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[SVN527] Prisoner Camps are not like OSI

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Erica

Knight
Re: [TESTING] Prisoner Camps are not like OSI

Theres a bug now when theses camp spawn take a look at theses 2 pictures.

And is any of the camps creatures as you can see its spawning stairs from SA.
 

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  • camp.png
    camp.png
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  • camp2.png
    camp2.png
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Athena

Account Terminated
Re: [TESTING] Prisoner Camps are not like OSI

This patch has way too many conflicts in it for me to fix, setting back to development until another patch is provided.
 
Re: [IN DEVELOPMENT] Prisoner Camps are not like OSI

Hmm..Appears to be some conflict with new multis.I'll get it on it ASAP.But which client version are you using?
 

atdp

Sorceror
Re: [IN DEVELOPMENT] Prisoner Camps are not like OSI

I.P.Knightly;673905 said:
When you double click the prisoner the ML quest system pops up
It is also a flat 500 gold

Yes, on ea servers every escort is done as a quest (no menu with "ask destination" and "accept escort") but it is a feature that can be kept separate from prisoner camps.
 

psz

Administrator
Re: [IN DEVELOPMENT] Prisoner Camps are not like OSI

Yes, for now we'll use the existing escort system since we don't have the ML quest system.

It should be noted that all escorts on OSI use the ml quest system now, not just prisoners.
 
Re: [IN DEVELOPMENT] Prisoner Camps are not like OSI

7x clients?Wow I'm outdated.I shall also set the reward to 500gp.Also the kegs doesn't seem to be so rare.I wonder if 20/1 chance will fit it.

Any specific Client version I should stop at?
 

psz

Administrator
Re: [IN DEVELOPMENT] Prisoner Camps are not like OSI

7.0.3.0 works, as does 7.0.4.1

Razor has issues beyond that ATM, I think.
 

psz

Administrator
Re: [IN DEVELOPMENT] Prisoner Camps are not like OSI

This was moving along, it seemed, and now.... ?
 

psz

Administrator
Re: [IN DEVELOPMENT] Prisoner Camps are not like OSI

Moving back to Coder Needed by the end of today...
 

atdp

Sorceror
Re: [IN DEVELOPMENT] Prisoner Camps are not like OSI

This is the last year patch updated for svn revision 501. All problems still remain.
 

Attachments

  • campsv12_for501.patch
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psz

Administrator
Re: [IN DEVELOPMENT] Prisoner Camps are not like OSI

Not moving yet, then ;->
 

atdp

Sorceror
Re: [IN DEVELOPMENT] Prisoner Camps are not like OSI

Just a little update to remove those stairs that were appearing in the middle.
 

Attachments

  • campsv12_1_for501.patch
    32.9 KB · Views: 11

psz

Administrator
Re: [IN DEVELOPMENT] Prisoner Camps are not like OSI

Moving back to testing, since it seems it got skipped over...
 

psz

Administrator
Re: [TESTING-TC] Prisoner Camps are not like OSI

Once the update gets on TC, this should go quickly.
 

uome

Bug Hunter
Re: [TESTING] Prisoner Camps are not like OSI

I have tested this one quite a bit and the camps look ok and seem to function correctly for the main part but there seems to be an issue with the fire pit.
When the camp is spawned single clicking on the fire pit tells me that it is a "no draw". If i move a screen away and come back the fire pit has vanished. It also seems this vanishing fire pit affects the respawning of the camps because when i had on attached to a spawner i couldn't get the camp to respawn on its own, even if i killed all the mobiles, completed the escorts and unlocked the chests.

When i restarted my server today i got this error message:
Code:
Error:
System.TypeInitializationException: The type initializer for 'TimerThread' threw
 an exception. ---> System.InvalidProgramException: Common Language Runtime dete
cted an invalid program.
   at Server.Timer.TimerThread..cctor()
   --- End of inner exception stack trace ---
   at Server.Timer.TimerThread..ctor()
   at Server.Core.Main(String[] args)
This exception is fatal, press return to exit
I did leave a spawner in the world with a lizardmen camp on it when i shut down the server last, maybe it has something to do with this.
I do have a few other patches on atm so it could be one of them. I had to recompile the core and then it seemed to start up ok.

Oh and looking at psz's pics there seems to be a missing garbage pile item 0x10EE maybe?
 

atdp

Sorceror
Re: [TESTING] Prisoner Camps are not like OSI

uome;739537 said:
Oh and looking at psz's pics there seems to be a missing garbage pile item 0x10EE maybe?

Yes osi camps have always a dirt patch at the center and the fire pit is never at the center.

How do i add a spawner for a lizardman camp ?
 
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