EvilGenius010-hybrid
Wanderer
IDEA: Duel pit is to PvP as Clans are to RP (read)
CHANGED as of 050201!
4 Clans.
Orcs, Savages, Undead and Demons
This isn’t like factions with town stealing and base guarding… this is like a society with rank, respect and comrodery. This is a place to be in just to have fun, relax, live more of a life. To join, there should be stones placed in race-similar locations. Orc Clan? Orc fort. Demons? Destard. Undead? Brit GY. Savages? An island. Clicking the stone just gives you the clan item… it doesn’t do anything else. Clicking another stone with your clan item in your backpack will do nothing… dropping your clan item and clicking another stone will give you one of those clan items. Wearing the clan item will start your involvement in the clan.
Each clan has a clan-specific item, or a "clan item". Orcs have Orc Masks. Savages have Tribal Masks. Undead have Bone Masks. Demons have a sash.
The importance of each item is that it can only be gotten by a clan member, from that specific clan stone, each clan-mate can only have 1, they disappear once dropped and cannot be traded. When worn, the speech of that clan member changes to its native tongue on the screens of the other clans, but is normal to members of his own clan and those not in a clan. (Think of how a dead player speaks to a player that is alive. The same thing would happen while wearing the clan item, but, instead of "OoOo OOoO", it would be the clan's language) Also, while the items are worn, the appearance of the clan member is changed to a generic, but original, style that represents his clan. When a "masked" (a player wearing the clan item) player is killed, he cannot be looted, and every weapon used while wearing a clan item becomes the equivalent to GM, giving all players a level playing field. This also encourages fighting to be for fun and enjoyment, and not for loot. If you would like to kill people for loot, then factions is for you. The Clans are not created for PvP, but there will be areas where a player can choose to go to fight other clans. The weapons also do not lose durability while wearing the clan item. Each clan item also has a specific name on it… this is the name that will become the name of the clan member wearing the certain item. This allows for a player to build his own reputation within the clans, but also be known for that name and not for his hair/neon shit/items. This also allows ANY current player to join a clan. Get a clan item, put it on, and become that creature. Dont want to be the creature anymore? Take it off.
TIC - Time in Clan
From the moment a member joins a clan, the only title he will receive is a rank structure, which is based on how long that person has been in his clan. This rank structure is only active while the clan item is worn, and TIC is only gained while the clan item is on (logging off stops the progression of TIC… this prevents someone making a random char, putting him in right away, and never using him.) This is also important because shouldn't the highest ranked players in a clan be ones that play a lot? And... this way... it cant be a popularity contest (VOTE ME FOR CL! Ill use my faction messaging to insult other guilds!) Once the clan item is removed, it takes 5 minutes to re-equip it and become the creature again. An example of the rank structure is this:
Hours/Weeks Necessary to achieve Rank (Precent of the total clan‘s population) - (Rank)
(Each new rank starts the time over. After becoming an Initiate, you have a NEW 3 weeks of playing time before you become a Warrior).
0/0 (25%) - Recruit
168/1 (20%) - Initiate
504/3 (20%) - Warrior
840/5 (15%) - Leader
1176/7 (10%) - Elder
2016/12 (8%) - Elite
Voted In (2%) - Legend
Example:
If there are already the max amount of Elders, and a Leader has hit his 7 week mark, he’ll have to wait until either more join the clan, until his time becomes higher than one of the current Elders, or until one of the Elders leaves. This provides a balanced rank structure.
Leadership Ranks!
The ranks of Leader, Elder and Elite are now called "Leadership" Ranks. Any of these ranks can start a vote to kick a member of a clan out. Also, leadership ranks VOTE for which Elite will represent their clan as a Legend. ONLY the leadership ranks can vote for this. This allows the players to choose who is the highest in the clan, and prevents players from making new characters just to vote their friend in. A term as Legend lasts for 2 weeks.
Importance of rank:
The most importance aspect of rank is that a clan member with a Leadership Rank can attack a lower ranked clan member at will. This prevents stupid amounts of shit-talking and also encourages respect between the ranks. If an Initiate calls an Elder a “STOOPID NOOB OMG!”, then the Elder and probably other higher ranked clan members would kill him (or attack him). Respect is a big deal, and allowing the leadership ranks to attack those that are disrespectful encourages it.
