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[SVN505] [adverserath] Healing other time

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Re: [TESTING-TC] Healing other time

If at 120 dex it should be near 1.25 secs, then the formula concept is correct, but datas still not.

The sine curve should be... less "ripid". We are really near, though.
 
Re: [TESTING-TC] Healing other time

If the Sin (DEX/130) would be Sin (DEX/155), you would obtain this:

10 3,01948013
20 2,839711383
30 2,661441756
40 2,48541301
50 2,312357579
60 2,142995529
70 1,978031555
80 1,818152054
90 1,664022267
100 1,51628351
110 1,375550508
120 1,242408835
130 1,117412478
140 1,001081533

but 2 known points (10 and 120) won't be enough to estabilish the "pendency"

edit: also if the formula would be *2.5 instead of *2.8 we would have good values.

A formula = 3,2-(Sin(DEX/130)*2,5) would return:

10 3,007881904
20 2,816900041
30 2,628183925
40 2,442849667
50 2,26199338
60 2,086684692
70 1,91796042
80 1,756818442
90 1,604211789
100 1,461043016
110 1,328158855
120 1,206345218
130 1,096322538
140 0,998741517

Which is better? Find other OSI values for us!
 
Re: [TESTING-TC] Healing other time

id say take the last formula, but we need to know the minimum healing time on osi, to do this we would need to know the times at 140, 160, 180 and maybe 200.
these can be obtained with

Dexterity: 125 + 8 (ring) + 8 (bracelet) + 8 (hunters headdress) + 15 (jackals collar) + 5 (taskmaster) + 30 (potion + potion enhance)) = 199; and, on top of that can be added 8 * (tunic, arms, legs, gloves) worth of stamina.
199 DEX
this was set before ML, so i imagine it might be possible to go over 199. But as i do not have an osi account, with any of these trinkets I cannot test this. This is why i set the min heal time at 0.5 in the last script.
 
Re: [TESTING-TC] Healing other time

Here is the update again with daedalus' Sin curve. It fits quite nicely.
The curve turns around at 204 dex, so i have added an if dex>204 and kept it at a constant.
 

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Re: [TESTING-TC] Healing other time

ive done some tests on the test centre, and it seems to be working fine. But i didnt know stats were capped at 150 :eek: now ill never have 200 dex :(
 
Re: [TESTING-TC] Healing other time

adverserath;682772 said:
ive done some tests on the test centre, and it seems to be working fine. But i didnt know stats were capped at 150 :eek: now ill never have 200 dex :(

considering there could be other freeshards who want to raise the cap, I believe it's OK as it is now :)
 
Re: [TESTING-TC] [adverserath] Healing other time

must say, after 4 more weeks, its still working fine. Does no one use bandages on other people on the test centre? what kind of cruel world is this?
Bandages would bring back the world of x-healing.
 
Re: [TESTING-TC] [adverserath] Healing other time

I have tried to test this, but I have difficulties in finding a suitable way to estabilish if the formula is working well in-game. What should I use? SpyUO timestamps? EasyUO scripts? (I don't have experience with it!) Or what?

By sense, looks like at 150 DEX you are able to heal someone in less than 4 seconds, and it should be 3.5, but it's a mesaurement "by eye"...

edit: a total BS, please ignore.
 
Re: [TESTING-TC] [adverserath] Healing other time

3.5 seconds is a long time. i take it that is a player healing themselves. a cross heal on osi should be around 1 second at 125 DEX.
on the tc i get 1 second at 150 and 1.5 at 125
but im not sure what is server delay on that. Ill look again later
 

uome

Bug Hunter
Re: [TESTING-TC] [adverserath] Healing other time

On Demise TC:

Cross healing times are:
148 dex------0.95 seconds
125 dex------1.10 seconds
100 dex------1.35 seconds
75 dex-------1.70 seconds

That was using 2 chars, one with 80 healing and anat.
I set the one to be healed with a str of 10, then set str to 125, then on the other char ran a bandage macro and adjusted the pause to get the lowest time i could, making sure i checked the journal so that the order of operations was correct.
I'm pinging about 225 on the tc atm.
 
Re: [TESTING-TC] [adverserath] Healing other time

it would be nice if we could judge the healing time for a players ping. so if a player has a latency of 300ms, then the server would take that into consideration, and reduce the healing time (healingtime - latency). this way a player with 100ms and 800ms could heal at the same rates. (would however open a door for hacks by somehow faking you delay to be 1000ms)
if a ping is 400ms thats the round trip time, so the command should be taking 200ms to get to the server. so when player1 with a ping of 800ms starts healing next to player2 with a ping of 100ms, player2 would start healing 350ms before player 1.

If this is BS we can just ignore this, and I doubt EA even take fairplay into consideration.
 
Re: [TESTING-TC] [adverserath] Healing other time

so after 6 months of testing, do we think this is ready?
im surprised this one isnt urgent to be honest, cross healing used to be one of the biggest requirements for pvp and pvm.
 

psz

Administrator
Re: [TESTING-TC] [adverserath] Healing other time

I thnk it was partly a case of the last week or so of double checking that's slowed it down ;->
 

Esqarrouth

Wanderer
Re: [TESTING-TC] [adverserath] Healing other time

adverserath;717067 said:
so after 6 months of testing, do we think this is ready?
im surprised this one isnt urgent to be honest, cross healing used to be one of the biggest requirements for pvp and pvm.
not many bandage healers..
 

Xavier

Account Terminated
Re: [READY] [adverserath] Healing other time

nevermind. the age of this patch was messing with my pre-coffee brain
 
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