osd_daedalus
Knight
Thanks for the updates!
Anyway, about the loot, it was sure something was still wrong. Now it is possible to make little tweakings here and there, to make the whole thing much OSI-like. Are we based on a SVN or no?
Moreover, the loot patch was only about gold and item intensities. Now for each creature must be searched peculiar loot (i.e. organs, beer and leather from lizardsmen) and gem splitting which seems wrong in more than one occasion.
p.s. About 2 years ago, I was thinking "Oh great, only 9 things to correct and then we can merge all of MalGanis' ". Now we see how RunUO is flawed.
The guy who posted in the link is most unknown, but I could say he restarted the RunUO development
I have a bad feeling about this.
Anyway, about the loot, it was sure something was still wrong. Now it is possible to make little tweakings here and there, to make the whole thing much OSI-like. Are we based on a SVN or no?
Moreover, the loot patch was only about gold and item intensities. Now for each creature must be searched peculiar loot (i.e. organs, beer and leather from lizardsmen) and gem splitting which seems wrong in more than one occasion.
p.s. About 2 years ago, I was thinking "Oh great, only 9 things to correct and then we can merge all of MalGanis' ". Now we see how RunUO is flawed.
The guy who posted in the link is most unknown, but I could say he restarted the RunUO development
p.s. Thanks to everyone involved in bug-hunting, testing, coding, implementing and running of Demise! Keep up the great work!
I have a bad feeling about this.