Re: Hybrid is great because it's so diverse.
LKP;1917246 said:
So it looks like you might have to find a way to stop someone from moving so fast, right? Could stun, para, paralyzing blow, dismount, low stamina, or boxing someone in help you with that, possibly?
The only combo that has any potential of killing someone with 100 strength who's currently at full HP and not weakened may be the one you mentioned. But I've taken 80+ damage from exp-fs-pot. Why can't you soften your target up a little first? Why can't you weaken him, or hit him with your weapon a few times, or hit him with an exp-stun-psn before you go for the kill shot?
Well, I see what they are "supposedly used for" as a problem. They're inescapable. How is it that one can successfully outrun an archer, a warrior, a mage, a thief, a tamer, or any combination thereof... but cannot outrun an alchemist? It's not balanced. You'd simply have to slow your target down some other way, and most alchy mages also have stun punch available to them. They could still use their favorite combos, but unwilling combatants could have a chance to escape.
So you're saying the ability to use better equipment and have it make a difference would be unbalancing? How is that not okay for alchemy, when it's perfectly acceptable for a warrior to have a valorite weapon? How is a defense against alchemy not okay, when there is powerful magic armor out there as a defense against weapons? Why can I put points into inscription to better protect myself against spells, but I can't do anything to reduce the potency of your potions? Your argument, sir, is the one that makes no sense.
How exactly do you come back from the dead? How exactly do you throw fireballs with your bare hands? How exactly do you use a bandage to cure a deadly poison? How exactly do you keep a 16-foot polearm or a large ship in your backpack? It's a fantasy game. At some point realism has to give way to convenience, functionality, balance, and above all, fun.
You're talking about two different things. First, I'll address "taking out" explosion potions. At no point has anyone in this thread suggested explosion potions should go the way of the hero/evil system. We're not going to take your precious favorite item away.
So let's discuss "changing" them. My point of view is that purple potions are overppowered. They are not balanced. Your suggestion that tweaking purple potions would require tweaking everything else suggests that they are balanced. I say that putting some limitation on their use or power would make them balanced. If we then went on to adjust everything else to accomodate that, guess what? They'd be overpowered again!
...but at least you'd be able to outrun their ganks once in a while. People banding together to enjoy the game more is the very essence of UO. That's how it was designed! If we couldn't each have 20 characters and build up all the skills we wanted in a few days, if we didn't all have our own blacksmiths and tailors and mages and bonded pets, we'd need each other. We'd band together like we did in the beginning. There'd be miners collecting metal to craft or sell. There'd be PK's killing those miners to get their resources. There'd be "heroes" protecting the miners from the PK's in exchange for some discount equipment and repairs. There'd be a living, breathing society of people depending on each other, trading with each other, forming guilds, betraying one another, making close friends and dire enemies.
...not really. Of course I don't think one minor change to one overpowered class is going to have such powerful repercussions as that. I don't think it would lead to a slippery slope of rebalancing that would somehow change the very nature of the game. And neither should you.
This is a simple fix that has been a long time coming.
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I would very much like to see some staff involvement on this issue.
To that end, I would prefer to see an admin or gamemaster make the poll, if there is to be one, and then send a mass browser request a few times over a period of time. That way, we could get a much greater number of people involved to vote on this, instead of the relatively small sample of players who actively read the forums. It would also show that the staff cares enough that the potential for change exists.
Otherwise, I will take some time and put some serious thought into the wording of the question, and post a poll in a few days' time, since that seems to be what you guys would like to see happen.
1) Yea, i know about stun, para blow, paralyze, bola balls, low stamina, and possibly boxing?, could slow your target down.. but lets see here. You gotta be right on him to stun and para blow, and if hes running, then thats not much of an option, unless he is lagging, or you're at 14 ping. Paralyze wont do much if you stop to cast a 2 step spell, and they are full blast on there mount heading south. Bola Balling can be stopped to an extent. Yea, one guy bola balling you and you're on a horse, you can get away, if you're fast enough to remount and he doesnt kill it. But yea, in factions you do get those guys that have 20 bola balls a piece nailing one after another, and even if you're on swampies you cant get away. Boxing seems unreal unless you paralyze him, and if he has a pouch well then there goes that as well. So yea, theres not that many great ways of stopping people, if there on the run.
2)explo pot fs can kill, if you're lucky. if they have 100 str and are weakened it will be close, but then again theres some factors here.
People will chug str pots day in and day out so you're wasting your time with weaken.
I know there are scrolls, but flamestrike is still fizzable at gm magery. As with Earthquake, its Fizzable.
Not everyone is a dexxer so they cant hit em with weps to get em low, and even if you did, any average large hit, 30-40 damage? can be easily healed back to full with 2 buttons. Mini heal + g heal pot. Yes there is a delay on the g heal pot, but 5 seconds isnt that bad, seeing as you're idea ( if it works) that the explo pots are on 10 second cd, then you dont have much to worry about on a 1v1.
3) Cant quite understand what you're meaning on this one, but i think we all know archers have been ailing since osi days. Yea, you get em in a group of 3-4, there gonna kick some ass with perfext x bows. Other then for rp/large group purposes i dont see anyone having a successful template with that in 1v1 ever. Tamers, also have there downside. unless there bola tamers with a kick ass mare, then they dont got much to fend with themselves and fairly easily killable.
Also i think you're forgetting that there are other templates that can have alchemy. you make it seem like its all mage alchies. I've seen kick ass macer alchies, axer alchies, ect. So in all honesty, if you change the pots in a negative way, you're just down grading mages. Dexxers will still roll fine, just not have to worry about being dumped on and dying. Tamers as well.
4)Yea its unbalanced and dont think it isnt, And also, how many warriors carry val weps on the field? Even if you're on a tournament you can still RA and have decked out armor and still have a chance. TBH the idea of resisting potions isnt such a bad idea( now that i've had time to think), but i would like to see it under a new skill, not Magery.
5) Yes im well aware of this being a fantasy game. but im just saying reflecting with MAGIC reflection shouldnt affect a glass full of explosion. Like i said, i'd like to see it under a new skill.
AND IN NO WAY AM I SAYING THIS SHOULDN'T HAPPEN, IM JUST STATING THAT THIS SIDE OF THE SUGGESTION SHOULD BE PLACED ON THE TABLE.
6) I just wish that the gms would take it out for a week and you could see how many people reroll Dexxers. so all you'd see are these crazy ass weps ( seeing as everyone has 100+ vanqs nowadays) chopping through any sort of gm made leather. Yes, Reactive armor would help the first couple of hits, but honestly, how many people would be rolling in large gank squads, let alone if you're Bolad, you might as well close you're client.
if you accomodate everything else, but purple pots still have a 10second delay, im fairly sure they will still be balanced and or less than powered that heal/cure pots.
7) Server wipe, Skill gain revamped, Slow Skillgains, Slow Stat gains, heavy changes to purple pots, and you've got that. And im for that
8) just read paragraph after that and saw that. so negate 7.
Also, i could care less anymore about these changes. im just throwing it out there on the table so that it isnt overlooked. you can do all the polls you want, but they will never take out/ update it imho.