*Wonders if critical strikes will ever be fixed...that's right, FIXED.*
(1)How many hit points do most players have?
(2)What's the most damage a spell can do? (3)How long does it take to cast that MAX DAMAGE (7th or 8th circle) spell?
I have these answers, I ask them rhetorically (answers at bottom of post)... since I know a lot of morons are about to post under this thread in defense of the 50+ point critical strikes (currently possible).
(4)How quickly can a player fire the Dryad's Bow? (5)How fast can someone swing the Sword of Stampede?
Today, I realized after almost a month and a half of playing on Demise... just how BROKEN critical strikes REALLY ARE.
I wonder if they will ever be fixed the way they should be (max 35 pts per critical strike). Gosh, it would sure put a lot of balance back into the game.
Answer key:
(1) An average of 100 hit points, most have a few less than 100.
(2) Flamestrike (40 mana) at max spell damage, with inscribe does NO MORE than 38 damage and is EASILY interruptable.
(3) 2-3 seconds to cast a 7th circle spell at 2/6 casting, 3-4 seconds for 8th circle.
(4) 1.25 seconds
(5) 1.25 seconds
The facts are clear... there's no balance in the situation we have here on Demise with respect to critical strikes. There's no valid argument against these facts... it's just NOT BALANCED AT ALL.
(1)How many hit points do most players have?
(2)What's the most damage a spell can do? (3)How long does it take to cast that MAX DAMAGE (7th or 8th circle) spell?
I have these answers, I ask them rhetorically (answers at bottom of post)... since I know a lot of morons are about to post under this thread in defense of the 50+ point critical strikes (currently possible).
(4)How quickly can a player fire the Dryad's Bow? (5)How fast can someone swing the Sword of Stampede?
Today, I realized after almost a month and a half of playing on Demise... just how BROKEN critical strikes REALLY ARE.
I wonder if they will ever be fixed the way they should be (max 35 pts per critical strike). Gosh, it would sure put a lot of balance back into the game.
Answer key:
(1) An average of 100 hit points, most have a few less than 100.
(2) Flamestrike (40 mana) at max spell damage, with inscribe does NO MORE than 38 damage and is EASILY interruptable.
(3) 2-3 seconds to cast a 7th circle spell at 2/6 casting, 3-4 seconds for 8th circle.
(4) 1.25 seconds
(5) 1.25 seconds
The facts are clear... there's no balance in the situation we have here on Demise with respect to critical strikes. There's no valid argument against these facts... it's just NOT BALANCED AT ALL.