The following changes will be in effect after server wars tonight:
Any comments or questions are welcome below. If you experience any bugs, please report them here!
- Added missing ML weapon abilities.
Note: some of these abilities have changed during Stygian Abyss on OSI, and may therefore not resemble the mechanics described on UOGuide.
The weapon abilities are:
- Bladeweave
The warrior becomes one with their weapon, allowing it to guide their hand. The effects of this attack are unpredictable, but effective.
- Force Arrow
The archer focuses their will into an arrow of pure force, dazing their enemy. Dazed enemies are temporarily easier to hit, and sometimes forget who they are attacking.
- Lightning Arrow
A charged arrow that arcs lightning into its target's allies.
- Psychic Attack
Temporarily enchants the attacker's weapon with deadly psychic energy, allowing it to damage the defender's mind and their ability to inflict damage with magic.
- Serpent Arrow
Fires a snake at the target, poisoning them in addition to normal damage with a successful hit. The archer must be skilled in poisoning and nimble of hand to achieve success.
- Force of Nature
Enfuses the attacker with Nature's Fury, granting them unparalleled strength. This dangerous channeling causes leafy vines to violently erupt from beneath the attacker's skin, dealing substantial physical and poison damage to them.
- Bladeweave
- Newer clients will now have their weapon ability requests converted from the overhauled OSI system to the Demise values. This fixes abilities on: Sai, Tessen, Nunchaku, Club, Gnarled Staff, Skinning Knife.
- The Maul and War Mace weapon abilities have been reverted to their ML values.
- Added the Doom guardian room.
- Fixed character statue deeds' "Restore" feature to retain equipment.
- Character statues will no longer delete themselves if the sculpter is deleted, or if they're in a house being customized.
- Orc Choppers no longer spawn stacks of 0 items.
- Exorcism no longer uses virtual subserver boundaries for finding corpses. If you have a corpse, anywhere in the world, a champion spawn will not kick your ghost.
- Added support for the EquipLastWeapon client macro, for faster switching between weapons. (Code submitted by @Reximus, thank you!)
Any comments or questions are welcome below. If you experience any bugs, please report them here!