Re: Just a heads up KUOC users...
Cheating is unavoidable. I don't care what skilled Programmers/Hackers/IT Pros/etc a team has, a workaround for anticheat measures will always be found. Even with the implementation of "punkbuster" or "warden" type solutions, you will always find Soandso cracking away with rootkits and other tools. As each day passes more and more people are learning how to exploit games.
From a business standpoint, one needs to realize the advantages and disadvantages of having cheaters present in your game. If you ban a portion of your customer base, will you gain or lose revenue? Will it cost more money to hire programmers to write anticheat measures than to continue without change? Reading Ryan's original post, we can see that he has considered this. We can also see that Ryan is specifically targeting PlayUO. What Ryan fails to mention is how Razor interfaces directly with the client allowing for people to cheat just as easily, if not easier than PlayUO.
What I am concerned about is when Sallos is released with the new PlayUO (if at all), people will think cheating has been eliminated. In reality, anyone clever enough with the right experience will be able to watch what is going on when the client runs and interacts with the server. Other methods to observe the "behind the scenes" operations are also available, which I will not discuss.
Not that many people know how to write cheats anyways. It is the people who mass distribute them and those who use them that cause problems. Active monitoring by ALL players is encouraged to combat wide spread cheating. If you think something is fishy, page a staff member so they can observe the accused. Excessive, ongoing cheating does hurt the community and can potentially have adverse effects on the shard's player base.
Yours,
Hyru