Trader Joe's
Wanderer
6 Champion Spawn Locations and Updates
Everyone please thank Mark for doing all these hard works. Now all champion spawns have been brought back to our land, and here are their locations.
Barracoon (Humanoid) - West of Papua
Spawn
Level 1 (Candle 0-5) - giant rat/slime
Level 2 (Candle 6-9) - dire wolf/ratman
Level 3 (10-13) - hell hound/rat mage
Level 4 (14-final) - rat archer/silver serpent
Neira (Undead) - Lost Lands Desert
Spawn
Level 1 (Candle 0-5) - ghoul/spectre/wraith/bogle
Level 2 (Candle 6-9) - mummy/skeletal mage
Level 3 (10-13) - lich/skeleton knight
Level 4 (14-final) - lich lord/rotting corpse
Mephitis (Arachnid) - East of Hopper's Bog
Spawn
Level 1 (Candle 0-5) - giant spider/scorpion
Level 2 (Candle 6-9) - terathan warrior/terathan drone
Level 3 (10-13) - dread spider/terathan matriarch
Level 4 (14-final) - terathan avenger/poison elemental
Semidar (Daemon) - Kos Herb, North of Lost Lands
Spawn
Level 1 (Candle 0-5) - mongbat/imp
Level 2 (Candle 6-9) - harpy/gargoyle
Level 3 (10-13) - stone gargoyle/fiery gargoyle
Level 4 (14-final) - daemon/succubus
Rikktor (Reptile) - Terra Sanctum, East of Lost Lands
Spawn
Level 1 (Candle 0-5) - lizardman/snake
Level 2 (Candle 6-9) - ophidian warrior/fire lizard
Level 3 (10-13) - drake/ophidian justicator
Level 4 (14-final) - dragon/ophidian avenger/ophidian knight-errant
Lord Oak (Fey) - Wind Park
Spawn
Level 1 (Candle 0-5) - pixie/shadow wisp
Level 2 (Candle 6-9) - wisp/kirin
Level 3 (10-13) - unicorn/centaur
Level 4 (14-final) - ethereal warrior/serpentine dragon
Updates:
- You now have 15 mins, instead of 10 mins, to advance a level before the timer resets.
- The required no. of kills for each level has been slightly reduced.
- The amount of gold drops is significantly increased when a boss is killed.
- Bringing all six skulls to star room can now summon the ultimate boss Harrower.
Everyone please thank Mark for doing all these hard works. Now all champion spawns have been brought back to our land, and here are their locations.
Barracoon (Humanoid) - West of Papua
Spawn
Level 1 (Candle 0-5) - giant rat/slime
Level 2 (Candle 6-9) - dire wolf/ratman
Level 3 (10-13) - hell hound/rat mage
Level 4 (14-final) - rat archer/silver serpent
Neira (Undead) - Lost Lands Desert
Spawn
Level 1 (Candle 0-5) - ghoul/spectre/wraith/bogle
Level 2 (Candle 6-9) - mummy/skeletal mage
Level 3 (10-13) - lich/skeleton knight
Level 4 (14-final) - lich lord/rotting corpse
Mephitis (Arachnid) - East of Hopper's Bog
Spawn
Level 1 (Candle 0-5) - giant spider/scorpion
Level 2 (Candle 6-9) - terathan warrior/terathan drone
Level 3 (10-13) - dread spider/terathan matriarch
Level 4 (14-final) - terathan avenger/poison elemental
Semidar (Daemon) - Kos Herb, North of Lost Lands
Spawn
Level 1 (Candle 0-5) - mongbat/imp
Level 2 (Candle 6-9) - harpy/gargoyle
Level 3 (10-13) - stone gargoyle/fiery gargoyle
Level 4 (14-final) - daemon/succubus
Rikktor (Reptile) - Terra Sanctum, East of Lost Lands
Spawn
Level 1 (Candle 0-5) - lizardman/snake
Level 2 (Candle 6-9) - ophidian warrior/fire lizard
Level 3 (10-13) - drake/ophidian justicator
Level 4 (14-final) - dragon/ophidian avenger/ophidian knight-errant
Lord Oak (Fey) - Wind Park
Spawn
Level 1 (Candle 0-5) - pixie/shadow wisp
Level 2 (Candle 6-9) - wisp/kirin
Level 3 (10-13) - unicorn/centaur
Level 4 (14-final) - ethereal warrior/serpentine dragon
Updates:
- You now have 15 mins, instead of 10 mins, to advance a level before the timer resets.
- The required no. of kills for each level has been slightly reduced.
- The amount of gold drops is significantly increased when a boss is killed.
- Bringing all six skulls to star room can now summon the ultimate boss Harrower.