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Changes You'd Like to see but are Unlikely to Happen on Hybrid

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sunfiregt

Wanderer
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid

Dutchmaster;1141649 said:
I wish the players could form complete and coherent sentences.

Then the entire world would collapse
 

Rudy Tamer

Wanderer
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid

1. Archery worth a damn

2. "safe zones" deleted

3. accurate guardzones

4. a way for players to get two white dogs like san?

5. a bear that kills 15 people in bucs

6. staff to stop killing me
 

beelzebub

Knight
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid

i would like:

A Game Master account,

200mil in gold,

everyone to grovel at my feet,

250mil in gold,

a blowjob.


UO:G FOREVER, FAGZ
 

Caz

Knight
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid

Guardzones to stay where they are

Reds autokilled in town

Some penalty to reds so that killing a newb with his four carrots doesn't look so appealing anymore

Tamers nerfed in a way so if their pets die there's bigger skill/statloss... 1% is laughable.

PvM loot restored (gold, jewels), magic weapons/armor loot reduced much more

Crafting skills made even harder to GM

Dragon armor given some sort of bonus to make it even usable for the higher end fighter

GM armor being used again... right now people use constant Vanqs and think nothing of it.

Factions/Guildwars/Order-Chaos PvP made more appealing than the groups of reds and blues ganking everyone on site.
 

Ajax

Lord
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid

i do agree with caz about crafting skills being harder to raise, and gm armor
 

schismdream

Sorceror
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid

statloss. A red should loss .5 points on every skill. every time they die, up to 5 or 10 points.



I don't mean temporary either...they should have to train it back themselves/myself...That would really deter me from dying and from just loading back up and going for revenge
 

Ajax

Lord
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid

that would eliminate 50% of the reds, who wants to play a red with statloss when reds are already outnumbered 50:1? whats the point in having 50 blues running around looking for the 10 reds left pking after statloss is added
 

XIQJX

Wanderer
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid

Changing the game mechanics won't change the players; Most changes are going to just resort in more problems. When it comes down to it scrubs are gonna be scrubs no matter what you do.
 

SpursSuck

Wanderer
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid

reds to actually PvP and not sucker punch a crafter trying to make a little cash!!
 

Sheivan01

Knight
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid


  • Reds should not be allowed in town.

  • Global murder counts wipe.

  • Faction wipe.

  • If you are a factionner and you turn red, you get faction kicked until you turn blue.

  • Automated and scheduled events, so you dont have to ask a staff member to host one.

  • Champ spawns revamped, easier and giving something worth doing them.

  • Dungeon revamped like they used to be.

  • Bigger guilds abreviations.

  • Re-implant the voting stones without the fuck trammies items rewards.

  • We need the 1vs1/2vs2 remplacement tournaments.

  • More events, smaller/no prizes.

  • Implant duels with bets.

  • A newbies dungeon that you can enter only if you are under 300.0 skill points, so the newbies dont get griefed anymore.

  • Implant an auction house for the people who are too lazy to open the selling section of the forum or who just dont know that the forum exists;(.

More to come.. Ill have to think
 

Addicted

Disciple
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid

You should not be able to get more than one murder count from the same person in a day (stop count farming).
 

Dream Theater

Sorceror
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid

Ajax-hybrid;1142628 said:
that would eliminate 50% of the reds, who wants to play a red with statloss when reds are already outnumbered 50:1? whats the point in having 50 blues running around looking for the 10 reds left pking after statloss is added

i agree with that.

if u want to reduce the number of reds, and then, the number of fights... then lets have statloss
 

Dream Theater

Sorceror
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid

Addicted;1142658 said:
You should not be able to get more than one murder count from the same person in a day (stop count farming).

wow, VERY GOOD IDEA!!!!!!!!!!
 

wkstrm

Lord
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid

Sheivan01, you've came up with some good ideas there.
I like the auctionhouse idea for instance. Maybe add a % of the price into a goldsink as well?
Like you sell something for 100k, but you only get 95k because of the "auction-cost" or something.
 

Dream Theater

Sorceror
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid

euphorbia;1142733 said:
Sheivan01, you've came up with some good ideas there.
I like the auctionhouse idea for instance. Maybe add a % of the price into a goldsink as well?
Like you sell something for 100k, but you only get 95k because of the "auction-cost" or something.

yes, and maybe it will reduce the banksitters selling stuff :)
 

Stonecross

Wanderer
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid

-Reds autokilled in town
-2 accounts per ip (and actual enforcement of the rule)
-No factions, O/C is good enough
 

Ajax

Lord
Re: Changes You'd Like to see but are Unlikely to Happen on Hybrid

Jalvasar;1142645 said:
reds to actually PvP and not sucker punch a crafter trying to make a little cash!!

risk / reward
 
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