Re: Veteran Reward Suggestions
This is an idea I had a while ago for a Vet Reward overhaul.
Handling of current rewards
There is no need to remove currently obtainable rewards from the server, but many could be removed as a reward selection. This will leave the removed items as a semi-rares/only obtainable from players. These items will have a slight value increase as a result, with value gradually increasing as time passes and numbers diminish.
Remove from reward selection:
* All ethy statuettes and the statuette dye tub. There are plenty on the server, most being used in a hideous manner. Let them become a limited item.
* Special Dye Tubs. The colors are rarely used by anyone because of availability of bod cloth and server created rare clothing.
* Black Dye Tub. Same as above.
* Some ethereal rides - Most are ugly and/or not often picked.
* BoD-colored +2 AR robes and cloaks
Change in Reward Selection:
* +2 AR cloaks in ore hues replaced with +2 AR half aprons. Half aprons will not be wearable with the cloaks, keeping the +AR to a max of 4.
Handling of current reward credits
Rewards currently number on players to the extent they are no longer rewarding. With the addition of new rewards, all reward credits need to be wiped. Used credits will be ignored and will not count towards the new system.
Reward credits then need to re-issued according to the following:
One Veteran reward credit will be issued at the following time periods: 1 month, 2 months, 3 months, 6 months, 1 year, 18 months, 2 years, 30 months, 3 years, 4 years, 5 years.
Players at the current following ages will show corresponding number of credits issued to them.
- 1 month - 1
- 2 months - 2
- 3 months - 3
- 6 months - 4
- 1 year - 5
- 18 months - 6
- 2 years - 7
- 30 months - 8
- 3 years - 9
- 42 months- 10
- 4 years - 11
- 5 years - 12
This means the maximum credits on the shard, currently possible, is about 10/11 for any one account.
The Rewards
Month 1
Furniture dye tub
Leather dye tub
+2 ar robe and half apron in:
* Golden
* Bronze
* Copper
Month 2
+2 ar robe and half apron in:
* Deep Purple
* Silver
* Lemon Yellow
Month 3
One of four possible Ethereal mounts:
* horse
* ostard
* llama
* beetle
+2 ar robe and half apron in:
* Agapite
* Verite
* Valorite
Month 6
Rune book/rune stone dye tub
Veteran Cloth dye tub
Sandal dye tub
1 year
Hybrid Anniversary Clothing
* obi; 1st year anniversary unique hue;
* renamed Hybrid Citizen
Hybrid Anniversary Jewelery
* golden necklace style
Etheryl - Skeletal steed
18 months
Hybrid dye tub
Faction ethy dye
Personal Crier.
2 years
Hybrid Anniversary Clothing
* stitcher's mitts; 2nd year anniversary unique hue;
* renamed Hybrid Elder
Hybrid Anniversary Jewelery
* earrings
Etheryl Ride dye
PVP pack
30 months
Crafter's Toolkit
Sage Toolkit
House deco selection
* containers not otherwise available
* including metal chests, baskets, etc
3 years
Spell book dye bottles
Hybrid Anniversary Clothing
* two selections: cloth ninja hood and cloth ninja jacket; 3nd year anniversary unique hue;
* renamed Hybrid Maven
Hybrid Anniversary Jewelery
* bracelet
42 Months
Leather Engraving Kit
House deco selection - containers including metal chests, baskets, etc
4 years
Hybrid Anniversary Clothing
* hakama; 4nd year anniversary unique hue;
* renamed Hybrid Veteran
Hybrid Anniversary Jewelery
* pendant necklace
Veteran Dungeon
1x skill ball
5 years
Hybrid Anniversary Clothing
* kimonos; 5nd year anniversary unique hue;
* renamed Old Guard
Hybrid Anniversary Jewelery
* ring
Gold Card
Pouch of Blessed
Red Respite for all counts - usable once per account
New Items - Details and Description
In all cases, you must be the reward age to acquire an item from the reward grump, and to use the item. Clothing colored with a reward tub can be worn by anyone. The same is not true of dyed etheryl rides. Dyed etheryl rides will require a player be min two years old to use. Faction etheryl dye will also place faction restrictions on the etheryl ride.
Robes and Half Aprons
Half aprons replace cloaks to better fit the population style. +2 half aprons will not be wearable if a player is already wearing a +2 cloak(from old vet rewards), keeping the + AR to a max of 4 with veteran rewards.
