MarcusO
Sorceror
Re: Would you like to see a more accurate world spawn?
This is an interesting question...what does "accurate" mean?
UOG has the ability to make a version UO that has the best of all the spawns. For example:
1. Lich Lords in Deceit
- Back in the day they could be killed by Mages. Then OSI made them really hard to promote team-play, but the change ushered in the what I call the "tamer era". Make them killable by Mages that have to Med once, and set the loot high to make it a pvm (and pvp draw).
2. OL in Despise
- At one point this was a great pvm (and pvp) draw.
3. OL in Wrong
- At one point this was a great pvm (and pvp) draw.
4. Demons in Shame
- At one point this was a great pvm (and pvp) draw.
5. Shame Level 2
- Make it all Airs and a couple of Water Ellys like it used to be and set the loot back to what it was. This was always a great pvm (and pvp) draw.
I could go on and on, but I think you get the idea. Draw and the best spawns from the best time periods from 1997-2001 (or so). Focus on each area of each dungeon and tweak it until it is a "draw". Maybe put a different person in charge of monitoring and tweaking each area.
Most of all, please reduce nuisance monsters. There's just no point in having them all over.
This is an interesting question...what does "accurate" mean?
UOG has the ability to make a version UO that has the best of all the spawns. For example:
1. Lich Lords in Deceit
- Back in the day they could be killed by Mages. Then OSI made them really hard to promote team-play, but the change ushered in the what I call the "tamer era". Make them killable by Mages that have to Med once, and set the loot high to make it a pvm (and pvp draw).
2. OL in Despise
- At one point this was a great pvm (and pvp) draw.
3. OL in Wrong
- At one point this was a great pvm (and pvp) draw.
4. Demons in Shame
- At one point this was a great pvm (and pvp) draw.
5. Shame Level 2
- Make it all Airs and a couple of Water Ellys like it used to be and set the loot back to what it was. This was always a great pvm (and pvp) draw.
I could go on and on, but I think you get the idea. Draw and the best spawns from the best time periods from 1997-2001 (or so). Focus on each area of each dungeon and tweak it until it is a "draw". Maybe put a different person in charge of monitoring and tweaking each area.
Most of all, please reduce nuisance monsters. There's just no point in having them all over.