A
ASayre
Guest
[DONE]Planned Downtime, Server Upgrade and Server Update (March 6th)
We're upgrading the Demise server hardware, as well as a update to Demise itself. While the servers are busy chugging away, I'll be updating this post with more information on both of the things being updated.
Update Information ->
Numerous bug fixes
Numerous optimizations and internal, transparent improvements in code, Oh, and moving the demise stuff to x64
A number of tweaks to formulas, one that stands out in my mind that I can remember is the one for Provocation.
A few tweaks to make things more OSI-like. Most notably, a single person can no longer have multiple/overlapping spell Timers for Delayed-Damage spells. The only 2 spells this applies to though is Explosion and Magic Arrow. Ie, if you target a 2nd Magic Arrow before the first one does damage, only the 2nd MA will do anything. Also, DS now has a chance to miss while still consuming your mana.
SOME of the racial abilities
Humans:
Oh. And minor ToTs can no longer be acquired.
There's prolly some other stuff too that I forgot, as always.
Server Information ->
We're going from Dual HT 32 bit Xeon processors at 2.4 with 4 gigs of RAM to
Demise's new machine of...
Dual Hyper-Threaded 64 bit Xeon's at 3.2 Ghz
A whopping 8 gigs of ram
Raid 5 Hard DRive setup, with each HD at 15k RPM.
Gigabit connection to the internet.
If those stats look familiar, It's hybrid's old server, which has proven itself to hold 8,000 concurrently connected clients without breaking a sweat. This is room to grow! This server upgrade makes it the most powerful Post-AoS/OSI-Clone Free shard server out there currently running, And 2nd overall for free servers. 2nd only to Hybrid. Now, this stuffs isn't exactly cheap, so... shameless plug to go donate!
Stay tuned!
Thanks for your patience,
The Demise Staff
We're upgrading the Demise server hardware, as well as a update to Demise itself. While the servers are busy chugging away, I'll be updating this post with more information on both of the things being updated.
Update Information ->
Numerous bug fixes
Numerous optimizations and internal, transparent improvements in code, Oh, and moving the demise stuff to x64
A number of tweaks to formulas, one that stands out in my mind that I can remember is the one for Provocation.
A few tweaks to make things more OSI-like. Most notably, a single person can no longer have multiple/overlapping spell Timers for Delayed-Damage spells. The only 2 spells this applies to though is Explosion and Magic Arrow. Ie, if you target a 2nd Magic Arrow before the first one does damage, only the 2nd MA will do anything. Also, DS now has a chance to miss while still consuming your mana.
SOME of the racial abilities
Humans:
- +60 stones carrying weight
- +2 health regeneration
- 20 base skill points in all skills that are below 20 points. NOTE: I KNOW someone will say its' a bug even though it isn't, you don't SEE the 20 skill points in the skill list, and you still have to gain those skill points. It's just the checks for the skill count as a minimum of 20.
- +5% increased energy resist cap (up to 75)
- Ability to use "elf only" equipment
- +20 mana
Oh. And minor ToTs can no longer be acquired.
There's prolly some other stuff too that I forgot, as always.
Server Information ->
We're going from Dual HT 32 bit Xeon processors at 2.4 with 4 gigs of RAM to
Demise's new machine of...
Dual Hyper-Threaded 64 bit Xeon's at 3.2 Ghz
A whopping 8 gigs of ram
Raid 5 Hard DRive setup, with each HD at 15k RPM.
Gigabit connection to the internet.
If those stats look familiar, It's hybrid's old server, which has proven itself to hold 8,000 concurrently connected clients without breaking a sweat. This is room to grow! This server upgrade makes it the most powerful Post-AoS/OSI-Clone Free shard server out there currently running, And 2nd overall for free servers. 2nd only to Hybrid. Now, this stuffs isn't exactly cheap, so... shameless plug to go donate!
Stay tuned!
Thanks for your patience,
The Demise Staff