Territory:
A 3 screen radius would exist around each stone, making it so if a player from another clan were to cross within that area, he would become orange and the clan-members inside the area would also become orange to him. Territory protection. No... you cant capture their base... but you can run onto it and attack it. This idea allows raids to take place between clan members who are in the mood for a brawl, without having to worry about points or loot. Good, clean, tactical fun.
Monster Interaction:
Players within the clans, while wearing the clan items, will be treated as friendly to all monsters with the same monster type. For example, the Orc clan could sit with the orcs within the orc fort as if the same creature. For this experience, they will be. This adds a valuable element of realism. (One might say "But, whats better? Orcs or Demons?!" Keep in mind, usually one or two Demon characters are together at a time, while many more Orcs spawn in the same area. This is also true for Savages and the Undead. They each have their advantages.)
This is a very serious game idea… one that would give players like me (and a lot of other players) something that they could really get into and enjoy. A lot of respect and progression. And, its perfect for UOG. A society that everyone can enjoy… and then they can take a break and go to the duel pits, play poker, fight in factions or become someone different.
(To me… doing this will stop this shard from being completely item-driven and allow interested players the option of playing within a society that’s about respect and not about neon hair. RP filled with PvP. A world where your known for your name and not your sandals. Duel Pit + Clans? A perfect UO? I think this is close.)
ANSWERS TO A COMMONLY ASKED QUESTION:
This idea could be made simply with guilds... but much of what makes it as good as it is would be lost. A list of reasons are as follows:
First of all, if a player were interested in joining, and the gm wasnt on, he wouldnt be able to.
If the gm didnt play for a while, players wouldnt be added, they would become uninterested, and the idea could be lost.
Rank would not be able to be calculated through hours/weeks accurately.
Languages (if added) would not be changed.
Not just any player could join... you would need to start a brand new one and coordiate outfits (which means some could just refuse and ruin the concept).
You'd have a gm that decides to add his best buddy, who refused to make a new char. Therefore, youll have "Sir Fucksalot" the Orc.
The radius around the stone couldn't be added... therefore it would take out all possible fighting, excluding war declarations.
The list goes on...
The point is anyone could be involved. If you wanted to war another group, you would force players not interested in warring to war the enemy clans.
It would be average, at best, if run by players. All the GM's need to do is implement the system. It is not run by GM's. It is, once again, the same concept as factions.
CHANGED as of 050201!
4 Clans.
Orcs, Savages, Undead and Demons
This isn’t like factions with town stealing and base guarding… this is like a society with rank, respect and comrodery. This is a place to be in just to have fun, relax, live more of a life. To join, there should be stones placed in race-similar locations. Orc Clan? Orc fort. Demons? Destard. Undead? Brit GY. Savages? An island. Clicking the stone just gives you the clan item… it doesn’t do anything else. Clicking another stone with your clan item in your backpack will do nothing… dropping your clan item and clicking another stone will give you one of those clan items. Wearing the clan item will start your involvement in the clan.
Each clan has a clan-specific item, or a "clan item". Orcs have Orc Masks. Savages have Tribal Masks. Undead have Bone Masks. Demons have a sash.
The importance of each item is that it can only be gotten by a clan member, from that specific clan stone, each clan-mate can only have 1, they disappear once dropped and cannot be traded. When worn, the speech of that clan member changes to its native tongue on the screens of the other clans, but is normal to members of his own clan and those not in a clan. (Think of how a dead player speaks to a player that is alive. The same thing would happen while wearing the clan item, but, instead of "OoOo OOoO", it would be the clan's language) Also, while the items are worn, the appearance of the clan member is changed to a generic, but original, style that represents his clan. When a "masked" (a player wearing the clan item) player is killed, he cannot be looted, and every weapon used while wearing a clan item becomes the equivalent to GM, giving all players a level playing field. This also encourages fighting to be for fun and enjoyment, and not for loot. If you would like to kill people for loot, then factions is for you. The Clans are not created for PvP, but there will be areas where a player can choose to go to fight other clans. The weapons also do not lose durability while wearing the clan item. Each clan item also has a specific name on it… this is the name that will become the name of the clan member wearing the certain item. This allows for a player to build his own reputation within the clans, but also be known for that name and not for his hair/neon shit/items. This also allows ANY current player to join a clan. Get a clan item, put it on, and become that creature. Dont want to be the creature anymore? Take it off.
