osd_daedalus
Knight
Re: Missing Necromancy Potions
... no one wants to test it?
Anyway, my tests say:
- damage is correct for conflagration potions
- confusion blast works well on monsters.
- Both won't harm players, neither if you are attacking them in Felucca. Exact behaviour as explosion potions.*
- You can throw them in cities, like explosion potions. They should be great for riots!
- They appear in the alchemy gump only in SE and ML
*You know where is the funniest part? A GM could spawn some of them in pre-AoS and throw them... they WILL do damage to players
Back on topic, I think it's complete, so I signal it as ready.
... no one wants to test it?
Anyway, my tests say:
- damage is correct for conflagration potions
- confusion blast works well on monsters.
- Both won't harm players, neither if you are attacking them in Felucca. Exact behaviour as explosion potions.*
- You can throw them in cities, like explosion potions. They should be great for riots!
- They appear in the alchemy gump only in SE and ML
*You know where is the funniest part? A GM could spawn some of them in pre-AoS and throw them... they WILL do damage to players
Back on topic, I think it's complete, so I signal it as ready.