Nikki_Demise
Bug Hunter
[COMPLETE] Pub 46
Fixed
* Weapon Special Moves now require Weapon Skill and Tactics of appropriate skill levels. (i.e., 70 in each skill for primary weapon special moves, 90 in each skill for secondary weapon special moves).
o Exceptions to the Tactics requirement are the following:
+ Wrestling special moves.
+ Shadowstrike since it already requires 80 Stealth to perform.
+ Infectious Strike since it already requires Poisoning skill to be effective.
* Can no longer stack using a weapon special move and casting a spell or activating a skill ability.
* Hit Point Increase from items is now capped at 25.
* Enhance Potion from items is now capped at 50. Player characters with Alchemy skill receive an inherent bonus to Enhance Potion that can exceed this cap. The bonus to Enhance Potion equates to +10% for every 33 points of Alchemy (i.e., 80% at GM Alchemy).
* Death Strike will now cause 50% less damage when using a ranged weapon.
* Fractional values of meditation will now count towards mana regen
* Cancel targeting cursor when using the Hiding skill. This is to prevent abuses such as commanding your pet to kill, pressing a macro to hide, and then targeting the pet’s victim.
The next post in this thread will list what I need more data on. Anything not included in this thread has already been fixed, applies to items Demise doesn't have yet, or is being worked on in another thread(evasion).
Fixed
* Weapon Special Moves now require Weapon Skill and Tactics of appropriate skill levels. (i.e., 70 in each skill for primary weapon special moves, 90 in each skill for secondary weapon special moves).
o Exceptions to the Tactics requirement are the following:
+ Wrestling special moves.
+ Shadowstrike since it already requires 80 Stealth to perform.
+ Infectious Strike since it already requires Poisoning skill to be effective.
* Can no longer stack using a weapon special move and casting a spell or activating a skill ability.
* Hit Point Increase from items is now capped at 25.
* Enhance Potion from items is now capped at 50. Player characters with Alchemy skill receive an inherent bonus to Enhance Potion that can exceed this cap. The bonus to Enhance Potion equates to +10% for every 33 points of Alchemy (i.e., 80% at GM Alchemy).
* Death Strike will now cause 50% less damage when using a ranged weapon.
* Fractional values of meditation will now count towards mana regen
* Cancel targeting cursor when using the Hiding skill. This is to prevent abuses such as commanding your pet to kill, pressing a macro to hide, and then targeting the pet’s victim.
The next post in this thread will list what I need more data on. Anything not included in this thread has already been fixed, applies to items Demise doesn't have yet, or is being worked on in another thread(evasion).