R
Ryan
Guest
UO Gamers sets records again.
As many of you know I am going through some tough times right now with a dying relative and tonight I used UO Gamers to escape reality for a bit and have a good time. Tonight I issued a challenge to our players to hit an online count of 1500 players again. As many of you know the last time we did this the server crashed at 1400 something. Well tonight not only did you meet the challenge the server held up and didn't have any problems what-so-ever.
I want to take the time to say thank you to the people who made this possible. Special thanks to Mark and Krrios who have basically in my absence done an entire core rewrite of RunUO to optimize it and get things fixed. Many of you know this was going on because of the lag issues we have had recently however as tonights test proved when we hit an online count of 1739 players we dont have a lag problem any more. A few of you were complaining of a slow loginserver but that was actually a client issue loading the number of players on your screen , not a RunUO issue!
I gave out some killer reward items, setup an awesome war for server wars and will be having some of the staff members run a CTF after server wars. I am amzed at the progress we have made
Geek statistics:
Packets per second peak was a little bit over 12,000. Meaning we were pushing a total of 12,000 packets per second to all of the clients out there.
Bandwidth usage with 1700+ online was about 8 Megabits per second. A little over 5 full T1's of bandwidht. This proves that its not about QUANTITY of bandwidth but quality of bandwidth.
CPU Utilization on our server (Quad Xeon) was about 35% and RAM Utilization for the RunUO Process pushed about 1.8 gigabytes.
Thanks again to all of you for making UO Gamers the success it is.
Ryan
As many of you know I am going through some tough times right now with a dying relative and tonight I used UO Gamers to escape reality for a bit and have a good time. Tonight I issued a challenge to our players to hit an online count of 1500 players again. As many of you know the last time we did this the server crashed at 1400 something. Well tonight not only did you meet the challenge the server held up and didn't have any problems what-so-ever.
I want to take the time to say thank you to the people who made this possible. Special thanks to Mark and Krrios who have basically in my absence done an entire core rewrite of RunUO to optimize it and get things fixed. Many of you know this was going on because of the lag issues we have had recently however as tonights test proved when we hit an online count of 1739 players we dont have a lag problem any more. A few of you were complaining of a slow loginserver but that was actually a client issue loading the number of players on your screen , not a RunUO issue!
I gave out some killer reward items, setup an awesome war for server wars and will be having some of the staff members run a CTF after server wars. I am amzed at the progress we have made
Geek statistics:
Packets per second peak was a little bit over 12,000. Meaning we were pushing a total of 12,000 packets per second to all of the clients out there.
Bandwidth usage with 1700+ online was about 8 Megabits per second. A little over 5 full T1's of bandwidht. This proves that its not about QUANTITY of bandwidth but quality of bandwidth.
CPU Utilization on our server (Quad Xeon) was about 35% and RAM Utilization for the RunUO Process pushed about 1.8 gigabytes.
Thanks again to all of you for making UO Gamers the success it is.
Ryan