Countessa
Knight
Re: My thoughts on Statloss
I chose not to vote since I am of mixed views on statloss.
On one hand I can see the many good points of those wanting it. On the other hand, Mia made some good points against it. Is stat loss going to make reds just hit the unsuspecting and non pvp players so they aren't so likely to die? We have a large player base, but does UOGamers have the community to make statloss work? To get anti pk groups out, etc etc.
I personally see the main problem is with the game itself. Not in how it is played, or any of the settings you can change, but in the diversity of the players.
First, you have veterans of the game still playing it from it's creation. Most of these players have forgotten the fun of just playing the game. They have made 20+ characters in their UO time in all types of templates and creating a character or finally hitting GM no longer is an accomplishment to be proud of but something to get out of the way. For most of these the fun is only in the killing, obtaining rare items, and/or banksitting so that uo is just a fancy chatroom. Everything else has lost its charm. And many have forgotten what it was really like at the start and have no sympathy for the new player.
On the complete opposite end, you have the newbies. They find almost everything fun mixed with frustrating. Taming a cat and naming it Fluffy is funny. Going with a group of five other newbie players to kill a dragon is an adrenaline rush and something to brag about after. Fishing up and killing that first Sea Serpent is enough to keep you fishing for days after hoping to do it again and again. For these players they still have fun just playing the game in all its many forms. They also do stupid things like going out alone to shame with three spells in their spellbook and everything they own in a bag in their backpack. Essentially asking to get killed like a big neon sign.
These two groups are very hard to accommodate together on one shard. UOG should be proud they have done as well as they have.
I do not feel pking or pvp is out of hand on the shard. I think the majority on this shard are wimps and need to quit having temper tantrums every time something bad happens to them. Escaping from an attack is easy most times and I see as many reds running from blues as blues from reds. While I don't think statloss should be added to curb the pk's, I can see other benefits resulting, such as possibly more player interaction. I think the biggest change needs to come from the players themselves. Killing a newbie is okay. Res killing him is not. He will hate the game, never play and you have lost a future opponent. Res killing him because he came back after rezzing to shit talk you is mandatory. He needs to know he's not ready to tangle with experienced players yet (and it's fun). Basically, players need to bring back some common sense.
In between we have the experienced players that are just playing. They seem to do the most complaining but they are also the most interactive. If the majority of them seem to be for statloss I would say it should be done. Not because complaining should be rewarded, but because they make the game in the setting provided to us. If it proves to be a bad idea it can always be removed.
I'm somewhat off topic so I'll just end with saying, if you want to wipe it all Ryan, wipe it. A wipe is fun and exciting. Like the race for free land in colonial times. This is a game and building your character and obtaining items is what the game is about. It should actually be more fun having little and something yet to do/obtain than having it all and sitting at the bank showing it off.
Tessa
I chose not to vote since I am of mixed views on statloss.
On one hand I can see the many good points of those wanting it. On the other hand, Mia made some good points against it. Is stat loss going to make reds just hit the unsuspecting and non pvp players so they aren't so likely to die? We have a large player base, but does UOGamers have the community to make statloss work? To get anti pk groups out, etc etc.
I personally see the main problem is with the game itself. Not in how it is played, or any of the settings you can change, but in the diversity of the players.
First, you have veterans of the game still playing it from it's creation. Most of these players have forgotten the fun of just playing the game. They have made 20+ characters in their UO time in all types of templates and creating a character or finally hitting GM no longer is an accomplishment to be proud of but something to get out of the way. For most of these the fun is only in the killing, obtaining rare items, and/or banksitting so that uo is just a fancy chatroom. Everything else has lost its charm. And many have forgotten what it was really like at the start and have no sympathy for the new player.
On the complete opposite end, you have the newbies. They find almost everything fun mixed with frustrating. Taming a cat and naming it Fluffy is funny. Going with a group of five other newbie players to kill a dragon is an adrenaline rush and something to brag about after. Fishing up and killing that first Sea Serpent is enough to keep you fishing for days after hoping to do it again and again. For these players they still have fun just playing the game in all its many forms. They also do stupid things like going out alone to shame with three spells in their spellbook and everything they own in a bag in their backpack. Essentially asking to get killed like a big neon sign.
These two groups are very hard to accommodate together on one shard. UOG should be proud they have done as well as they have.
I do not feel pking or pvp is out of hand on the shard. I think the majority on this shard are wimps and need to quit having temper tantrums every time something bad happens to them. Escaping from an attack is easy most times and I see as many reds running from blues as blues from reds. While I don't think statloss should be added to curb the pk's, I can see other benefits resulting, such as possibly more player interaction. I think the biggest change needs to come from the players themselves. Killing a newbie is okay. Res killing him is not. He will hate the game, never play and you have lost a future opponent. Res killing him because he came back after rezzing to shit talk you is mandatory. He needs to know he's not ready to tangle with experienced players yet (and it's fun). Basically, players need to bring back some common sense.
In between we have the experienced players that are just playing. They seem to do the most complaining but they are also the most interactive. If the majority of them seem to be for statloss I would say it should be done. Not because complaining should be rewarded, but because they make the game in the setting provided to us. If it proves to be a bad idea it can always be removed.
I'm somewhat off topic so I'll just end with saying, if you want to wipe it all Ryan, wipe it. A wipe is fun and exciting. Like the race for free land in colonial times. This is a game and building your character and obtaining items is what the game is about. It should actually be more fun having little and something yet to do/obtain than having it all and sitting at the bank showing it off.
Tessa