longer video with just some basic play on there. generally anything that is softer than you, will die like a mongbat. i've gone to destard here and the greater dragons are actually a challenge, so it's good to see. using a variety of swords to show the difference; you can see why i use what i use tho. can whirlwind to some extent, but only really on mid level monsters, and not on monsters with strong magery.
you can see how enemy of one can be a death trap too, how you need your mana for damage, what the lmc does, the difference between fc 3 and 4.. just loads of simple stuff really, but i cant explain it very well, or show it in a picture really, it's just the general versatility and dynamic play makes it work..
i dunno, i built a character i enjoy playing is all. it's fairly strong though, works very well with other players too.
basic hotkeys:
space -> double strike
ctrl + space -> armor ignore
w -> consecrate
alt + w -> divine fury
q -> bandage self
e -> bandage last target (other)
mouse wheel up -> close wounds
alt + mouse wheel up -> natures fury
mouse wheel down -> remove poison
alt + mouse wheel down -> remove curse
and that's pretty much it
ctrl + 1 to 10 -> different swords
# -> enemy of one
but that's pretty much all the moves i use lol - it's really simple, but i am pretty sure this is the best 1 handed swordsman build... tho Hakja might disagree
this is basically built without necro or bushido, it's a pure paladin really -> it's the best paladin build then.
which is sort of what you're asking... 4/6 is meh man, it's too tempting to spam, and if you're spamming you're not swinging, you're not parrying, and you're burning through mana that you need to keep really to do damage, damage you need to leech, to get mana back.
i know people look down on the step backs out of melee, but like, it's only for a second or so, and it's only so as there's no chance of death, the chance of another hit on you is low, but it is still a chance, and it's not worth the risk when you only have to step back for a second, after a chiv mini-heal you generally have enough hp to go back into melee and let the bandage finish the job, as long as you can survive another hit it's np. just step back for the chiv heal if you cant, also chiv straight away after a big hit, it doesn't interrupt your swings, and you can still have the bandage timer started from that hit, so even they hit you again straight away, the bandage will cancel out the second big hit, and you can often stay in melee because you still have enough hp to get hit again and not die.
then you just repeat that basically, but quite often the DCI, parry, and dodge will mean you dont get hit anyway, and you can just use the cast between swings to refill your stam with DF, or just pile on the double strikes; the dps is generally enough to kill most things. basically it works on probability.. you have to lose a shit ton of rolls before you take substantial damage, and you have to take substantial damage a few times in a row, before you have to even move back to stop the rolls just in case you also lose the next bunch.
see the dragons have very high wrestling skill, so they hit a lot easier, and very high damage, so you can only take a couple of hits instead of 3 or 4. so the odds of having the back are drastically increased, which is why you have to do it more often. but regardless, the fc and dex reduce the back timer anyway
plus you can always throw in potions and apples and shit if you need to.. i cba with that tho lol
im messing about in terms of the swords too, 90% of the time the mana leech slayer kat is just hands down the best. WW is alright, but i'd only use it on like up to level 3 champ spawn mobs.. it is pretty good if they dont have loads of magery to be fair; but i find on the higher levels of champ spawns, i am doing way more dps just boshing them down in 3 hits 1 at a time... varies tbh, you just decide i at the time i guess
if you have a pet to tank you can burn some resists and stuff to get more dps/luck too