Nottheking
Lord
Re: What would allow more people to PvP?
More or less, what killed PvP in UO was the rules changes, that, one way or another, made the PK concentration in any given area too high to be supported, be it by giving a Trammel facet for non-PvP'ers to leave to, or other SHARDS for them to leave to.
...For the PvP'ers. It has a serious minority that aren't PvP'ers, which really, hurts the whole game's balance. To be honest, it, like Divinity, are HARDLY representative of the form of player interactions that took place back before Trammel ever existed, when yes, it may have been Felucca-only, but back then, MOST players were NOT PvP'ers! That changed the whole dynamic, when those of us that were PKs were in the serious minority.Hyphy Train;401768 said:Hybrid is a huge success.
More or less, what killed PvP in UO was the rules changes, that, one way or another, made the PK concentration in any given area too high to be supported, be it by giving a Trammel facet for non-PvP'ers to leave to, or other SHARDS for them to leave to.