TIC - Time in Clan
From the moment a member joins a clan, the only title he will receive is a rank structure, which is based on how long that person has been in his clan. This rank structure is only active while the clan item is worn, and TIC is only gained while the clan item is on (logging off stops the progression of TIC… this prevents someone making a random char, putting him in right away, and never using him.) This is also important because shouldn't the highest ranked players in a clan be ones that play a lot? And... this way... it cant be a popularity contest (VOTE ME FOR CL! Ill use my faction messaging to insult other guilds!) Once the clan item is removed, it takes 5 minutes to re-equip it and become the creature again. An example of the rank structure is this:
Hours/Weeks Necessary to achieve Rank (Precent of the total clan‘s population) - (Rank)
(Each new rank starts the time over. After becoming an Initiate, you have a NEW 3 weeks of playing time before you become a Warrior).
0/0 (25%) - Recruit
168/1 (20%) - Initiate
504/3 (20%) - Warrior
840/5 (15%) - Leader
1176/7 (10%) - Elder
2016/12 (8%) - Elite
Voted In (2%) - Legend
Example:
If there are already the max amount of Elders, and a Leader has hit his 7 week mark, he’ll have to wait until either more join the clan, until his time becomes higher than one of the current Elders, or until one of the Elders leaves. This provides a balanced rank structure.
Leadership Ranks!
The ranks of Leader, Elder and Elite are now called "Leadership" Ranks. Any of these ranks can start a vote to kick a member of a clan out. Also, leadership ranks VOTE for which Elite will represent their clan as a Legend. ONLY the leadership ranks can vote for this. This allows the players to choose who is the highest in the clan, and prevents players from making new characters just to vote their friend in. A term as Legend lasts for 2 weeks.
Importance of rank:
The most importance aspect of rank is that a clan member with a Leadership Rank can attack a lower ranked clan member at will. This prevents stupid amounts of shit-talking and also encourages respect between the ranks. If an Initiate calls an Elder a “STOOPID NOOB OMG!”, then the Elder and probably other higher ranked clan members would kill him (or attack him). Respect is a big deal, and allowing the leadership ranks to attack those that are disrespectful encourages it.
Territory:
A 3 screen radius would exist around each stone, making it so if a player from another clan were to cross within that area, he would become orange and the clan-members inside the area would also become orange to him. Territory protection. No... you cant capture their base... but you can run onto it and attack it. This idea allows raids to take place between clan members who are in the mood for a brawl, without having to worry about points or loot. Good, clean, tactical fun.
Monster Interaction:
Players within the clans, while wearing the clan items, will be treated as friendly to all monsters with the same monster type. For example, the Orc clan could sit with the orcs within the orc fort as if the same creature. For this experience, they will be. This adds a valuable element of realism. (One might say "But, whats better? Orcs or Demons?!" Keep in mind, usually one or two Demon characters are together at a time, while many more Orcs spawn in the same area. This is also true for Savages and the Undead. They each have their advantages.)
This is a very serious game idea… one that would give players like me (and a lot of other players) something that they could really get into and enjoy. A lot of respect and progression. And, its perfect for UOG. A society that everyone can enjoy… and then they can take a break and go to the duel pits, play poker, fight in factions or become someone different.
(To me… doing this will stop this shard from being completely item-driven and allow interested players the option of playing within a society that’s about respect and not about neon hair. RP filled with PvP. A world where your known for your name and not your sandals. Duel Pit + Clans? A perfect UO? I think this is close.)
ANSWERS TO A COMMONLY ASKED QUESTION:
This idea could be made simply with guilds... but much of what makes it as good as it is would be lost. A list of reasons are as follows:
First of all, if a player were interested in joining, and the gm wasnt on, he wouldnt be able to.
If the gm didnt play for a while, players wouldnt be added, they would become uninterested, and the idea could be lost.
Rank would not be able to be calculated through hours/weeks accurately.
Languages (if added) would not be changed.
Not just any player could join... you would need to start a brand new one and coordiate outfits (which means some could just refuse and ruin the concept).
You'd have a gm that decides to add his best buddy, who refused to make a new char. Therefore, youll have "Sir Fucksalot" the Orc.
The radius around the stone couldn't be added... therefore it would take out all possible fighting, excluding war declarations.
The list goes on...
The point is anyone could be involved. If you wanted to war another group, you would force players not interested in warring to war the enemy clans.
It would be average, at best, if run by players. All the GM's need to do is implement the system. It is not run by GM's. It is, once again, the same concept as factions.