/certain spots and the "Shadow Jump" spell allows you to teleport across the screen while hidden, just like batman. GM skill will be fine, I prefer 110 to stop fizzling casting animal form.
Magery - Always handy on any template. So many useful spells I wouldn't leave home without it. Put it at GM to fully benefit this skill.
Snooping - I personally don't bother with this one, however it would be a good idea to have it in Fellucca to see what someone else is carrying so you can specifically target it with stealing.
Detect Hidden / Tracking - Good to annoy people, letting you know who is around without being surprised and to get rid of other competing thieves who only have the hiding/stealth skill. Just imagine Benny Hill when you reveal another thief and they are being chased by a monster.
Tips on how to train these skills and others, visit http://www.uodemise.com/forum/showthread.php?t=92568 or search for the skill with a forum search within the cartographer subforum. Most likely it has been covered and debated to death.
- Templates
Completely depends on what you want to do so I'll just post mine for the time being. Used to "collect" stealables, find out who else is hidden at idocs, stealth around in events while everyone else is busy with the monsters, scouting ahead and provide back up for the guild/other characters. Works fine.
Stealing - 120
Stealth - 120
Ninjitsu - 110
Hiding - 100
Magery - 100
Detect Hidden - 100
Tracking - 100
()-------------------this is still a work in progress------------------()
I'll try to make these posts as short as possible so you can find your answer(s) quick and easy. Do note I am not really familiar with thieving in PvP situations so you won't find many comments on that. To get more information on that, Sly has written a PvP thief guide here; http://www.uodemise.com/forum/showthread.php?t=119130
1. Character Creation - Race, Stats, Skills, Templates.
2. Stealables - Town Shops, Doom, Fan Dancers Dojo, Yomotsu Mines.
3. Tactics - Useful Tips.
4. (to be added later).
-----------------------------------------------------------------------
1. Character Creation
- Race
Elf or Human; it doesn't matter which one you pick so go with what you prefer or which racial traits you like.
Human racial traits; http://www.uoguide.com/Humans
Elf racial traits; http://www.uoguide.com/Elves
- Stats
Again, it depends on what you prefer. I'd suggest however to max out strength so you can take more damage before you die and are able to carry more stuff. Dexterity I'd leave at 10 as it has no impact on stealing and the rest of the stat points I'd put in intelligence to have a large pool of mana to cast spells with. Obviously, if you are able to get your hands on a stat scroll (stolen ofcourse) you can tinker around with these numbers even more.
My suggestion is 125 STR, 10 DEX, 90 INT.
- Skills
Once again, the skills you want to utilise depend on your playstyle and your intention with the character, so I will only make some suggestions here. Note: Some items give bonuses to certain skills so you do not have to spend valuable skillpoints, check the tactics subsection to find out more about these items.
Stealing - Core skill, get it. No use in eyeballing shiny stuff if you do not have the means to legally transfer ownership of it. 120 stealing is a must if you go for stealables, otherwise you spend way too much time failing to steal the item.
Hiding - Always useful to get out of sticky situations. I'd suggest to GM this skill.
Stealth - Compliments hiding, also useful to get into sticky situations. Also good to put this at GM.
Ninjitsu - Has a few useful spells to make your life easier. Some animal forms the ninjitsu spellbook provides allow you to run around on foot with the same speed as someone who is mounted (it uses up stamina quickly though when at just 10 dex). It also has the Mirror Image" spell which is useful to lure monsters away from stealables/certain spots and the "Shadow Jump" spell allows you to teleport across the screen while hidden, just like batman. GM skill will be fine, I prefer 110 to stop fizzling casting animal form.
Magery - Always handy on any template. So many useful spells I wouldn't leave home without it. Put it at GM to fully benefit this skill.
Snooping - I personally don't bother with this one, however it would be a good idea to have it in Fellucca to see what someone else is carrying so you can specifically target it with stealing.
Detect Hidden / Tracking - Good to annoy people, letting you know who is around without being surprised and to get rid of other competing thieves who only have the hiding/stealth skill. Just imagine Benny Hill when you reveal another thief and they are being chased by a monster.
Tips on how to train these skills and others, visit http://www.uodemise.com/forum/showthread.php?t=92568 or search for the skill with a forum search within the cartographer subforum. Most likely it has been covered and debated to death.
- Templates
Completely depends on what you want to do so I'll just post mine for the time being. Used to "collect" stealables, find out who else is hidden at idocs, stealth around in events while everyone else is busy with the monsters, scouting ahead and provide back up for the guild/other characters. Works fine.
Stealing - 120
Stealth - 120
Ninjitsu - 110
Hiding - 100
Magery - 100
Detect Hidden - 100
Tracking - 100