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[COMPLETE] Modifications to DWB, Hatchlings, Kappas

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Xavier

Account Terminated
Re: [TESTING] Deathwatch beetles

I.P.Knightly;591265 said:
On OSI humans get 9 hides regular leather

Did I mention Im starting to hate these beetles? :D

Thanks tho, I will check it out on OSI and change it tomorrow.
 

I.P.Knightly

Sorceror
Re: [TESTING] Deathwatch beetles

SRC Xavier;591294 said:
Did I mention Im starting to hate these beetles? :D

Thanks tho, I will check it out on OSI and change it tomorrow.

I checked it on OSI already that was the reason for my edit but a double check is always good.

In the link I provided if you scroll down it tells you all you need to know about the creature even the hides it yields which may be a clue as to when (if they ever were aggressive) we need to search for any thing that says they were aggressive. The info says it yields 8 hides a human will get 9 hides ( I tested ).So they were neutral or non aggressive before ML they were neutral or non aggressive before the first ToT on OSI this much I know 100%.But I am up against someones memory so I will need hard facts!!! (hehehe)
 

Xavier

Account Terminated
Re: [TESTING] Deathwatch beetles

New patch posted in the second post in this thread. I checked the demise kappas and their resources were wrong too. They gave feathers and meat when cut, but should give NOTHING. So, I have merged the kappas and beetles into one patch and updated it just in this thread.

Please test and let me know if you find any discrepancies!
 

LadyCrimson

Wanderer
Re: [READY] DWB, Hatchlings, Kappas

This needs to go back to TESTING status considering the change was JUST made.... needs to be tested for 5 days.
 

Athena

Account Terminated
Re: [TESTING] DWB, Hatchlings, Kappas

Is anyone else going to test this before I move it?
 

uome

Bug Hunter
Re: [READY] DWB, Hatchlings, Kappas

Not much has been changed since i last looked at this, nothing big anyway and i have had a quick look over it without seeing any issues.
I'm happy this is ready too :)
 

Erica

Knight
Re: [READY] DWB, Hatchlings, Kappas

Ok i must be doing something wrong the acid pool and the kappa patched but the other 2 scripts keep showing some of issue shows lots of question marks in red lots of this ??????????????????? so what am i doing wrong the other 2 patched but theses 2 keep showing that.
 

psz

Administrator
Re: [MERGED] Modifications to DWB, Hatchlings, Kappas

Not included this week due to a few confusing points, and "messy" code:

[01:56] <Mark> like kappas for example
[01:56] <Mark> the code checks to see if we have > 9 mana
[01:56] <Mark> but then deducts 15
[01:56] <Mark> yea so since i have no idea what its supposed to be
[01:56] <Mark> the call is to leave it out
 

Xavier

Account Terminated
Re: [MERGED] Modifications to DWB, Hatchlings, Kappas

psz;596227 said:
Not included this week due to a few confusing points, and "messy" code:

Confuzzling "points" resolved .. its 15 mana!

Almost totally re-written, "borrowed" code removed and recoded as it was the biggest "messy" of them all... The SpillAcid() function in basecreature was also rewritten since it was part of the issue... poolofacid cleaned up and partially rewritten....

DWB is the same. Its only a half dozen lines of code, and to be honest, I can NOT find a better way to do this unless we want MORE code... there simply is no mechanism to change the mana cost of special moves for monsters that I can find - if anyone sees something Im missing, feel free to say so.

DWB-hatchlings went in already so they are removed from this patch.

Please test this as if it were new, because it basically is.
 

Attachments

  • kappa-dwb-cleanup.patch
    12.8 KB · Views: 15

Athena

Account Terminated
Re: [TESTING] Modifications to DWB, Hatchlings, Kappas

I've tested this patch, it all works as it did before the clean up.
 

uome

Bug Hunter
Re: [TESTING] Modifications to DWB, Hatchlings, Kappas

Under testing this behaved exactly as it did before clean up.
No problems to report :)
 
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