Lemon yellow +2 ar Robe and Half-apron
Silver +2 ar Robe and Half-apron
Deep Purple +2 ar Robe and Half-apron
Tubs
Veteran Robe dye tubs, Sandal dye tubs, and Hybrid dye tubs will work in the following manner:
* Each tub will be a single permanent color (the same as the black dye tub).
* Each tub type will have a selection of ten different colors.
* When a tub is picked from the reward gump, the color of the tub cannot be picked by the player. It will be a random pick by the server, from the colors selected for that particular tub type.
* Dyed cloth can be cut up to tailor new items and retain the color from the tub.
* Leather (in the case of the sandals) will revert to normal color when used to make a new item, as it does now.
* Veteran Cloth dye tub - 10 unique hues; only works on vet clothes rewards
* Sandal Dye Tub - 10 unique hues, different from what is currently available through bod system, etc
* Hybrid Dye Tub - same as sandal tub colors; usable on both cloth and leather
Dyes
Spell book dye - This pick offers a gump to choose the color - armor and bod colors. Selection places a dye bottle (one use) in the backpack.
Etheryl Ride dye - only usable by the required age. Etheryls dyed from this bottle cannot be used by players of a younger age. This pick offers a gump to choose the color - armor and bod colors. Selection places a dye bottle (one use) in the backpack.
Faction ethy dye - only usable by the required age. Etheryls dyed from this bottle cannot be used by players of a younger age. This pick offers a gump to choose one of eight faction colors. You must be in the corresponding faction and the required age to use the etheryl after this. Selection places a dye bottle (one use) in the backpack.
Template specific
Crafter's toolkit - This kit is a blessed kit for crafters. It holds crafting implements, charging 50 uses for each tool dropped on the kit. To be able to use for tailoring, it must have sew kit charges; for carp, saw charges; for tinkering, tinker tool charges; etc. To use the tool, single click for a gump to select the craft skill/tool, or double click the tool if the skill is already correctly set. The server will check if there are charges for that skill available. If yes, the corresponding craft gump opens. If no, server message: you need to charge your tool.
Sage's toolkit - A blessed kit for scribes and alchemists. The kit contains one empty bottle that is never seen. This passive bottle is used for filling kegs. Fillable with mortar and pestles and scribe's pen and ink. Single click to pick the skill, etc as above
PVP packs - 1 filled potion keg for GH, GC, GS, and T. Refresh, 250 each reagent, 200 bandages. Limit to 1 per ip per day. Bag of items goes to the bank box not the backpack for prevention of possible abuse on the field and loss due to being overweight. This will affect the economy for a brief period when implemented, however I don't believe it will be excessive. Reward credits will be drastically reduced and there are limitations on what's accessible in any one day. Long term, this provides a consumable product that will not litter the shard. This reward is aimed directly at the shard's huge pvp base. Gives a specific reward to those not interested in items, but pvp only.
Hybrid Anniversary Items
Hybrid Anniversary Clothing -
- Each year is a different item and unique hue; blessed.
- These items are only wearable by the required age to obtain and older.
- Possible to cut to remake into other items.
- These items will have no skill or stat affecting attributes.
Hybrid Anniversary Jewelery - The entire set of jewelery will come in the same colors as the anniversary clothing. Each year will add a new color, and a new item -
- first year will show the gold necklace in the color for first anniversary;
- second year offers golden necklace and earrings in colors for first and second anniversary;
- third year offers golden necklace, earrings and bracelet in first, second, and third year anniversary colors, etc.
- Player's choice of color and jewelry piece when you pick the reward.
- One default name for all pieces - Hybrid Loyalty.
- You must be of the required age as above to wear
- Blessed
Misc
Leather Engraving Tool - used to engrave a short line of text onto a leather container (backpack, bag, pouch)
Personal Crier - A personal-use town crier. May only be placed in a house you own. For use by shopkeepers and other merchants, guilds, factions, etc. This option gives a small stone. The stone is double clicked for the crier. The stone can be placed in containers but it cannot be moved by anyone but the original owner. The stone is linked to the player and no one else can use it.
Gump access:
- Enter up to ten items of information. 'News' will activate the crier.
- Set an interval for the crier to announce the news entered - minimum settings
- Remove Crier - returns crier to the stone for storage or moving. News is not saved when the crier is re-stoned.
High end for long term
- These items all fall into the four/five year reward category.
Veteran Dungeon - A restricted dungeon for those claiming a reward credit only.
- Using one reward gives you access for 24hours from the time it is chosen.
