psz;562140 said:I just wanna know what defines a REAL bug, if "Doesn't work as it's supposed to" isn't a good enough definition :-P
Gisela;562616 said:Sigh.
I'm just talking, what on earth?
Kiluad;562658 said:I have a question for LC or PSZ, since we're on the subject.
are we looking at
Kingdom Reborn content (June 27, 2007) and or
Stygian Abyss content (2009)
Because if we aren't, a lot of these things do need to be discussed and considered. Ultimately i don't care what gets added, but it would be nice to make sure we're following some kind of sense. are we going to need someone to make gargoyles? (god forbid).
If only half the content to the server gets added, what's the point of keeping on top of new trends? OSI/EA is all about "out with the old, in with the new" that's how they make their money, making the old ways of being useless, and forcing players who want to keep playing to update their clients or purchase something extra.
If the goal is to be 100% up to date with OSI on everything, cool.
If it's only going to be up to date till a certain addition was made to the game, i propose that these threads become discussion threads, and the people who makes a topic/post a bug fix/update, should keep track of the bugs in their scripts via PM and post the results on the first page, where's the rest of the thread would be dedicated to how the feature fits into the current game.
Just an idea, and a question. how far are we going? what's the cut off point?
Nikki_Demise;562669 said:It is my understanding KR is not an expansion it's EA's latest attempt at switching to a 3D client. There is no change in game mechanics that is part of KR.
SA has not been released yet so ML is still the current expansion.
LadyCrimson;562681 said:SA is a new expansion, so in the end - yes, we'll go that far too.
LC
Nikki_Demise;561802 said:Fixed
* Weapon Special Moves now require Weapon Skill and Tactics of appropriate skill levels. (i.e., 70 in each skill for primary weapon special moves, 90 in each skill for secondary weapon special moves).
o Exceptions to the Tactics requirement are the following:
+ Wrestling special moves.
+ Shadowstrike since it already requires 80 Stealth to perform.
+ Infectious Strike since it already requires Poisoning skill to be effective.
* Hit Point Increase from items is now capped at 25.
* Enhance Potion from items is now capped at 50. Player characters with Alchemy skill receive an inherent bonus to Enhance Potion that can exceed this cap. The bonus to Enhance Potion equates to +10% for every 33 points of Alchemy (i.e., 80% at GM Alchemy).
* Death Strike will now cause 50% less damage when using a ranged weapon.
* Fractional values of meditation will now count towards mana regen
* Cancel targeting cursor when using the Hiding skill. This is to prevent abuses such as commanding your pet to kill, pressing a macro to hide, and then targeting the pet’s victim.