- All monsters spawned in the dungeon will be tough, high-end with inflated loots (not excessively but rewardingly; loots randomly drop 1 of 6 rare deco items, the item being the only loot at those times, the item(s) only obtainable in this dungeon).
- One monster should require a group of more than two to kill. A sign entering the beast's area warning of this.
- Access to return to the dungeon will be obtained from a stone - one in britain and one in bucc's. Clicking the stone will give access only if it is within the 24 hours from the initial activation. And only if you have previously accessed the dungeon within that 24 hours from the reward gump.
- Once 23 hours is up, logged in players will receive a warning. A warning is issued again at 30 min and ten min. If the player is still in the dungeon when the time is up, the player is teleported out.
- A pay healer will be in the dungeon, tucked away in a corner.
- Access to leave by recall, gate (one -way), or moongate from inside the dungeon. No gate in, no recall in, no mark.
- Normal pvp allowed. It's not meant to be a trammel location for hunting. Merely one away from the regular chaos of the server. A player can opt to pvp in this dungeon for their 24 hours, provided there are other players to kill, of course.
Gold Card - This card works like a pre-charged credit card.
The card is filled by dropping gold on the card. Npcs will recognize the card as gold. When items purchased at an npc total less than 2k, the npc will check for gold card funds and if found, subtract the purchase from the card. A single click will show the owner the card's total current funds.
For trading - Dbl click the card for an amount gump, enter the amount and target the player to trade with. The amount entered will show as a check in the trade window. If a trade window has already been opened, the check will appear in the open trade window. At the completion of the trade, the funds are withdrawn from the card. Funds transferred will appear in the form of a check in the receiver's backpack.
No minimum amount required, maximum amount 1 million. Gold only fillable in the region of a bank to prevent it from being a trammy pvm tool
Veteran Weapon - A jacked up, almost one-hit/one-hit weapon. Recolored, blessed, renamed Maniacal Veteran; Four weapons to choose from - one for each combat skill. You must have 85+ in the skill corresponding to the weapon for it to be equipped. A warning is issued when this option is chosen. Only usable by the player it is issued to. Usable for 24 hour period; when the timer expires the item decays and disappears. This option can only be picked once per account. The color alerts other players as to the extreme potential damage by the weapon. Essentially, this lets long time veterans go crazy for one day.
Pouch of Blessed - strictly for organization. This pouch comes blessed. The only items that can be placed inside it must also be blessed, including blessed faction items, blessed clothing, and rune books. This pouch will not not allow players to place non blessed items in the bag. It is meant strictly for organization purposes.
Comments
I've never liked how the vet rewards are all eye candy. There are other options available to reward vets besides deco and wearables. I've tried to mix the options so that there is some eye candy still available, but also consumable and useful items. Useful items that reduce the micro-management of a player is far more rewarding than an item, in my opinion. Hence the addition of the different tool kits and the gold card. Consumables benefit the shard since they are used, consumed and are gone.
The addition of PVP packs and the Veteran Weapon gives reward for the most played style on the shard - PvP.
- Initially, many players will choose the pvp packs to sell. With a limit of one per day per IP, this should be kept to a minimum. After the initial introduction of the system dies down, I believe this reward will have little direct effect on the economy.
- The weapon may be considered extreme, giving one crazy day to a long time loyal player. I know some veteran players have many multiple accounts from server stress tests, etc but this should not be a real factor given that you need the skill to equip the weapon and it must be used by the player choosing the reward. Unless they choose to macro a combat skill on each alt account for a one day kamikaze-fest, extra accounts are of no use to them in this regard. If they do the work, and macro the skill, they can have the reward.
The toolkits provide a reward for those few interested in the merchant side, reducing the blasted micro-management of the game. As a small bonus, it will reduce items slightly since tools will be placed in the kit, rather than be multiple items stored in a bankbox or chest.
Although blessed, the gold card and toolkits provide really no more than micro-management reduction. At this point, these players have spent enough time juggling tools, grabbing more from home, and running to the bank for needed/forgotten gold.
While not affecting pvp, tubs can provide an economy change and increase individual identity. New tubs with permanent colors creates a new market.
The colors are randomly selected from the assigned colors for that tub type. By making some colors less obtainable for each tub style (percentage of drops), a new market of sorts, is created. For example seven of the ten colors could be the main ones selected by the server, three more colors could be selected with a higher rate of rarity and a final two with extreme rate of rarity. This market could further be encouraged (optionally) by occasionally changing the ten preset colors for any tub type, keeping this reward new.